Learn a production workflow to creating urban environments and time-saving
modeling, texturing, and UV mapping techniques that can be used for Film, Games,
and Architectural Visualizations. Contains over 6 hours of project-based
training. Great for intermediate artists.
| 1. |
Introduction and project overview |
1:08 |
| 2. |
Overview of project techniques |
3:07 |
| 3. |
Overview of tools that will be used in
this project |
3:23 |
| 4. |
Blocking in the set with simple shapes |
6:40 |
| 5. |
Building the alley surface, curb and
ground |
5:48 |
| 6. |
Detailing the alley surface |
10:31 |
| 7. |
Adding architectural detail to a
foreground building |
10:36 |
| 8. |
Modeling the doorway and door |
13:52 |
| 9. |
Building the doorknob |
11:36 |
| 10. |
Building a large window |
9:20 |
| 11. |
Modeling the quoins (corner blocks) |
10:00 |
| 12. |
Using Duplicate to build an iron
railing |
13:43 |
| 13. |
Adding a phone pole, utility box and
wire |
13:01 |
| 14. |
Building some foreground pipes |
7:20 |
| 15. |
Combining building “c” and adding an
arch |
11:06 |
| 16. |
Beveling the corner and cutting out
the windows |
4:44 |
| 17. |
Adding structure to the windows |
14:09 |
| 18. |
Putting shutters on the arch’s window |
5:57 |
| 19. |
Modeling damage into the arch |
5:49 |
| 20. |
Adding corner blocks to the bottom of
the arch |
6:17 |
| 21. |
Building barrel tiles for the roof of
the arch |
8:16 |
| 22. |
Adding steps and creating more “wear
and tear” |
5:57 |
| 23. |
Adding architectural details to
building “b” |
6:13 |
| 24. |
Adding a door and doorknob |
8:43 |
| 25. |
Building boxes to simulate interiors |
5:39 |
| 26. |
Adding ladders and cans to the alley |
8:49 |
| 27. |
Finishing the alley by adding debris,
an antennae and building “d” |
8:54 |
| 28. |
Laying out UVs for alley surface |
10:47 |
| 29. |
Breaking apart UVs for building “a” |
15:05 |
| 30. |
Transferring UVs between multiple
objects |
5:47 |
| 31. |
Using Automap and Unfold to layout UVs
for the window frame |
7:06 |
| 32. |
Laying out UVs for building “c” |
10:10 |
| 33. |
Laying out and transferring UVs on
roof tiles |
9:23 |
| 34. |
Explanation of texture map location
and methodology |
3:02 |
| 35. |
Applying a procedural wood texture to
the door and window frames |
6:28 |
| 36. |
Applying a file texture to the door |
3:49 |
| 37. |
Applying procedural textures to other
attributes |
3:37 |
| 38. |
Mapping color and bump attributes |
5:31 |
| 39. |
Using tiling to map main alley |
3:35 |
| 40. |
Adding dirt with a layered texture |
6:38 |
| 41. |
Using UV Snapshot and Photoshop to
paint texture |
9:20 |
| 42. |
Adding graffiti to the wall by using a
layered 2d projection |
11:27 |
| 43. |
Baking out texture and UV information
on the arch |
5:32 |
| 44. |
Using Photoshop to paint detail onto
the arch |
13:16 |
| 45. |
Applying a displacement map onto the
roof tiles |
4:02 |
| 46. |
Creating the illusion of an interior
with texture |
3:53 |
| 47. |
Adding background elements - building
“d” and sky image |
4:37 |
| 48. |
Conclusion |
1:18 |
| |
Total Run Time: |
6:05:01 |