
Version
1.15
ResErectTM is an
extremely flexible conversion and import toolkit for 3DS MAX and Autodesk
VIZ (versions 3 and above*)
Convert, import, and rebuild 3D objects to optimized splines in 3ds maxTM /
Autodesk VIZ®.
Are ugly models ruining
your animations?. . . ResErect ‘em!
ResErect™ is a new and uniquely designed plugin for 3ds max™ and 3D
Studio VIZ®, providing 3D artists with a completely parametric reverse engineering
system.
Now you can incorporate
any model and virtually any 3ds max modeling tool into the powerful process
of Spline modeling - whilst preserving history and pre-existing sub-object animation!
Spline output can be optimized
automatically or manually by using interactive re-building operations to make
the object more efficiently designed, more manageable to edit, and so that it
uses less memory during model editing procedures. Manual controls incorporate
a unique keyboard-driven re-building system: simply press the direction buttons
or keyboard shortcuts to rapidly follow the desired path, making Splines flow
around the model exactly as you want them.
ResErect Feature Highlights:
- Dedicated support
for 3ds max 5
- Processing has been
enhanced for 3ds max 5, and ResErect's Spline optimization is even faster
now.
- Improved stability
for larger objects and instancing.

- All-in-one Modifier
modules, 3D spline creation tools:
- The ResErect modifier
is a one-of-a-kind single modifier that contains 3 independent modifier
modules. You only need select the object and add the modifier. ResErect
automatically determines what type of object it is: mesh, patch, or Splines,
and then applies the appropriate ResErect module to convert to an optimized
Spline object.

- Import for Hash's
Animation Master objects:
- Finally, an importer
for Hash's animation master objects. Imports object and texture mapping
into patches. Then ResErect can instantly convert to Splines when desired.
- Manual Build Controls:
- These controls are
totally unique. Use command panel or customizable keyboard shortcuts to
rapidly select and rebuild edges/segments into the most meaningful configuration
of Splines - without having to navigate the viewports. It's much much
faster than other selection means, and what you see is what you get.
- Auto Build Controls:
- Genrerates optimized
Spline sets in the straightest path possible automatically. It's even
faster, and adjustable. If you only like some of the results, you can
"lock" down Splines and segments that you like and rebuild using
different settings.
- Interpolate curve
vertices from Mesh objects with a single option:
- The ResErectMesh
module provides vertex assigments at the Spline level to instantly create
curve interpolation for low resolution mesh models that you are converting
to Splines. For example, a 6-sided damper object can have all of its parts
converted to a perfect cylindrical shape using ResErect and just a few
setting changes. No more sharp edges when you want them curved.
- ResErect Splines:
- Okay, so you are
an expert Spline modeler, but your Spline models have too many Splines
and segments to manage. ResErect the Splines in to optimized Spline objects
and preserve all of your vertex types where possible. ResErectSpline module
lets you keep the vertex types, and then as you rebuild them ResErect
will respect the original vertex types whenever possible. When it is not
possible, ResErect maintains the shape and form of the Splines as a priority.
- ResErect Patches:
- The ResErectPatch
module converts patch objects to Splines and optimizes them for reconstruction,
reverse engineering, animation, etc.
- All the ResErect
modules accurately match source topology so that you can re-surface
the Splines with Surf-iT
or NURBS and produce the original look of the original object with
an optimized surface or a better looking high resolution surface!
- With ResErect,
reverse engineering and modifying objects has never been more easy.
Use ResErect with Surf-iT for the most powerful reverse engineerng
and modeling in 3ds max and VIZ.

ResErect allows 3D
designers and animators to work with existing models as a framework. Import
an object or use any 3ds max or VIZ modeling techniques and tools to
create Spline, mesh, or patch based objects. Then use ResErect to convert and
rebuild them automatically or manually as optimized Spline objects. Spline output
can be optimized by using interactive rebuilding operations to make the object
more efficiently designed, more manageable to edit, and so that it uses less
memory during model editing procedures and animation.
ResErect is delivered
to you electronically. No shipping fees! Once your order is processed, you will
receive a link to download the software from GHOST 3D.
Read
More About It!