| 1. |
Introduction |
1:47 |
| 2. |
Creating image planes |
4:44 |
| 3. |
Roughing the torso in XSI, part 1 |
7:57 |
| 4. |
Roughing the torso in XSI, part 2 |
10:43 |
| 5. |
Building the arms and hands, part 1 |
15:16 |
| 6. |
Building the arms and hands, part 2 |
8:15 |
| 7. |
Building the legs |
8:57 |
| 8. |
Refining the overall shape of the body
in XSI |
9:22 |
| 9. |
Modeling the spikes along the back |
9:56 |
| 10. |
Roughing the head in XSI, part 1 |
10:35 |
| 11. |
Roughing the head in XSI, part 2 |
8:25 |
| 12. |
Building the mouth |
11:57 |
| 13. |
Detailing the mouth in XSI |
9:33 |
| 14. |
Building the horns in XSI |
10:17 |
| 15. |
Exporting meshes from XSI into ZBrush |
4:34 |
| 16. |
Setting up Morph Targets in ZBrush |
5:18 |
| 17. |
ZBrush workflow overview |
8:25 |
| 18. |
Rough detailing of muscle tone in
ZBrush |
9:39 |
| 19. |
Low-level detailing of hands and face |
12:37 |
| 20. |
Adding more muscle definition to the
arms |
8:29 |
| 21. |
Continued detailing of the face |
10:30 |
| 22. |
Detailing spikes on the back |
8:39 |
| 23. |
Sculpting / creating fingernails in
ZBrush |
7:11 |
| 24. |
Using Smart Resymmetry |
5:58 |
| 25. |
Low-level sculpting of toenails |
4:46 |
| 26. |
Fine detailing of the toenails |
7:38 |
| 27. |
Adding larger wrinkles and folds to
the body |
8:34 |
| 28. |
Adding fine wrinkles to the face |
11:10 |
| 29. |
Adding fine detail to the horns |
8:46 |
| 30. |
Adding fine cracks and details to the
feet |
3:04 |
| 31. |
Creating custom Stencils in Photoshop |
3:54 |
| 32. |
Advanced Smart Resymmetry workflow |
8:53 |
| 33. |
Adding fine skin details with stencils
and Projection Master |
9:07 |
| 34. |
Adding pores to skin detail |
8:22 |
| 35. |
Exporting mouth geometry from ZBrush
back into XSI |
6:59 |
| 36. |
Building the teeth in XSI |
7:25 |
| 37. |
Adding final details to the skin in
ZBrush |
7:59 |
| 38. |
Generating Cavity Maps in ZBrush |
9:55 |
| 39. |
Generating Displacement Maps in ZBrush |
8:03 |
| 40. |
Generating Displacement Maps in XSI
5.0 |
13:42 |
| 41. |
Tips / Tricks: Rendering Displacement
Maps in XSI 4.2 and earlier |
9:41 |
| 42. |
Tips / Tricks: Generating clean Normal
Maps in ZBrush |
7:47 |
| 43. |
Tips / Tricks: Importing the monster's
teeth into ZBrush for detailing |
3:45 |
| |
Total Run Time: |
5:58:03 |