Texture Lab: Elemental Tools
Texture Lab: Elemental Tools:
Tlab is the first collection of 6 procedural mapping types representing Fire,
Water, Fog, Electrics, Strata and Noise. These procedural work in much the same
way as the ones that ship with 3ds max, such as Dents or Marble, and can be
used in any combination to produce stunning effects - everything from animated
swirling clouds, and water caustics, to jittery electricity or skin. All of
the map types are animatable and loopable (except for Fire) which means that
a user doesn't need to render out hundreds of frames to get a "repeatable"
animated pattern. Each of the textures utilize 6 color knots that can be altered
for an infinite variety of patterns.

Since all of Texture Lab's
maps work in the standard Material Editor, most of the parameters are animatable
over time as well. One other unique feature of Texture Lab: Elemental Tools
is that unlike the procedurals that ship with 3ds max, the 6 Tlab maps can be
automatically converted from XYZ mapping coordinates to UVW, with a single check
box. The package consists of 1 routine that appears as 6 map types in the Material
Editor: Elemental Tools - All of these maps may be referenced wherever a normal
bitmap might be used. Hence, Texture Lab maps can be used in projector spotlights
as well as on objects!
Features:
- 6 procedural mapping
types.
- Maps for water, fire,
fog, electrics, strata, and noise.
- Can be used like any
3dsmax texture map.
- All of the maps (except
fire) are animateble and loopable.


[tlabelemental_gallery_04.avi]
FAQ's
Q:What is the current version
of the product?
A: The current version of Elemental Tools is 3.0.
Q: What versions of 3D Studio
MAX and/or 3D Studio VIZ does it support?
A: Texture Lab: Elemental Tools supports all versions of 3D Studio MAX. It also
works inside of 3D Studio VIZ (R1, R2 and R3), but it does not animate, so much
of the functionality is lost.
Q: What is the difference
between bitmap and procedural texture maps?
A: Procedural maps, like Tlab: Elemental Tools tend to render faster than their
bitmap counterpart, they don’t produce tile seams and they take up less
memory than bitmaps do. However, most procedural maps tend to be more difficult
to set up than bitmaps.
Q: Are the Tlab map types animatable over time?
A: Yes. All of the Elemental Tools series of maps are designed to animate over
time. Users can even create completely procedural loops of set length for all
of the map types except for Fire.
Texture Lab: Elemental Tools Demo...[6.8
mb]

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