Learn time-saving rigging techniques and the principles of building
solution-based rigs and controls for more efficient animating. Contains nearly 7
hours of project-based training. Perfect for intermediate artists.
| 1. |
Introduction and project overview |
2:56 |
| 2. |
Setting up a Display Layer and a
Custom Shelf |
7:10 |
| 3. |
Wrapping up the Custom Shelf |
5:30 |
| 4. |
Ironing out a solid naming convention |
7:01 |
| 5. |
The use of Groups for scene
cleanliness and organization |
10:34 |
| 6. |
Beginning the construction of the
skeleton |
10:55 |
| 7. |
Mirroring the Joint Chain of the left
Pelvic Limb |
5:02 |
| 8. |
Building the Thoracic Limb Joint Chain |
6:34 |
| 9. |
Creating the bones for the upper body |
7:27 |
| 10. |
Examining the local Rotation Axis of
the upper body Joint Chain |
3:06 |
| 11. |
Working on the ears |
6:24 |
| 12. |
Building the tail |
2:46 |
| 13. |
Bringing the rig together - the Pelvis |
4:24 |
| 14. |
Setting up the tail to help avoid
Counter-Keying |
4:35 |
| 15. |
Finishing Joint Connections and
cleaning up the scene |
2:30 |
| 16. |
Binding the horse |
4:56 |
| 17. |
Exploring wire frame coloring |
5:27 |
| 18. |
Using Maya's Paint Weights tool to
edit influences |
11:07 |
| 19. |
Painting weights around the Thorax |
10:55 |
| 20. |
Working on completing the top of the
Thoracic Limb |
7:58 |
| 21. |
The effectiveness of Maya's Component
Editor for modifying weights |
5:20 |
| 22. |
Fixing the deformations of the left
Fetlock |
3:02 |
| 23. |
Weighting the Pastern |
4:00 |
| 24. |
Finalizing the deformations of the
Thoracic Limb |
3:16 |
| 25. |
Bringing our attention to the left
Pelvic Limb |
2:08 |
| 26. |
Adjusting the Pelvic weights |
4:38 |
| 27. |
Working on the hip bone |
4:05 |
| 28. |
The Stifle Joint's influence |
3:08 |
| 29. |
Focusing on the Tarsal Joint |
3:05 |
| 30. |
Utilizing Corrective Blend Shapes |
8:10 |
| 31. |
Using Set Driven Keys to tie
attributes together |
2:54 |
| 32. |
Weighting the Fetlock of the Pelvic
Limb |
5:09 |
| 33. |
Finishing up the left Pelvic Limb |
5:14 |
| 34. |
Exploring Maya's time-saving Mirror
Weights tool |
5:21 |
| 35. |
Starting the process of building
Control Objects |
5:33 |
| 36. |
Setting up the Reverse Lock feature
for the Phalangeal Joints |
5:23 |
| 37. |
Working on the connections of the
Reverse Lock Joints |
7:32 |
| 38. |
Building the curves to control the
horse's legs |
7:38 |
| 39. |
Continuing the work of the control
curves |
4:21 |
| 40. |
Finishing the set up of the limb
control curves |
13:17 |
| 41. |
Adding the Carpal and Tarsal controls |
6:49 |
| 42. |
Finishing the connections of the knee
controls |
6:43 |
| 43. |
The Thoracic shoulder controls |
7:49 |
| 44. |
Creating the bones for the Spline FK
back vertebrae |
3:36 |
| 45. |
Connecting the Spline IK |
6:30 |
| 46. |
Constraining clusters to the FK Driver
Joint Chain |
4:31 |
| 47. |
Starting the controls for the back
vertebrae |
6:55 |
| 48. |
Joining the upper body controls |
2:58 |
| 49. |
Adding the Broken Hierarchy System |
6:56 |
| 50. |
Setting up the hips |
7:27 |
| 51. |
Commencing with the Cervical rig |
5:03 |
| 52. |
Constraining the neck clusters to the
Cervical Driver Chain |
3:07 |
| 53. |
Setting up control curves for the
Cervix |
3:27 |
| 54. |
Continuing the set up of the control
curves for the Cervix |
8:27 |
| 55. |
Adding custom attributes to control
the base of the horse's neck |
5:16 |
| 56. |
Troubleshooting techniques |
4:22 |
| 57. |
Working on the head |
4:29 |
| 58. |
The ear controls |
5:51 |
| 59. |
Starting the tail rig |
4:25 |
| 60. |
Working on control curves to drive the
tail |
12:04 |
| 61. |
Finishing the setup of the tail |
3:12 |
| 62. |
Adding a visible Global Control |
8:53 |
| 63. |
Cleaning up the display of the scene |
3:34 |
| 64. |
Character and sub-character sets |
10:40 |
| 65. |
A concept for the jaw control |
15:35 |
| 66. |
Establishing influence objects for
muscle jiggle |
13:01 |
| 67. |
Using influence objects to get rid of
unwanted deformations |
7:55 |
| 68. |
Conclusion |
1:25 |
| |
Total Run Time: |
6:46:01 |