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Learn how to integrate ZBrush and Maya into your workflow. Contains over 5 hours
of project-based training. Ideal for intermediate users.
Popular highlights include:
Polygon Modeling
Projection Master
Morph Targets
UV Mapping Techniques
Advanced Geometry Tools
Rendering with mental ray
Geometry Sculpting
Displacement maps
Cavity Maps
Normal Maps
Brushes
"ZBrush and Maya Integration" engages you with over 5 hours of project-driven
training and through the entire process of modeling, sculpting, UV layout, and
rendering using the complimentary workflow between Zbrush and Maya workflow.
Each lesson is developed to increase productivity with time-saving tips and fun,
hands-on projects. Popular topics covered in "ZBrush and Maya Integration"
include: an application overview, polygon modeling, projection master, morph
targets, UV mapping techniques, geometry sculpting, displacement maps, cavity
maps, normal maps, brushes, symmetry techniques, stencils, advanced geometry
tools, rendering with mental ray, subpixel displacement, and several additional
lessons designed to give you a firm understanding of using ZBrush and Maya in an
integrated workflow to achieve unsurpassed results.
Lesson Outline:
1.
Introduction
1:49
2.
Creating image planes
6:12
3.
Roughing the torso in Maya, part 1
6:48
4.
Roughing the torso in Maya, part 2
8:49
5.
Building the arms and hands, part 1
13:07
6.
Building the arms and hands, part 2
6:46
7.
Building the legs
7:38
8.
Refining the overall shape of the body
in Maya
7:29
9.
Modeling the spikes along the back
8:03
10.
Roughing the head in Maya, part 1
10:06
11.
Roughing the head in Maya, part 2
7:47
12.
Building the mouth
8:13
13.
Detailing the mouth in Maya
6:37
14.
Building the horns in Maya
14:52
15.
Exporting meshes from Maya into ZBrush
5:04
16.
Setting up Morph Targets in ZBrush
5:18
17.
ZBrush workflow overview
8:25
18.
Rough detailing of muscle tone in
ZBrush
9:39
19.
Low-level detailing of hands and face
12:37
20.
Adding more muscle definition to the
arms
8:29
21.
Continued detailing of the face
10:30
22.
Detailing spikes on the back
8:39
23.
Sculpting / creating fingernails in
ZBrush
7:11
24.
Using Smart Resymmetry
5:58
25.
Low-level sculpting of toenails
4:46
26.
Fine detailing of the toenails
7:38
27.
Adding larger wrinkles and folds to
the body
8:34
28.
Adding fine wrinkles to the face
11:10
29.
Adding fine detail to the horns
8:46
30.
Adding fine cracks and details to the
feet
3:04
31.
Creating custom Stencils in Photoshop
3:54
32.
Advanced Smart Resymmetry workflow
8:53
33.
Adding fine skin details with stencils
and Projection Master
9:07
34.
Adding pores to skin detail
8:22
35.
Exporting mouth geometry from ZBrush
back into Maya
8:04
36.
Building the teeth in Maya, part 1
11:46
37.
Building the teeth in Maya, part 2
5:54
38.
Adding final details to the skin
4:31
39.
Generating Cavity Maps in ZBrush
8:31
40.
Generating Displacement Maps in ZBrush
8:24
41.
Rendering Displacement Maps in Maya
14:12
42.
Tips / Tricks: Generating clean Normal
Maps in ZBrush
8:16
43.
Tips / Tricks: Importing the monster's
teeth into ZBrush for detailing
2:39
Total Run Time:
5:43:00
Software Requirement: Zbrush 2.0 Run Time: 5 hrs. 43 min., 2 discs Format: CD-ROM Availability: Ships next business day Weight: 0.35 lbs
4%
Details
SKU
85822700013
Price:
$54.00
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