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Trinity Animation, Inc. :: Browse by Manufacturer :: Chaos Group - V-Ray :: V-Ray Advanced Educational for 3ds Max-VIZ

V-Ray Advanced Educational Edition
Plug-in Renderer for 3ds Max and VIZ

 V-Ray Advanced Educational for 3ds Max-VIZ
V-Ray Advanced Educational for 3ds Max-VIZ 
V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ

Faculty or student - please email school ID


Attention Students: Chaos Group now requires an educational agreement to be signed. When purchasing the V-Ray Advanced Educational Edition, please download, sign, and fax the document below.

   Educational Agreement (PDF - 17KB) (Opens New Window)

Once printed and signed, please fax to the following number: 816-222-0559


V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: BonArt

After its enormous success on the market V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, huge and small architectural visualizations have trusted their visuals to V-Ray.

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Vector Film

V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. V-Ray Advanced provides the richest set of features, is cost-effective and production-ready.

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Soul Pix

V-Ray 1.50.SP2 Now Available!
V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009.


Now includes several new features such as VRayIES photometric light, VRaySimbiontMtl material for direct rendering of DarkTree materials, VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur, the VRay_ExtraTex render element for generating ambient occlusion passes and UVW channel passes.

New features:

  • Compatibility with 3ds Max 2009 and 3ds Max Design 2009
  • Support for animated deforming meshes to .vrmesh files and the VRayProxy object
  • Support for Lighting Analysis Overlay render effect in 3ds Max 2009
  • VRayIES light
  • VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray)
  • Rectangle VRayLights can be mapped with a texture map, similar to dome lights
  • VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.)
  • VRay_Illuminance render element
  • VRay_SelfIlluminationMap texture baking element
  • VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals
  • VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc)
  • VRay_SampleRate render element to show the image sampling rate into a separate element
  • The installation includes MAX.vray Defaults profile for 3ds Max

Modified features:

  • Added "Preserve tweaks on load" option for VRaySimbiontMtl
  • DTE components now included with the installation
  • Support for "Show map in viewports" of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0
  • Added hidden parameter "option_clampTextures" to VRayMtl, which is true by default for newly created materials (old scenes render as before)
  • Faster and multithreaded preparation of texture-mapped VRayLights
  • Improved sampling of texture-mapped VRayLights
  • Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants)
  • The default white balance preset for the VRayPhsycal camera is now the D65 illuminant
  • More reliable memory handling for the V-Ray VFB for large images
  • Mapped rectangle lights now use the alpha of the texture map for transparency
  • The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions)
  • Reduced memory requirements in certain situations
  • In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements
  • vrimg2exr tool flushes the standard output more regularly
  • Added "Soften" parameter to the BRDF parameters of VRayMtl
  • vrimg2exr tool has an option for gamma correction
  • vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option
  • Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used)
  • VRaySun target line is now dimmed in the viewports when the sun light is off
  • VRayProxy objects have a new "point" display mode

Bug fixes:

  • Fixed crash when loading scene in 3ds Max 2009
  • VRayFur did not generate velocity channel information
  • Fixed misaligned buckets on render slaves with DR
  • DR with "Don't render final image" caused render slaves to drop after the first frame
  • VRaySun did not display correctly with viewport shading model set to "Best"
  • Fixed crash when cancelling a DR rendering before the actual render has started
  • The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed
  • Material editor now updates faster if no license is found
  • All parameters of VRayHDRI appeared named as "Spin" in TrackView
  • The multipliers of VRayHDRI were not animatable
  • Fixed memory leak in the V-Ray license server when the status of the server is requested.
  • Fixed memory leak in the new sampler for texture-mapped VRayLight's
  • Browsing for a non-animated irradiance map ending with a number caused that number to be truncated
  • Problem with VRayIES light with soft shadows in the lighting render elements
  • Fixed wrong bounding box of VRayProxy objects
  • Issues with SpeedTree texture filtering
  • Fixed bright spots on matte objects with irradiance map with low settings
  • Fixed problems in VRayMtl with Falloff map and bump map at grazing angles
  • Crash when exporting more than 100 objects to one .vrmesh file
  • VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties
  • Fixed artifacts when rendering dynamic geometry with motion blur
  • Different rendering results between Intel/AMD machines with 64-bit V-Ray
  • Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists
  • Exclusion lists for V-Ray lights not imported properly when merging the lights from another file
  • Fixed wrong velocity channel for proxies with Scale parameter different than 1.0
  • ply2vrmesh failed for .ply files with error "wrong format"
  • Fixed problem with transparent VRayLightMtl materials and GI
  • Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc)
  • Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp)
  • Fixed problems with Falloff map at grazing angles
  • Fixed potential divide-by-zero problems with glossy highlights because of the "Soften" BRDF parameter
  • Fixed precision loss when using the V-Ray VFB render region override options
  • Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering
  • The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one
  • The result from the adaptive DMC image sampler could be different with the "Don't affect colors" option on
  • The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found
  • The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material
  • MaxScript error using the V-Ray scene converter in 3ds Max 2008
  • Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on
  • Objects with visibility<1.0 rendered brighter with GI than they should be
  • Bug with dome lights (from build 1.50.14 only)
  • Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only)
  • No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map
  • Dynamic raycaster limit did not work properly for values above 4095
  • Issues with VRayDirt when baking very dense meshes
  • Incorrect rendering progress bar display in DR mode
  • The mesh export to .vrscene file ignored mesh normals

Core Architecture


  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture - many components of the system can be replaced with custom ones

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Alexander Sokerov

Geometry


  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Enil (Gonzo) Enchev

Image sampling


  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Enil (Gonzo) Enchev

Illumination


  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ - Image Author: Vector Film

Shaders


  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ

Camera effects


  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Physical camera model
  • Extensible with custom cameras through the V-Ray SDK

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ

Extras


  • Toon effect
  • Fur generator/raytracer
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3ds Max
  • VRaySphereFade to isolate only specific portions of the scene for compositing

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ

Frame buffer


  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

V-Ray Advanced EDUCATIONAL for 3ds Max/VIZ

*all the features are subject to change without special notice.


Free VRay Demo V-Ray Demo Version:  1.5, Build 15017
Release Date:  January 08, 2008

Download Installation:

3ds Max 8 - 32-Bit

3ds Max 9 - 32-Bit

3ds Max 9 - 64-Bit

3ds Max 2008 - 32-Bit

3ds Max 2008 - 64-Bit
 


Free VRay Tools

V-Ray irradiance map viewer

V-Ray .ply to .vrmesh converter

Recompile of the 3dsmax 5.1 materials

V-RayMtl Converter v2.0


Now Includes Dongle

Additional Details:
This product now includes a shipped licensing dongle. Please note however that the actual product is downloaded. There are no DVDs or printed documentation included. With your order, Trinity will notify the developer to set up your personal account page and transmit your login details to your email address. With this account you can download the latest build of the software, install it and then request authorization from the developer for your installation. You will also get full access to e-documentation, support forums, tutorials and tutorial scene files, utilities and other tools for registered owners.


V-Ray Compatibility Chart
3ds Max 2009 & 3ds Max Design 2009 Use V-Ray 1.5 SP2 (3ds Max 2009) installer
3ds Max 2008 Use V-Ray 1.5 SP2 (3ds Max 2008) installer
3ds Max 9 or VIZ 2008 Use V-Ray 1.5 SP2 (3ds Max 9) installer
3ds Max 8/7/6 (or)
VIZ 2007, VIZ 2006, VIZ 2005
Use V-Ray 1.5 SP2 (3ds Max 8) installer
Older versions No support

Details
 
SKU VRay Advanced Educational
Price: $240.00

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 Detailed images
V-Ray Advanced Educational Edition - Plug-in Renderer for 3ds Max and VIZ - Sample 1
V-Ray Advanced Educational Edition - Plug-in Renderer for 3ds Max and VIZ - Sample 2
V-Ray Advanced Educational Edition - Plug-in Renderer for 3ds Max and VIZ - Sample 3
V-Ray Advanced Educational Edition - Plug-in Renderer for 3ds Max and VIZ - Sample 4
 

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

Learn 3ds Max and VRay from the pros:

Archexteriors Vol. 7 provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Includes 10 full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props, fully textured and ready for your own projects.

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Buy now for only $120!



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