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Trinity Animation, Inc. :: Browse by Task :: Plugins & Renderers :: Fluid & Particles :: RealWave 2 Standard

 RealWave 2 Standard
RealWave 2 Standard 

RealWave 2: Standard License (1 license)

RealWave 2 is a physically-based system which is able to track the propagation of gravitational waves on a mesh, simulating the surface of the sea. Also RealWave calculates the bouyancy forces on the objects and their natural motion.

RealWave runs as a Windows standalone program with an intuitive real-time OpenGLŪ display, and links to popular 3D animation packages such as LightWave, 3D Studio MAX, Softimage, Maya and Cinema 4D via free plugins. Support for other high-end animation packages is in the works as well.

The objects will be affected by the waves generated on the surface. Also they will generate their own wake while moving around.

With RealWave you can simulate the more commons properties which take place in the surface of any liquid medium, such as waves, bouyancy forces, floating features, difraction, deformation, dynamic forces, propagation, ...etc.


Features:

  • INTUITIVE USER-FRIENDLY GRAPHICAL INTERFACE WITH FULL OPEN-GL SUPPORT

    RealWave's programmers have developed a intuitive Windows interface combining the most representative tools of other powerful 3D packages, as Lightwave, 3D Studio MAX or Maya. The user-friendly panels and the easy way to change the point of view and run the simulation will make you enjoy while using the program. RealWave let the user to arrange the scene in a fast way, just set up the objects, the surface and... ACTION.

  • REALISTIC MOTION OF OBJECTS FLOATING ON THE SURFACE

    RealWave will calculate the buoyancy forces of the objects using true dynamic equations. Every object handles its own mass and inertia properties which are automatically calculated. User can set different properties for the object, including mass, inertia scale or position of the center of gravity, although RealWave will calculate them automatically if required. Just try to import any object and let it float free on the water!

    Objects will be affected by the waves generated on the surface. Also they will generate their own wake while moving around. Try to load an animated ship following some path of your choice into RealWave and look how the surface is disturbed and the wake propagates while running along.


  • WAVE DIFRACTION

    Coast line effect (or shallow water effect). This feature lets simulate wave diffraction effects (waves adapting to the coast shape as the depth decreases).


  • COMBINE OBJECT DEFORMATION AND DYNAMIC FORCES. IMPORT ANIMATED SCENES

    Yes! geometric deformation will affect the behaviour of the object in real time.

    You will be able to import animated objects into RealWave by using SD scene files. Even if the objects are deforming (scaling, bending, twisting) the system will handle them without problems. An animated giant walking on the water surface will produce typical disturbance effects.

    By using the 'Release at frame' control, you will let the giant free falling on the water surface, floating and kicking angrily at the same time. Another example could include an object that is inflating, therefore floating up, and then deflating so it will go down.

  • REALISTIC WAVE GENERATION AND PROPAGATION

    By using easy functions you will be able to generate different kind of gravitational waves. RealWave supports three different ways to generate waves: inserting control points in the mesh, specifying a fractal displacement pattern or specifying a spectrum profile. Control points will let you establish local wave generators at different zones. You can add as many waves as you want using different set of control points with their own parameters. Fractl & Spectrum properties are more suitable to obtain a general and steady motion of the surface simulating the combination of many waves, as in a real sea.


  • REALWAVE CAN IMPORT ANY MESH AND USE IT FOR WAVE PROPAGATION

    Think of any arbitrary mesh (a planet, a lake, a toy...) where your object will float on, propagating their own waves. This is easily achieved with the custom mesh loading function. Also try to import any 3D polygonal mesh as water surface and set some control points on it. You will see how the waves are propagated naturally over the 3D surface.

  • MULTI-RESOLUTION MESH

    The surface mesh can be subdivided in patchs of different resolution. The transition between the working level and the rest of levels is smooth. Its size can be bigger enough to reach the horizon, while keeping a reduced simulation area.


  • DAMPING AREA

    The energy of the waves can be absorbed in the damping area (red points) that surrounds the working area. The waves will not bounce back when they reach the edges.

  • ADAPTIVE PATH

    RealWave will automatically create a path for the animated objects in a multi resolution environment. This path can be manually edited.

  • FOAM TEXTURE MASK

    Perturbation in the surface mesh can also generate foam effects. RealWave will display foam effects as a white texture in the graphic window. This texture can be exported to disk as a sequence of images for every frame. They can be used as a texture mask in the 3D platform, for any realistic foam effect.


  • PARTICLE EMITTERS

    Particles can be launched from objects, standard emitters or the water surface. The particles will perturb the surface, generating waves and foam texture. They can also affect the objects, and you have total control over any parameter.


  • SUPPORT FOR 3DS MAX, LIGHTWAVE, MAYA, CINEMA 4D and SOFTIMAGE | 3D

    The full RealWave package includes different plug-ins for Lightwave 3D, 3D Studio MAX, Softimage|3D, CINEMA 4D and Maya platforms. These plug-ins let the user to interchange data with RealWave.

RealWave 2: Standard (1 license) comes as an electronic download from Next Limit, no shipping cost! RealFlow 2: Gold (3 license) also available.


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SKU SKU_321
Weight 2.00 lbs
Price: $481.00

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News News
06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

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