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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Rendering with Maya Toon

 Rendering with Maya Toon
Rendering with Maya Toon 
Rendering with Maya Toon

Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users.

Popular highlights include:

  • Custom Toon Shaders
  • Shader Network Creation
  • Toon Outlines
  • Toon Outline Attributes
  • Paint Effects
  • Converting Toon to Polygons
  • Crosshatching and Stippling
  • Particle Dynamics
  • Profile Lines
  • Border Lines
  • Creases 
  • Intersection Lines

Rendering with Maya Toon

"Rendering with Maya Toon" provides fun, engaging projects, designed to save you time and boost your creativity. Popular topics covered in "Rendering with Maya Toon" include: tuning Maya Toon shaders, building custom toon shaders, expanding toon shaders with shader networks, applying toon outlines to surfaces, directly painting toon outline attributes, converting toon to polygons, using Paint Effects brushes on toon lines, toon outlines with multiple cameras, crosshatching and stippling effects, dynamically using toon to emit particles, adjusting parameters for profile lines, border lines, creases and intersection lines, toon rendering a character from start to finish, and numerous additional lessons designed to give you a firm understanding of Maya Toon.

Lesson Outline:

1.  Introduction and project overview 1:25
2.  Using the Solid Color toon shader 2:15
3.  Using the Light Angle Two Tone shader 3:22
4.  Using the Shaded Brightness Two Tone shader 4:08
5.  Using the Shaded Brightness Three Tone shader 1:37
6.  Using the Dark Profile shader 4:47
7.  Using the Rim Light Fill shader 2:53
8.  Using the Circle Highlight Fill shader 2:37
9.  Introduction to the Ramp shader 9:53
10.  Working with transparency and incandescence in the Ramp shader 5:35
11.  Working with Ambient Color, Bump Mapping and Forward Scatter 6:01
12.  Adjusting the specularity attributes on the Ramp shader 5:43
13.  Working with Reflectivity and Environment attributes 5:06
14.  Using shadow controls on the Ramp shader 4:01
15.  Building your own Three Tone Automated shader 5:05
16.  Modifying the Three Tone shader to a Four Tone Automated shader 7:41
17.  Creating a custom shader network for a banded look 4:09
18.  Overview of Maya Toon Lines 6:58
19.  Introduction to the basic attributes of the pfxtoon node 11:58
20.  Working with Profile Lines and their attributes 4:52
21.  Adjusting the Border Line attributes 5:53
22.  Creating wireframe render effects using Crease Lines 6:54
23.  Setting up intersection lines between multiple surfaces 5:55
24.  Customizing the line width using Curvature Based Width Scaling 5:49
25.  Working with Screenspace Width Control 3:32
26.  Using a Paint Effects brush on the toon outline 4:38
27.  Using the Modifier on the toon outlines 3:39
28.  Using the 3D Paint Tools to paint attribute values 2:57
29.  Creating a cartoon sun 3:31
30.  Stacking multiple toon outlines 3:53
31.  Creating a streak effect on the character 4:51
32.  Painting the toon outline to match the surface of the object 10:12
33.  Working with particles and toon outlines 5:28
34.  Using intersection lines to create particle generators 4:16
35.  Creating a custom crosshatch toon shader 7:28
36.  Building a Stipple toon shader 8:19
37.  Project Part 1: building the shaders for the character’s skin and clothes 7:43
38.  Project Part 2: creating shaders for the boots and hair 6:00
39.  Project Part 3: building the toon eyes 8:11
40.  Project Part 4: building the toon outlines for the character 9:05
41.  Tips / Tricks: working with toon and multiple cameras 7:00
42.  Tips / Tricks: rendering fluids with toon rendering 2:27
 

Total Run Time:

3:48:07

Software Requirement: Maya 7
Run Time: 3 hrs. 48 min., 1 disc
Format: CD-ROM
Availability: Ships next business day
Weight: 0.35 lbs


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SKU 85822700023
Price: $44.00

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06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

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