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UV Layout in XSI Fundamental guide to learning UV Layout within XSI
Save time and easily learn the fundamentals of UV layout in XSI with over 3
hours of project-based training. Perfect for beginner to intermediate artists
using XSI.
Popular highlights include:
Overview of UVs in XSI
Planar Mapping
Cylindrical Mapping
Spherical Mapping
Unique UVs
UV Projections
Subprojections
Adjusting UVs with Texture Editor
Separating UVs
Healing UVs
Island Heal Tool
Mirroring UV Islands
Matching UVs
Relaxing UV Islands
Contour Stretch UV Projections
Transferring UV Data
UV Stamps
"UV Layout in XSI" provides hours of proven time-saving modeling tips and
fun, hands-on projects designed to increase your productivity. Highlights from
"UV Layout in XSI" include: an overview of UVs in XSI, layout using Planar,
Cylindrical, Spherical, and Unique UVs methods, using UV Projections, working
with Subprojections, utilizing the Texture Editor for UV adjustment, separating
and Healing UVs, using the Island Heal Tool, mirroring UV Islands, matching UVs,
relaxing UV Islands, using Contour Stretch UV projections, transferring UV data
to additional meshes, creating UV Stamps, useful tips and workflow to achieve
cleaner projections, and additional lessons designed to give you a comprehensive
understanding of UV Layout in XSI.
Lesson Outline:
1.
Introduction and project overview
2:15
2.
Getting Started with UVs in XSI
11:06
3.
Applying UV subprojections to your
objects
7:55
4.
Working with Unique UVs in XSI
4:01
5.
Exploring common tools and functions
in the Texture Editor
7:03
6.
Separating and Healing UVs
5:40
7.
Using the Island Heal tool
7:23
8.
Mirroring and Matching UVs in the
Texture Editor
8:42
9.
Getting started on the UV Layout of
the Rhinoceros
10:52
10.
Creating the subprojections for the
Rhino's front legs
16:50
11.
Building the subprojections the
Rhino's back legs
15:56
12.
Laying out the UVs for the Rhino's
body
10:24
13.
Creating the UVs for the Rhino's head
(part 1)
9:07
14.
Creating the UVs for the Rhino’s head
(part 2)
8:52
15.
Healing the UV Islands of the Rhinos
head
14:05
16.
Cleaning and relaxing the UVs of the
head
8:52
17.
Creating the UV subprojections for the
Rhino’s horns
14:05
18.
Looking at different methods for
subprojecting the tail
8:52
19.
Using Contour Stretch UVs on the
Rhino’s ears
10:09
20.
Cleaning up any stray UVs in the
Texture Editor
6:38
21.
Transferring UV information to another
object
11:19
22.
Creating the UV Stamp
3:28
Total Run Time:
3:16:32
7%
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SKU
85822700035
Price:
$52.00
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