VRay Advanced for 3ds Max/VIZ - Bundle


Our VRay Advanced - Bundle includes the following:
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VRay Advanced for 3ds Max/VIZ
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VRay Lighting Techniques: Exteriors (DVD)
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VRay Lighting Techniques: Interiors (DVD)
Enjoy a substantial savings when purchasing this bundle!
Other VRay Bundles we offer:
VRay Advanced for 3ds Max/VIZ

After its enormous success on the market VRay has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, huge and small architectural visualizations have trusted their visuals to VRay.
VRay has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready
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Get the total package when you purchase from Trinity3D!
- A WIBU hardware key for licensing is shipped to you
- An online account at ChaosGroup.com for downloads of the VRay installer
- An online account at the VRay official forums (limited to VRay Advanced Owners) for discussion and support. This is an excellent resource for active users to solve problems.
- Ability to download VRay for any version of 3ds max, 3ds VIZ, or 3ds max design from version 7 to current. Both 32 and 64 bit installers are available for max 9 to current.
- Ability to run (simultaneously) VRay on any version of 3ds max from 7 to current on one workstation
- Ability to render VRay on unlimited render slave machines (using 3ds max with backburner - call Trinity3D if you need help setting this up)
- Ability to render VRay in "Distributed" mode where "spawner" on slave machines will contribute buckets to a primary machine. Up to 10 computers may contribute buckets (one bucket per core), this is a technical limitation from network traffic. Usually you will use BackBurner to render your stills and animations across multiple machines
- Ability to float VRay on your network so that any one workstation can interact with VRay in max.
- Documentation is online and updated with new versions
- Tutorials are online
- Current policy is for unlimited future updates of VRay Advanced. To date all updates of VRay Advanced have been free.
- Installation and limited usage support from Trinity Animation
VRay 1.50.SP4 Now Available
The V-Ray 1.50 Service Pack 4 is compatible with Autodesk 3ds Max 8, Autodesk 3ds Max 9, Autodesk 3ds Max 2008, 3ds Max 2009, Autodesk 3ds Max Design 2009, Autodesk 3ds Max 2010, Autodesk 3ds Max Design 2010.
New features:
(*) Added VRayAmbientLight;
Modified features:
(*) Improved multithreading on multi-core machines;
(*) Ability to specify gizmo falloff for VRayEnvironmentFog;
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
(*) Option to exclude the background from VRayEnvironmentFog;
(*) Added CIE sky models to the VRaySun and VRaySky;
(*) It is now possible to submit DR servers list for DR though backburner;
(*) Added for the VRayIES light to not use area speculars;
(*) Added Kelvin temperature settings for the color of VRayLights;
(*) VFB history is now turned off when 3ds Max is in slave mode;
(*) Output .vrimg and split channel paths are listed in the Asset Tracker;
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
(*) Crash with Remove button for lights in VRayEnvironmentFog;
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
(*) Issue with Arch&Design materials in multi/sub-object material;
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
(*) Fixed invalid colors with texture-mapped lights when the texture contains
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom ones
Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the VRay SDK
Image sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the VRay SDK
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the VRay SDK
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the VRay SDK
Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the VRay SDK
Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
- VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
*all the features are subject to change without special notice.
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Add on VRay RealTime!
VRay RT gives you a constantly updating render preview of your scene by utilizing your idle CPU power!
Created with the busy and rigorous 3D artist in mind, this top notch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. Designed to improve and speed up the Texturing and Lighting stage of 3D scene creation.
All the details on our product page! |
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VRay Now Includes Dongle
Additional Details:
VRay now includes a shipped licensing dongle. Please note however that the actual product is downloaded. There are no DVDs or printed documentation included. With your order, Trinity will notify the developer to set up your personal account page and transmit your login details to your email address. With this account you can download the latest build of the software, install it and then request authorization from the developer for your installation. You will also get full access to e-documentation, support forums, tutorials and tutorial scene files, utilities and other tools for registered owners. |
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Global Illumination: Exteriors
VRay Lighting Techniques with Christopher Nichols

Click here to view a sample clip from this DVD
Instructor:
Chris NICHOLS
Formats: (Mac or PC only)
DVD-ROM
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Over 3 hours of lecture.
Topics Covered:
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes
Global Illumination: Interiors
VRay Lighting Techniques with Christopher Nichols

Click here to view a sample clip from this DVD
Instructor:
Chris NICHOLS
Formats: (Mac or PC only)
DVD-ROM
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Over 3 hours of lecture.
Topics Covered:
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: Key Elements from the Exteriors DVD
02: Interior Versus Exterior GI
03: Lighting Interiors with Exterior Light
04: Other Interior Light Sources
05: Lots of Secondary Bounces
06: Baking Lighting into Textures
07: Lighting Scenario 1
08: Lighting Scenario 2
Instructor BIO:
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, and Stealth. He is now a Senior Lighting Technical Director at Sony Pictures Imageworks.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher), the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or higher) in order to view its contents.
Available for US, Mexico and Canada only. Other Nations must purchase from their local dealers, per request of Chaos Group (makers of VRay).
All licenses are non-transferable once registered. Once having purchased the product, the end user will not be allowed to transfer or sell their rights to third parties.
Free Domestic ground shipping
$25 Shipping Charge for products shipping outside of the US.