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Texture Layers is an advanced mapping and texturing suite composed of two different 3ds max plug-ins. The first is an "all-in-one" UVW Mapping layering tool and the second is a powerful Compositor Map material for material blending between different mapping layers. TexLay, the object modifier, greatly improves your productivity with its mapping systems including the unique Spline Mapping and Free Form Mapping types. With Spline Mapping the user is able to map complex 3D models using any bezier spline for building mapping gizmos. Free Form Mapping is similar to the Free Form Deformation mesh tool but allows users to deform mapping gizmos using familiar lattice control points. These two features alone are very powerful mapping tools. The Texture Layers modifier is also able to manage all of your mapping channels in just one modifier. Users are no longer forced to applying multiple UVW Gizmos and Edit Mesh modifiers for complex mapping projects.
Texture Layers also does not require the use of Multi-SubObject material ID's when assigning your materials! Texture Layers Attenuation, the compositor map, is an advanced masking tool that offers Gizmo Attenuation, UVW Normal Attenuation and Face Attenuation. This allows artists to blend all or parts of a material using a mapping gizmo to control how a material is displayed and the controls to blend the edges of materials into other layered materials, all in one easy to navigate User Interface! Gizmo Attenuation attenuates the maps using a second gizmo in the Texture Layers modifier, UVW Normal Attenuation eliminates the Texture Stretching problem using an easy to use UVW Normal - Attenuation function curve. Face Attenuation is a low level masking control tool, the user is able to control the map visibility in a face just by selecting it in the Texture Layers modifier.
Additionally, Texture Layers comes with several other tools. TLUnwrap is a modifier that literaly unwraps any mesh object using a mapping channel, and renders it unwrapped, keeping all textures. This unwrapped image can be used to paint textures using other maps as reference. And ModSpace utility copies the modifier internal space from one object to another. In other words, it inserts any object to any group of mapped objects keeping the same mapping context.
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Populate your 3ds Max scenes
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Sale Price!
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Bundle includes professional 3D
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Learn to create
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Archinteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
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Learn to create professional
exteriors with VRay in 3ds Max: Archexteriors provides finished, top-notch architectural
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Accelerate Your Visuals
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VRay for C4D is the new high end GI rendering engine for professional Maxon
Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated
into the Cinema 4D interface, deeper than any other C4D 3rd party engine to
date.