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1. V-Ray Advanced for 3ds Max-VIZ
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3. V-Ray Advanced Educational for 3ds Max-VIZ
4. V-Ray Advanced for 3ds Max-VIZ - Super Bundle


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Trinity Animation, Inc. :: Browse by Manufacturer :: Chaos Group - V-Ray :: V-Ray Advanced for 3ds Max-VIZ - Super Bundle

V-Ray Advanced Super Bundle

Our V-Ray Advanced - Super Bundle includes the following:

  • V-Ray Advanced for 3ds Max/VIZ

  • V-Ray Lighting Techniques: Exteriors (DVD)

  • V-Ray Lighting Techniques: Interiors (DVD)

  • Environment Creation for Production (DVD)

  • Environment Lighting for Production (DVD)

 V-Ray Advanced for 3ds Max-VIZ - Super Bundle
V-Ray Advanced for 3ds Max-VIZ - Super Bundle 

V-Ray Advanced for 3ds Max/VIZ - Super Bundle

Super Bundle

V-Ray Advanced - Super Bundle

Our V-Ray Advanced - Super Bundle includes the following:

  • V-Ray Advanced for 3ds Max/VIZ

  • V-Ray Lighting Techniques: Exteriors (DVD)

  • V-Ray Lighting Techniques: Interiors (DVD)

  • Environment Creation for Production (DVD)

  • Environment Lighting for Production (DVD)

Enjoy a substantial savings when purchasing this bundle!

V-Ray Advanced for 3ds Max/VIZ


V-Ray Advanced for 3ds Max/VIZ

After its enormous success on the market V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, huge and small architectural visualizations have trusted their visuals to V-Ray.

V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready.

V-Ray 1.50.SP2 Now Available!
V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009.


Now includes several new features such as VRayIES photometric light, VRaySimbiontMtl material for direct rendering of DarkTree materials, VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur, the VRay_ExtraTex render element for generating ambient occlusion passes and UVW channel passes.

New features:

  • Compatibility with 3ds Max 2009 and 3ds Max Design 2009
  • Support for animated deforming meshes to .vrmesh files and the VRayProxy object
  • Support for Lighting Analysis Overlay render effect in 3ds Max 2009
  • VRayIES light
  • VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray)
  • Rectangle VRayLights can be mapped with a texture map, similar to dome lights
  • VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.)
  • VRay_Illuminance render element
  • VRay_SelfIlluminationMap texture baking element
  • VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals
  • VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc)
  • VRay_SampleRate render element to show the image sampling rate into a separate element
  • The installation includes MAX.vray Defaults profile for 3ds Max

Modified features:

  • Added "Preserve tweaks on load" option for VRaySimbiontMtl
  • DTE components now included with the installation
  • Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0
  • Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default for newly created materials (old scenes render as before)
  • Faster and multithreaded preparation of texture-mapped VRayLights
  • Improved sampling of texture-mapped VRayLights
  • Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants)
  • The default white balance preset for the VRayPhsycal camera is now the D65 illuminant
  • More reliable memory handling for the V-Ray VFB for large images
  • Mapped rectangle lights now use the alpha of the texture map for transparency
  • The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions)
  • Reduced memory requirements in certain situations
  • In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements
  • vrimg2exr tool flushes the standard output more regularly
  • Added "Soften" parameter to the BRDF parameters of VRayMtl
  • vrimg2exr tool has an option for gamma correction
  • vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option
  • Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used)
  • VRaySun target line is now dimmed in the viewports when the sun light is off
  • VRayProxy objects have a new "point" display mode

Bug fixes:

  • Fixed crash when loading scene in 3ds Max 2009
  • VRayFur did not generate velocity channel information
  • Fixed misaligned buckets on render slaves with DR
  • DR with "Don't render final image" caused render slaves to drop after the first frame
  • VRaySun did not display correctly with viewport shading model set to "Best"
  • Fixed crash when cancelling a DR rendering before the actual render has started
  • The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed
  • Material editor now updates faster if no license is found
  • All parameters of VRayHDRI appeared named as "Spin" in TrackView
  • The multipliers of VRayHDRI were not animatable
  • Fixed memory leak in the V-Ray license server when the status of the server is requested.
  • Fixed memory leak in the new sampler for texture-mapped VRayLight's
  • Browsing for a non-animated irradiance map ending with a number caused that number to be truncated
  • Problem with VRayIES light with soft shadows in the lighting render elements
  • Fixed wrong bounding box of VRayProxy objects
  • Issues with SpeedTree texture filtering
  • Fixed bright spots on matte objects with irradiance map with low settings
  • Fixed problems in VRayMtl with Falloff map and bump map at grazing angles
  • Crash when exporting more than 100 objects to one .vrmesh file
  • VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties
  • Fixed artifacts when rendering dynamic geometry with motion blur
  • Different rendering results between Intel/AMD machines with 64-bit V-Ray
  • Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists
  • Exclusion lists for V-Ray lights not imported properly when merging the lights from another file
  • Fixed wrong velocity channel for proxies with Scale parameter different than 1.0
  • ply2vrmesh failed for .ply files with error "wrong format"
  • Fixed problem with transparent VRayLightMtl materials and GI
  • Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc)
  • Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp)
  • Fixed problems with Falloff map at grazing angles
  • Fixed potential divide-by-zero problems with glossy highlights because of the "Soften" BRDF parameter
  • Fixed precision loss when using the V-Ray VFB render region override options
  • Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering
  • The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one
  • The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on
  • The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found
  • The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material
  • MaxScript error using the V-Ray scene converter in 3ds Max 2008
  • Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on
  • Objects with visibility<1.0 rendered brighter with GI than they should be
  • Bug with dome lights (from build 1.50.14 only)
  • Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only)
  • No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map
  • Dynamic raycaster limit did not work properly for values above 4095
  • Issues with VRayDirt when baking very dense meshes
  • Incorrect rendering progress bar display in DR mode
  • The mesh export to .vrscene file ignored mesh normals

Core Architecture


  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture - many components of the system can be replaced with custom ones

Geometry


  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK

Image sampling


  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

Illumination


  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK

Shaders


  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK

Camera effects


  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Physical camera model
  • Extensible with custom cameras through the V-Ray SDK

Extras


  • Toon effect
  • Fur generator/raytracer
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3ds Max
  • VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer


  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files


*all the features are subject to change without special notice.

Free VRay Demo V-Ray Demo Version:  1.5, Build 15017
Release Date:  January 08, 2008

Download Installation:

3ds Max 8 - 32-Bit

3ds Max 9 - 32-Bit

3ds Max 9 - 64-Bit

3ds Max 2008 - 32-Bit

3ds Max 2008 - 64-Bit
 


Free VRay Tools

V-Ray irradiance map viewer

V-Ray .ply to .vrmesh converter

Recompile of the 3dsmax 5.1 materials

V-RayMtl Converter v2.0

V-Ray Advanced for 3ds Max/VIZ

V-Ray Now Includes Dongle

Additional Details:
V-Ray now includes a shipped licensing dongle. Please note however that the actual product is downloaded. There are no DVDs or printed documentation included. With your order, Trinity will notify the developer to set up your personal account page and transmit your login details to your email address. With this account you can download the latest build of the software, install it and then request authorization from the developer for your installation. You will also get full access to e-documentation, support forums, tutorials and tutorial scene files, utilities and other tools for registered owners.

 
V-Ray Compatibility Chart
3ds Max 2009 & 3ds Max Design 2009 Use V-Ray 1.5 SP2 (3ds Max 2009) installer
3ds Max 2008 Use V-Ray 1.5 SP2 (3ds Max 2008) installer
3ds Max 9 or VIZ 2008 Use V-Ray 1.5 SP2 (3ds Max 9) installer
3ds Max 8/7/6 (or)
VIZ 2007, VIZ 2006, VIZ 2005
Use V-Ray 1.5 SP2 (3ds Max 8) installer
Older versions No support

Global Illumination: Exteriors
V-Ray Lighting Techniques with Christopher Nichols


Global Illumination: Exteriors - V-Ray Lighting Techniques with Christopher Nichols

Instructor:
Chris NICHOLS

Formats: (Mac or PC only)
DVD-ROM

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

Topics Covered:

Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation

Chapters:

01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes

Global Illumination: Interiors
V-Ray Lighting Techniques with Christopher Nichols


V-Ray Lighting Techniques with Christopher Nichols

Instructor:
Chris NICHOLS

Formats: (Mac or PC only)
DVD-ROM

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Over 3 hours of lecture.

Topics Covered:

Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation

Chapters:

01: Key Elements from the Exteriors DVD
02: Interior Versus Exterior GI
03: Lighting Interiors with Exterior Light
04: Other Interior Light Sources
05: Lots of Secondary Bounces
06: Baking Lighting into Textures
07: Lighting Scenario 1
08: Lighting Scenario 2

Instructor BIO:

Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, and Stealth. He is now a Senior Lighting Technical Director at Sony Pictures Imageworks.

Environment Creation for Production
3DS Max Modeling and Texturing with Tim Jones


Environment Creation for Production

Instructor:
Tim Jones

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Over 2 1/2 hours of lecture.

Topics Covered:

Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling
UV Mapping
Texture Painting
Modeling Destruction

Chapters:

01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction

Environment Lighting for Production
3DS Max Modeling and Texturing with Tim Jones


Environment Lighting for Production

Instructor:
Tim Jones

Formats: (Mac or PC only)
DVD-ROM

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.

Over 2 1/2 hours of lecture.

Topics Covered:

Setting up Light Rigs
Rendering Passes
Compositing
Night-time Lighting
Sunset Lighting

Chapters:

01: Light Rigs
02: Rendering Passes
03: Compositing
04: Night-time Light Rigs
05: Sunset Rigs

Instructor BIO:

Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim's work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher), the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or higher) in order to view its contents.


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SKU V-Ray Advanced - Super Bundle
Price: $1135.00

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

Learn 3ds Max and VRay from the pros:

Archexteriors Vol. 7 provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Includes 10 full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props, fully textured and ready for your own projects.

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Buy now for only $120!



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Downloadable products do not require shipping and do not incur a shipping charge.


Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

  Sale Price!

Only $495
(Regularly $599)

Hurry, offer ends soon!

Bundle includes professional 3D human models, scenes, motion capture clips and easy to follow user guide.

Save big with the following bundled content:

  • 20 Rigged Characters

  • 23 Still Characters with 46 poses

  • 10 Pre-animated Scenes

  • 6 Still Scenes

  • 80 Motion Capture Clips

  • 1,2,3 User Guide

Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
8.9 MB - Flash Video

Click to watch

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Only $495! (Sale)


Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 

Archinteriors Vol. 1 Archinteriors Vol. 2 Archinteriors Vol. 3
Archinteriors Vol. 4 Archinteriors Vol. 5 Archinteriors Vol. 6
View All Archinteriors

Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides high quality models for your architectural visuals.
 

Archmodels Vol. 1
Modern Furniture: modern chairs, beds, tables, couches and armchairs
Archmodels Vol. 2
Home Furnishings Volume 1: clocks, vases, electric fans and candlesticks
Archmodels Vol. 3
Light Fixtures
 
Archmodels Vol. 4
Doors and Windows
Archmodels Vol. 5
Armchairs
Archmodels Vol. 6
Bathroom Volume 1: basins, toilets, showers
View All Archmodels

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