Trinity3D.com
Buy online or call 1-800-548-1578
Home Contact Us Downloads Free Tutorials Link Exchange Animation Production  

911 products online

 
Categories Categories
Browse by Company
Browse by Task
Browse by Platform
Hardware
Clearance Items

Animation Production Ultra Render Farm

Bestsellers Bestsellers
1. Maya Intermediate: Female Android Kit
2. Maya Intermediate: Photorealistic Car Modeling
3. ZBrush and XSI Integration
4. Introduction to RealFlow4
5. Learn ZBrush 3 Super Bundle
6. Introduction to Maya, 2nd Edition
7. Introduction to 3D: Zbrush Basics
8. Maya Unlimited: Hair
9. Maya Unlimited: Cloth
10. Basics: Introduction to RealFlow


Manufacturers Manufacturers
Trinity Animation Inc.


Special Special
Gift certificates


Help Help
Contact us
Privacy statement
Terms & Conditions


     Resources

VRay Resources
VRay Documentation
VRay Tutorials
Learn VRay
Space Pilot Resources
Free 3D Tools
 


     Ballistic

Inspiration Unleashed

d'artiste Matt Painting

d'artiste Digital Painting

d'artiste Character Modeling

d'artiste Character Modeling Vol. 2



Essence - The Face


     Newsletter

Subscribe to our Newsletter!

Trinity3D.com Newsletter

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

Trinity3D.com Newsletter
 

* Your Email Address

 


 


Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Rigging and Animating Quadrupeds in Maya Bundle

 Rigging and Animating Quadrupeds in Maya Bundle
Rigging and Animating Quadrupeds in Maya Bundle 

Rigging and Animating Quadrupeds in Maya Bundle

Rigging and Animating Quadrupeds in Maya Bundle
Rigging and Animating Quadrupeds in Maya Bundle

Save with our Rigging and Animating Quadrupeds in Maya Bundle!
Learn from the pros on rigging and animating quadrupeds in Maya with the following Digital Tutors learning material:

  • Rigging Quadrupeds in Maya

  • Animating Quadrupeds in Maya



Rigging Quadrupeds in Maya

An in-depth guide to rigging quadrupeds with Maya

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Contains nearly 7 hours of project-based training. Perfect for intermediate artists.

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Popular highlights include:

  • Constructing Effective Hierarchies
  • Broken Hierarchy Systems
  • Building Rig from Reference Skeleton
  • Building an FK Spline System
  • Incorporating MEL for Speed
  • Custom Shelf for Tools
  • Characters Sets
  • Sub-Character Sets
  • Set Driven Keys
  • IK Solvers for Proper Limb Functionality
  • Constraints
  • Advanced Hip Control
  • Painting Weights
  • Connection Editor
  • Reverse Lock System
  • Muscle Deformation with Influence Objects
  • Corrective Shapes for Mesh Deformations

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Lesson Outline:
 
1. Introduction and project overview 2:56
2. Setting up a Display Layer and a Custom Shelf 7:10
3. Wrapping up the Custom Shelf 5:30
4. Ironing out a solid naming convention 7:01
5. The use of Groups for scene cleanliness and organization 10:34
6. Beginning the construction of the skeleton 10:55
7. Mirroring the Joint Chain of the left Pelvic Limb 5:02
8. Building the Thoracic Limb Joint Chain 6:34
9. Creating the bones for the upper body 7:27
10. Examining the local Rotation Axis of the upper body Joint Chain 3:06
11. Working on the ears 6:24
12. Building the tail 2:46
13. Bringing the rig together - the Pelvis 4:24
14. Setting up the tail to help avoid Counter-Keying 4:35
15. Finishing Joint Connections and cleaning up the scene 2:30
16. Binding the horse 4:56
17. Exploring wire frame coloring 5:27
18. Using Maya's Paint Weights tool to edit influences 11:07
19. Painting weights around the Thorax 10:55
20. Working on completing the top of the Thoracic Limb 7:58
21. The effectiveness of Maya's Component Editor for modifying weights 5:20
22. Fixing the deformations of the left Fetlock 3:02
23. Weighting the Pastern 4:00
24. Finalizing the deformations of the Thoracic Limb 3:16
25. Bringing our attention to the left Pelvic Limb 2:08
26. Adjusting the Pelvic weights 4:38
27. Working on the hip bone 4:05
28. The Stifle Joint's influence 3:08
29. Focusing on the Tarsal Joint 3:05
30. Utilizing Corrective Blend Shapes 8:10
31. Using Set Driven Keys to tie attributes together 2:54
32. Weighting the Fetlock of the Pelvic Limb 5:09
33. Finishing up the left Pelvic Limb 5:14
34. Exploring Maya's time-saving Mirror Weights tool 5:21
35. Starting the process of building Control Objects 5:33
36. Setting up the Reverse Lock feature for the Phalangeal Joints 5:23
37. Working on the connections of the Reverse Lock Joints 7:32
38. Building the curves to control the horse's legs 7:38
39. Continuing the work of the control curves 4:21
40. Finishing the set up of the limb control curves 13:17
41. Adding the Carpal and Tarsal controls 6:49
42. Finishing the connections of the knee controls 6:43
43. The Thoracic shoulder controls 7:49
44. Creating the bones for the Spline FK back vertebrae 3:36
45. Connecting the Spline IK 6:30
46. Constraining clusters to the FK Driver Joint Chain 4:31
47. Starting the controls for the back vertebrae 6:55
48. Joining the upper body controls 2:58
49. Adding the Broken Hierarchy System 6:56
50. Setting up the hips 7:27
51. Commencing with the Cervical rig 5:03
52. Constraining the neck clusters to the Cervical Driver Chain 3:07
53. Setting up control curves for the Cervix 3:27
54. Continuing the set up of the control curves for the Cervix 8:27
55. Adding custom attributes to control the base of the horse's neck 5:16
56. Troubleshooting techniques 4:22
57. Working on the head 4:29
58. The ear controls 5:51
59. Starting the tail rig 4:25
60. Working on control curves to drive the tail 12:04
61. Finishing the setup of the tail 3:12
62. Adding a visible Global Control 8:53
63. Cleaning up the display of the scene 3:34
64. Character and sub-character sets 10:40
65. A concept for the jaw control 15:35
66. Establishing influence objects for muscle jiggle 13:01
67. Using influence objects to get rid of unwanted deformations 7:55
68. Conclusion 1:25
 

Total Run Time:

6:46:01

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Item #: MAI-098
Software Requirement: Maya 8.5 or higher
Run Time: 6 hrs. 46 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya

Rigging Quadrupeds in Maya - An in-depth guide to rigging quadrupeds with Maya



Animating Quadrupeds in Maya

An intuitive guide to animating quadrupeds with Maya

Animating Quadrupeds in Maya - An intuitive guide to animating quadrupeds with Maya

Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.

Animating Quadrupeds in Maya - An intuitive guide to animating quadrupeds with Maya

Popular highlights include:

  • Referencing Footage / Images
  • Mechanics of Quadruped Animation
  • Quadruped Anatomy for Animators
  • Ghosting
  • Character Sets
  • Follow-Through
  • Translating Cycles Forward
  • Timing and Spacing
  • Achieving Believable Weight
  • Show Buffer Curves for Optimization
  • Graph Editor
  • Animating Arcs
  • In-betweening
  • Editing Tangents

Animating Quadrupeds in Maya - An intuitive guide to animating quadrupeds with Maya

Lesson Outline:
 
1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse's center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head's movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11
 

Total Run Time:

2:51:40

Animating Quadrupeds in Maya - An intuitive guide to animating quadrupeds with Maya

Item #: MAI-097
Software Requirement: Maya 8.5 or higher
Run Time: 2 hrs. 51 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs

Animating Quadrupeds in Maya - An intuitive guide to animating quadrupeds with Maya


  14%

Details
 
SKU Maya Quadrupeds Bundle
Price: $120.00

Options
 
Quantity

Add to cart
        
Add to wish list


 

 Send to friend
Your name: *
Your e-mail: *
Recipient's email: *

Send to friend
 



Pre-Sale and Post Sale Support

Trinity Animation, Inc.

We have years of real world production experience and our knowledgeable staff can provide you the support you need for your pre-sale or post sale questions.


Flat Shipping Available Flat Shipping Available

Only *$9 for national shipping via FedEx Ground

Only **$25 for International shipping via USPS Global Express Mail (EMS) to most countries

Both shipping options include the following benefits:

  • Tracking Number

  • 3-5 Day Average Arrival Time

  • Guaranteed Arrival

*$9 national shipping includes most packages. Please note however that heavier items such as books require additional shipping charges.

**
$25 covers most countries. You will be contacted prior to shipment if your country is not included within the USPS Global Express Mail shipping price. Please note that heavier items such as books require additional shipping charges.

International Customers: please be aware that you are responsible for any/all customs, duties, taxes and fees that your country might charge.

Downloadable products do not require shipping and do not incur a shipping charge.


Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

  Sale Price!

Only $495
(Regularly $599)

Hurry, offer ends soon!

Bundle includes professional 3D human models, scenes, motion capture clips and easy to follow user guide.

Save big with the following bundled content:

  • 20 Rigged Characters

  • 23 Still Characters with 46 poses

  • 10 Pre-animated Scenes

  • 6 Still Scenes

  • 80 Motion Capture Clips

  • 1,2,3 User Guide

Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
8.9 MB - Flash Video

Click to watch

(Opens new window)

Click here for more information
Only $495! (Sale)


Learn to create professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archinteriors Vol. 12 Archinteriors Vol. 13 Archinteriors Vol. 14
 
View All Archinteriors

Learn to create professional exteriors with VRay in 3ds Max:
Archexteriors provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archexteriors Vol. 7 Archexteriors Vol. 8 Archexteriors Vol. 9
 
View All Archexteriors for 3ds Max

Learn to create professional exteriors with VRay in Cinema 4D:

Archexteriors Vol. 1 for C4D Archexteriors Vol. 2 for C4D Archexteriors Vol. 3 for C4D
 
View All Archexteriors for Cinema 4D

Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides professional high quality 3D models for your architectural visuals.

Archmodels Vol. 55 Archmodels Vol. 56 Archmodels Vol. 57
 
View All Archmodels

SpaceNavigator Giveaway SpaceNavigator Giveaway

We have a winner! Congratulations to Jason K. of Lethbridge, Canada.

Stay tuned for our next contest. You must be a subscriber to our newsletter in order to be eligible to win.


Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

 Trinity3D.com Newsletter

* Your Email Address:

 


 
Your cart Your cart
Cart is empty
 

View cart
Checkout
Wish list
Orders history


Authentication Authentication
Username

Password

Log in 
Register 
Recover password

If you have disabled Javascript in your browser click here


News News
06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

Click here for more information

Buy now for only $1200!



Previous news

Your email:

Subscribe 



     Quick Links

Autodesk Softimage ZBrush VRay NewTek Dosch Design Character Animation Toolkit 3 Brazil Rendering System Di-O-Matic Cinema 4D Xfrog



Trinity Animation Inc.

Copyright © 2000-2008 Trinity Animation Inc.  All Rights Reserved