Softimage XSI Essentials 6.5

Now in XSI Essentials:
-
XSI Hair and Fur
-
Syflex Cloth
SOFTIMAGE|XSI 6.5
New Features. New Packages. New Price.
Today, demand
for compelling 3D character performances and rich, immersive 3D worlds has never
been greater. SOFTIMAGE|XSI 6.5 renews Softimage's legendary commitment to 3D
artists and studios by giving you everything you need to keep pushing the
boundaries of art and technology—all at a simply unbeatable value.
Over 30 Feature Enhancements
XSI 6.5 boasts over 30 enhancements, developed for key customers such as
Lionhead Studios, Valve, EA, Animal Logic, Nerdcorps, Pandemic, and NCSoft.
Enhancements highlights to SOFTIMAGE|XSI 6.5 Essentials and Advanced include
the following:
- TransformUV Property for multi-UV editing
- New interactive “Tight” layout for Unique UVs/PolyPack
- Shaderball support for Hardware Renderers
- Snapping tools work with Instances
- New Drag and Drop event
- New OnObjectAdded event
- New OnObjectRemoved event
- HDR image generation in RenderMap
- Satellite Support for RenderMap
- HDR color range for vertex colors
- API to convert vertex colors from shorts to floats and vice-versa
- And more...
New Renderers
With XSI 6, Softimage opened up the XSI rendering API, and we've seen an
enthusiastic response from our growing community of 3rd-party developers.
XSI has long been known for its unmatched rendering workflow and deep
integration of the award-winning mental ray renderer. And while mental ray,
remains the core XSI renderer, our rendering technology partners are taking
advantage of our open rendering API to develop and integrate their respective
render engines into XSI with similar depth and control.
For more information, ask your favorite rendering technology provider about
their plans for SOFTIMAGE|XSI integration.
SOFTIMAGE|XSI is the most advanced 3D
animation and character creation software for next generation games & film. The
XSI Gigapolygon core, capable of handling massively detailed models with
millions of polygons, is the number one reason why leading entertainment
companies are switching their next generation projects to XSI. Built on the
newest code base and designed for the way the artist thinks, XSI empowers you to
bring your creative vision to life.
Model
With the world’s fastest subdivision surface modeler and intuitive tools that
make 3D modeling feel like sculpting, XSI’s non-destructive environment lets you
focus on your art. A Gigapolygon core architecture that can push millions of
subdivided polygons interactively lets you scale your creations to unprecedented
levels of detail. With XSI, you’ll never have to wait for your 3D software to
catch up to your imagination.
Animate
Fast, flexible animation is the heart of XSI. Streamlined workflows make it
easy to pose and keyframe highly detailed characters. You get more keying done
while watching your character in the viewports, without having to open another
editor. Real-time playback means you can see what you’re doing without waiting
for animation previews. A clean, responsive curve editor and dopesheet make it
easy to manipulate animation. Easy animation layering and mixing simplify the
process of breaking animation into parts and moving it around.
Iterate
XSI offers the best iterative workflow of any 3D package. Non-destructive
tools let you add new details to rigged or shape-animated characters whenever
you want, without tedious hours of rework. Full mental ray integration means you
can generate full-quality previews directly in an XSI viewport for hassle-free
client-attended review and approval sessions. And with XSI's built-in compositor
you can preview the results of multi-pass renders without switching
environments. Change is good.
Collaborate
A successful production is a team effort, so XSI features the industry’s best
collaborative environment. Delta referencing technology offers lightweight,
production-level referencing so multiple artists can work on assets without
getting in each other’s way. Crosswalk interoperability features seamlessly
transfer assets into and out of other 3D animation packages.
Reuse
Working with multiple characters often involves tedious manual tasks that you
need to repeat for each character. XSI saves you time where it matters most with
tools to transfer character setups and animation across rigs. GATOR transfers
any surface attributes — including UVs, weight maps, skinning, and shape
animation — from one character to another. MOTOR is the world’s first system for
moving keyframe animation across characters, regardless of their proportions or
control structures.
Shade and Texture
From scales and skin, to metal and stone, to cartoon ink and paint, XSI's
Quick Shade technology and texturing tools help you get the look you want—fast.
An interactive texture editor lets you unfold UVs and place texture maps
precisely. The powerful render tree and texture layer editor make it easy to
build complex materials. A fully integrated customizable shaderball engine
renders preview thumbnails wherever you need them.
Render
A shared-memory architecture with the award-winning mental ray renderer built
right in makes XSI the best 3D animation package for cinematic-quality
multi-pass rendering. You can delve into powerful shaders in the render tree and
set up breathtaking photorealistic lighting with just a few clicks. The
Gigapolygon core and shared-memory architecture mean that you can render more
detail using less memory than in any other package. And integrated frame buffers
allow you to render a single default pass that outputs many common channels to
separate files.
Paint
and Composite
Can your 3D software edit textures and image-based lighting in real time?
XSI’s built-in compositor is designed to do just that. Based on Avid’s Matador,
Media Illusion, and Elastic Reality, XSI Illusion is a fully integrated,
resolution-independent 2D paint and compositing module. With over 130
film-quality effects and more than 60 programmable brushes for 2D raster and
vector painting, you can use XSI Illusion to rough out final shots, touch up
your textures, morph, warp and rig images, create custom mattes and tweak the
results of a multi-pass render – all without switching apps.
Develop
A Technical Director ’s dream come true, XSI lets you use the best language
for the job, offering integrated C#, and support for Python v.2.5 and .NET
compliant languages. A Tools Development Environment (TDE) gives developers a
dedicated environment for customization and plug-in development. With a
completely programmable realtime shader pipeline, a dedicated framework to host
custom applications, and a rendering SDK that makes it possible to integrate 3rd
party renderers, XSI is simply the most customizable 3D package available.

Features & Specifications
SOFTIMAGE|XSI boasts a vast array of tools to
increase your efficiency, improve your turn-around time, and help you get the
most out of next-generation games, film, and television pipelines.re
Gigapolygon Core
The gigapolygon core in XSI is the engine that moves millions of polygons in
real-time and allows you to non-destructively sculpt them without losing UVs,
shapes, weight maps and skinning information. It offers a built-in advantage for
next generation games and film pipelines that increasingly require finely
sculpted, massively detailed characters and environments. The gigapolygon core
allows XSI to load this dense information into memory, reducing it in a way that
retains definition so you can edit it in a manageable way.
Accelerated Animation Tools
Character animation is the heart of SOFTIMAGE|XSI. Animation layers give you
an interactive and non-destructive way to add keyframes on top of existing
animation, so you can work with motion capture data without wading through
highly dense FCurves. New Character Key Sets let you easily set keyframes on
predefined sets of parameters for a faster animation workflow. Updates and
enhancements to the dopesheet and Fcurve editor, improve the artist’s workflow
across the board. Fast, flexible and intuitive, XSI is the leading character
animation solution.
Blazingly fast subdivision surface modeling
XSI
has the world’s fastest subdivision surface modeler, powered by the Gigapolygon
core so you can work in real time at any mesh resolution. You can continue to
use all polygon mesh modeling tools on subdivided meshes - even animated
characters - and move points directly on the subdivision surface. Enjoy working
without speed, editing or geometry restrictions—XSI can subdivide triangles,
quads and n-sided polygons with all subdivision types, including mixed
subdivision types for triangulated meshes.
Tweak
Component Tool
Featuring optional component manipulators and quick manipulation planes, the
Tweak Component Tool makes it easy for you to work at your own artistic rhythm.
This all-in-one manipulation tool for fast freeform modeling allows you to move,
rotate, scale or translate points, edges and polygons - all with a single key.
You can also loop and range select any component or even slide your selection to
exactly match its neighbour's position.
Crosswalk—Bi-Directional Interoperability
Reliable interoperability is the most important part of a mixed-tool
pipeline—and that’s exactly why Softimage developed Crosswalk. Crosswalk is an
ongoing initiative to help seamlessly transfer XSI content into and out of any
previously established 3D pipeline. You can transfer assets using the latest
dotXSI and COLLADA standards, and take advantage of enhanced import/export tools
to get assets in and out of Autodesk® 3ds Max® and Maya® pipelines. Spend less
time moving your characters and more time animating them.
Quick
Shade —Advanced Rendering Workflow
Quick Shade technology takes the state-of-the-art SOFTIMAGE|XSI shading and
texturing toolset to a new level. A generalized shaderball engine, gives you
step-by-step previews of your materials wherever you need them, while the new
material manager offers a dedicated view to create, assign, edit, and manage the
materials that bring your scenes to life. XSI’s shaderball is completely
customizable and fully integrated; from the render tree, to the texture layer
editor, the new material manager and material panel, to the separate shaderball
windows.
Completely non-destructive character set-up & rigging
XSI makes life easier by allowing modeling, texturing, and even rigging
changes to take place on rigged & animated characters without re-construction of
bones, bone weights or shape animation. Easily add new details to rigged or
shape-animated characters without the hours of tedious rework, even in mixed
pipelines.
Powerful
animation mixing
The mixer is the heart of XSI’s animation power, offering both high-level
control and low-level precision. Mix anything — animation clips, composite
clips, constraints, expressions, shapes, textures, etc — and even sync audio
using the mixer’s intuitive clip-based editing interface. Easily handle motion
capture sequences using motion matching, marker placement, offsets and
frequency-based transitions. Transition a walk to a run without slipping feet,
or link one character’s animation to another’s in just a few clicks. Only XSI
can non-destructively animate, blend, offset and re-use any motion source.
Film-quality normal map generation
Going far beyond normal maps, the XSI "Ultimapper" tool can generate all
kinds of cinematic-quality maps from arbitrarily complex models in just a few
clicks, while taking full advantage of the sophisticated rendering possibilities
of mental ray. Ultimapper can generate normal, ambient occlusion, difference,
light, and albedo maps with an instant mental ray, DirectX, or OpenGL preview
directly in the XSI viewports.
Delta
referencing
Delta referencing technology is a breakthrough approach to collaborative 3D
animation, offering studios the first core architecture for production-level
referencing. This new lightweight referencing system allows production teams to
store 3D assets, and the changes made to those assets, in external files that
can be assembled dynamically to produce characters, props and environments.
Artists can modify assets and then update them non-destructively, for true
collaborative workflow.
MOTOR
- Motion transformation
MOTOR is an intelligent and dependable solution for transferring motion from
one character rig to another—think GATOR for character animation. Now you can
transfer motion between character rigs of all sizes and proportions, all while
preserving keyframe timing. Build reusable libraries of animation by importing
and retargeting motion capture data onto arbitrary XSI character rigs.
GATOR - property transfer that just works
Using
the XSI Generalized Attribute Transfer Operator ("GATOR"), you can easily
transfer any surface properties between models, regardless of complexity or
topology. You can transfer any attribute—including materials, textures, weights,
and shape animation—even between rigged character models. Gator can also be used
to combine models, allowing completed, textured, animated models to be merged
without losing important characteristics.

XSI
Hair and Fur
Create long, luxurious, and truly realistic hair and fur with dynamic
effects—all rendered using mental ray. XSI hair offers a range of specialized
tools for creating hair, including the innovative proportional grooming tool.
Use any native XSI deformers, including lattices and curves, for precise,
natural hair styling with complete control over the animation.

Integrated Syflex Cloth
Syflex is an incredibly fast and stable simulation engine that lets you
create a broad range of cloth and flesh effects directly within the XSI
interface. Extremely simple to learn and use, Syflex makes it easy to create
digital cloth.
Flexible scripting and development
Commitment to standard scripting languages and development tools makes
SOFTIMAGE|XSI a Technical Director’s dream come true. While other packages force
you to learn obscure and limited programming languages, SOFTIMAGE|XSI offers
flexibility to use the best language for the job. XSI 6 offers integrated C#, an
object-oriented programming language popular with next-gen 3D game developers,
and support for Python v.2.5 and .NET compliant languages.
Programmable realtime shaders
Be ready for the massive power of next-generation GPUs. The sophisticated,
completely programmable display architechture integrated in XSI ensures precise
visual correspondence between your work-in-progress and your target platform,
eliminating unnecessary revision cycles. The dedicated XGS display SDK allows
nearly any custom drawing process to be added to geometry views. XSI also
features comprehensive support for .FX shaders, with real-time previewing,
enabling artists to work with the exact same shaders that run in the game
engine.

Integrated Tools Development Environment (TDE)
A
single unified development environment, the TDE allows TD's to create, manage
and deploy all of their tools, plug-ins, and workgroups. The TDE contains
multiple script editors, each with syntax help, breakpoints, and external
debugging links. Its tree-based Add-On manager can create self-installing
shaders, events, and plug-ins from development wizards, using standard scripting
languages or directly in C++. Develop in the TDE and enjoy the refined workflow
that XSI artists have enjoyed for years.