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Sculpting Techniques with ZBrush 3 A comprehensive guide to digital sculpting with ZBrush
Achieve unparalleled results using ZBrush 3. Learn several time-saving
modeling and digital sculpting techniques that are widely used throughout the
Film and Games industries. Contains over 4 hours of project-based training.
Great for new to intermediate artists.
Popular highlights include:
Importing Base Geometry
Modifying ZBrush Primitives
Subdividing Meshes
Mesh Extraction
Sculpting with Brushes
Sculpting with Alphas
Sculpting with Strokes
Sculpting with Stencils
Additive and Subtractive Sculpting
Combining Multiple Meshes with Subtools
Creating Poses with Transpose Tool
Masking Techniques
Sculpting with 3D Layers
Custom Alphas
Sculpting at Progressively Higher Levels
Projection Master
Sculpting with Symmetry
Creating a Final Turntable
Lesson Outline:
1.
Introduction and project overview
1:40
2.
Overview of project techniques
3:12
3.
Importing a base mesh for the
creature's body
2:16
4.
Creating a base mesh for the spikes
within ZBrush
3:38
5.
Subdividing meshes
3:25
6.
Sculpting at level 1
11:36
7.
Sculpting at level 2
15:38
8.
Sculpting at level 3
11:22
9.
Level 3 sculpting time lapse
11:43
10.
Sculpting at level 4
15:05
11.
Sculpting at level 4 - continuing down
the back
6:07
12.
Level 4 sculpting time lapse
9:16
13.
Sculpting at level 5 - refining the
back, neck, shoulder
15:15
14.
Using MeshExtract to create new
geometry
5:31
15.
Level 5 sculpting time lapse
12:06
16.
Sculpting at level 6 - refining muscle
fibers, adding irregularity
12:22
17.
Sculpting at level 6 - adding more
skin texture
6:08
18.
Level 6 sculpting time lapse
17:33
19.
Sculpting at level 7 - finer details
8:35
20.
Sculpting at level 7 - using custom
alphas
4:21
21.
Level 7 sculpting time lapse
17:27
22.
Using the Transpose tool to pose the
creature
10:45
23.
Adding fine detail with Projection
Master
5:40
24.
Using a custom stencil to sculpt a
brand
5:40
25.
Adding scars using 3d layers
4:37
26.
Sculpting the spikes
6:48
27.
Building the collar - custom alpha
curves, radial symmetry
9:48
28.
Appending and placing the spikes and
collar as Subtools
10:07
29.
Creating a turntable presentation
4:16
30.
Conclusion
1:10
31.
Bonus Lesson: 3d sketching using the
Rapid Start User Interface
5:37
Total Run Time:
4:18:44
Item #:
ZBT-045
Software Requirement:
ZBrush 3
Run Time:
4 hrs. 18 min., 2 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.30 lbs
10%
Details
SKU
85822700045
Price:
$54.00
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