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Trinity Animation, Inc.  ::  Tutorials  ::  V-Ray  ::  Simulating Self-Illumination materials with V-Ray 1.50

V-Ray 1.50 Tutorial

  V-Ray Tutorial

Simulating Self-Illumination Materials with V-Ray 1.50 for 3ds Max/VIZ

VRay materials don't have a self-illumination setting like standard materials do. Sometimes you may need a vray material to provide its own illumination and there is a way to do that. If you make a vraylight material and assign a map to the color channel, you achieve a self-illuminated material in VRay. A VRaylight material looks practically identical to a standard material with self illumination at 100.

V-Ray Tutorials - Simulating Self-Illumination materials with V-Ray 1.50

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A vraylight material emits a small amount of light with its multiplier left at the default 1.0. By increasing that value, you can make it throw off more light, though it additively brightens the color map you have assigned. This may be undesirable in some cases. You can make it give off more light without it brightening the map by right clicking the object and selecting VRay-properties. From there, you can increase the "Generate GI" value.

V-Ray Tutorials - Simulating Self-Illumination materials with V-Ray 1.50
V-Ray Tutorials - Simulating Self-Illumination materials with V-Ray 1.50

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If you don't want it to actually emit light, but still have a self-illuminated appearance, you can right click on the object and open the VRay-properties. From there, uncheck the "Generate GI" toggle.

So VrayLight materials are great, but there aren't any of your regular material controls available. Well, there is also a way to use a VrayLight material and still retain all the VRay material controls, like refract, reflect, etc. The way you do this is you create a Vray material, and create a VrayLight material. Then you create a VrayBlend material, and set the VRay material as the base, and the VrayLight as a Coat. (Since it blends at 50%, you may need to double your VrayLight material multiplier to get it to look normal again. But you have total control over reflection, refraction, bump, etc...

V-Ray Tutorials - Simulating Self-Illumination materials with V-Ray 1.50
V-Ray Tutorials - Simulating Self-Illumination materials with V-Ray 1.50

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  Buy VRay
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Buy VRay Advanced for 3ds Max/VIZ - $899
 

Buy VRay Advanced for 3ds Max/VIZ (Educational Version) $240


Buy VRay Advanced for 3ds Max/VIZ - Bundle $989

Our VRay Advanced - Bundle includes the following:

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  • VRay Lighting Techniques: Exteriors (DVD)

  • VRay Lighting Techniques: Interiors (DVD)


Buy VRay Advanced for 3ds Max/VIZ - Super Bundle $1115

Our VRay Advanced - Super Bundle includes the following:

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  • VRay Lighting Techniques: Interiors (DVD)

  • Environment Creation for Production (DVD)

  • Environment Lighting for Production (DVD)


 


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Learn to create professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archinteriors Vol. 12 Archinteriors Vol. 13 Archinteriors Vol. 14
 
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Learn to create professional exteriors with VRay in 3ds Max:
Archexteriors provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archexteriors Vol. 7 Archexteriors Vol. 8 Archexteriors Vol. 9
 
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Learn to create professional exteriors with VRay in Cinema 4D:

Archexteriors Vol. 1 for C4D Archexteriors Vol. 2 for C4D Archexteriors Vol. 3 for C4D
 
View All Archexteriors for Cinema 4D

Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides professional high quality 3D models for your architectural visuals.

Archmodels Vol. 55 Archmodels Vol. 56 Archmodels Vol. 57
 
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VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

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