| 1. |
Introduction and project overview |
1:25 |
| 2. |
Using the Solid Color toon shader |
2:15 |
| 3. |
Using the Light Angle Two Tone shader |
3:22 |
| 4. |
Using the Shaded Brightness Two Tone
shader |
4:08 |
| 5. |
Using the Shaded Brightness Three
Tone shader |
1:37 |
| 6. |
Using the Dark Profile shader |
4:47 |
| 7. |
Using the Rim Light Fill shader |
2:53 |
| 8. |
Using the Circle Highlight Fill
shader |
2:37 |
| 9. |
Introduction to the Ramp shader |
9:53 |
| 10. |
Working with transparency and
incandescence in the Ramp shader |
5:35 |
| 11. |
Working with Ambient Color, Bump
Mapping and Forward Scatter |
6:01 |
| 12. |
Adjusting the specularity attributes
on the Ramp shader |
5:43 |
| 13. |
Working with Reflectivity and
Environment attributes |
5:06 |
| 14. |
Using shadow controls on the Ramp
shader |
4:01 |
| 15. |
Building your own Three Tone
Automated shader |
5:05 |
| 16. |
Modifying the Three Tone shader to a
Four Tone Automated shader |
7:41 |
| 17. |
Creating a custom shader network for
a banded look |
4:09 |
| 18. |
Overview of Maya Toon Lines |
6:58 |
| 19. |
Introduction to the basic attributes
of the pfxtoon node |
11:58 |
| 20. |
Working with Profile Lines and their
attributes |
4:52 |
| 21. |
Adjusting the Border Line attributes |
5:53 |
| 22. |
Creating wireframe render effects
using Crease Lines |
6:54 |
| 23. |
Setting up intersection lines between
multiple surfaces |
5:55 |
| 24. |
Customizing the line width using
Curvature Based Width Scaling |
5:49 |
| 25. |
Working with Screenspace Width
Control |
3:32 |
| 26. |
Using a Paint Effects brush on the
toon outline |
4:38 |
| 27. |
Using the Modifier on the toon
outlines |
3:39 |
| 28. |
Using the 3D Paint Tools to paint
attribute values |
2:57 |
| 29. |
Creating a cartoon sun |
3:31 |
| 30. |
Stacking multiple toon outlines |
3:53 |
| 31. |
Creating a streak effect on the
character |
4:51 |
| 32. |
Painting the toon outline to match
the surface of the object |
10:12 |
| 33. |
Working with particles and toon
outlines |
5:28 |
| 34. |
Using intersection lines to create
particle generators |
4:16 |
| 35. |
Creating a custom crosshatch toon
shader |
7:28 |
| 36. |
Building a Stipple toon shader |
8:19 |
| 37. |
Project Part 1: building the shaders
for the character’s skin and clothes |
7:43 |
| 38. |
Project Part 2: creating shaders for
the boots and hair |
6:00 |
| 39. |
Project Part 3: building the toon
eyes |
8:11 |
| 40. |
Project Part 4: building the toon
outlines for the character |
9:05 |
| 41. |
Tips / Tricks: working with toon and
multiple cameras |
7:00 |
| 42. |
Tips / Tricks: rendering fluids with
toon rendering |
2:27 |
| |
Total Run Time: |
3:48:07 |