Surf - iT - 3D Modeling
Kit
Version
1.55
Surf-iTTM is the
Ultimate Spline Based Modeling Kit for 3ds maxTM, 3D Studio MAX® and
Autodesk VIZ®
Product Overview
Surf-iT is THE "professional"
spline-based modeling package for 3ds max, Autodesk VIZ and older versions
of 3D Studio MAX, providing unprecedented speed and quality in surfacing
and geometry construction.
Now anyone can afford the
most comprehensive, easy-to-learn, quickest work flow in Spline modeling! Surf-iT
breaks new ground in advanced parametric Spline creation, editing and surfacing
capabilities. Surf-iT is the premiere MAX plugin to incorporate instant creation
of parametric 3D Spline objects, and each revision builds on these new Spline
object creation tools.
Additionally, there are
five other modular components making Surf-iT incredibly flexible and fully compatible
with MAX standards. Use Surf-iT’s robust Spline Editor to locally (or globally)
refine and shape the areas of the object where you need more detail. Instantly
extrude cavities or protrusions - at the Spline level! This gives you maximum
flexibility, as you’ll never need to commit to "critical" surface
decisions again. Instead, surfacing is automatic, multi-level, and can be viewed
simultaneously during Spline operations.
Surf-iT uniquely optimizes
the surface for a desirable construction and efficient polygon count, while
automatically detecting and highlighting any Spline anomalies. Combine this
intelligent surfacing with speed, MAXScript-ability, a Macro suite, extensive
documentation and tutorials, and it is obvious why Surf-iT is the preferred
choice for professional animators and modelers around the world.
Surf-iT Feature Components:
- Surf-iT S-Objects,
3D spline creation tools:
- These are primitves
(more to come) that allow parametric vector accurate 3D spline objects
for you to easily modifiy with the Surf-iT Spline Editor modifier.
These parametric objects will pave the way for fast assistance in complex
spline modeling... they are the first of their kind in MAX's histroy,
and that's just the beginning...
- Segment-iT modifier:
- Three options for
segmenting splines.

- Connect-iT modifier:
- Includes automatic
connection of ordered splines; with connecting knot type options; u-splines
subdivisions of connecting splines, source-spline subdivisions, sub-object
spline reordering list; generate splines toggle to turn off connecting
splines (adds greater flexibility when combined with other features and
the Spline Editor).

- Surf-iT Patch modifier:
- Creates patch surface
using our unique algorithm to surface quad and tri shapes in a spline
lattice object, and remove redundant and nested patches, also solves internally
for face normals consistnecy and various anomalies (this algorithm can
surface up to several times faster than the similar Surface Tools result);
includes display, steps, updating, and other options and parameters; includes
anomaly detection (sub-object mode) that filters and selects anomalies
with source object and surface creation (we are open to adding more filters
as necessary).
- Surf-iT Mesh modifier:
- Creates mesh surface
even faster without calculating steps (steps can be created using parametrics
such as Connect-it's u-spline feature, or other parameters in the Surf-iT
parametric 3D spline object.

- Spline Editor:
- Custom Spline Editor
including advanced spline operations in addition to essential standard
MAX Edit Spline features. It's Spline Editing completely overhauled! This
modifier has a floating toolbar, macro previewing of surface (while manipulating
vertices and bezier tangents), fixed show end results (toggle-able), intelligent
selections, max-scriptability, user-definable Operations rollout, and
that's just the beginning...

- Key Spline Editor
features are: Select All Coincident (vertices); Join Segs (segments) for
easy comprehensive definition of splines, and vector editing; Extrude
(segments); an automatic multi-Snap (vertices) feature, and more.

Need to model complex creatures,
branch arms, legs, fingers, nostrils? Now you can forget NURBS hassles, polygon-vertigo,
metaballs inaccuracy, and Surface Tools limitations...Simply create instant
S-Spline objects, perform advanced modifications, kick back and....Surf-iT!
Surf-iT is the product of
long-term professional research and development, allowing it to meet the rigorous
demands of being used in proprietary game engine technology. In Film and Video
production environments extensive comparisons have been performed proving Surf-iT's
superior patch and mesh surfacing speed and quality. Surf-iT is very forgiving
with varying and complex user defined spline objects. Depending on the spline
geometry construction, Surf-iT's internal patch optimizations can yield up to
50% less polygons than other surface or surface engines -but without any surface
degradation! Surf-iT Patch surfacing ranges between 20% and 800% faster than
Surface Tools calculating the exact same source object, making it the obvious
choice of pro animators and modelers around the world. Surf-iT mesh surfacing
is even several times faster than that- invaluable for surfacing thousands of
spline segments, accurate product reproduction, or instant surface previews.
Fully compatible with 3ds
max and 3D Studio VIZ splines and patches, Surf-iT enhancements will
continue to grow with your future needs- so you'll never be left behind!
Surf-iT available as
an electronic download only. Once your order is processed, you will receive
a link to download the software from GHOST 3D.
Read more about it: