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RPManager
Manage multiple render passes from a single scene file in 3ds Max
This product
is download only
There are no
shipping fees for this product.
RPManager is an extension for discreets
3dsmax 5.1, 3dsmax 6.0
sp1, 3dsmax7,
3dsmax8 and 3dsmax9
(32bit) which makes the task of managing multiple render passes from
a single scene file efficient and user-error free.
RPManager Special Offer
- First license @ US$200
RPManager is pleased to offer a discounted price for the first
license purchased of the Full RPManager product. This is for a single node
locked license.
The discounted price is US$200 and is available
for the first license only. Additional licenses are
available at the standard price.
To purchase this product at the discounted price, please enter
the coupon code of 'rpmanager' during checkout.
3dsmax 5's two render presets and 3dsmax 6/7's render preset
system and 3dsmax8/9's batch render system only begin to touch the solution for
a rendering management system in heavy production environments. Settings
generally needed for a complete pass - camera settings, object properties,
object visibility, background setup, etc. - need to be manually organized and
reset for each render pass.
In common pass-rendered productions, the user
will typically either setup a single scene file and manually edit
parameters/scene setup to output the desired passes - which is prone to user
error - or break the scene out to multiple files - which makes editing a chore
and prone to error as the files need to be synchronised after each edit, usually
manually. Both these methods take up large amounts of time, especially at the
end of a job where many small modifications are often required, and the
difficulty and hassle of setup often means users tend to break a scene down into
fewer passes than desired for final control in a post processing package.
RPManager overcomes this problem in two ways:
firstly it allows unlimited render passes in your scene, and secondly it brings
all relevant render parameters into the one interface, controlled and restored
by the RPManager engine. The few less used (in a per pass sense) or user custom
render parameters not included in the RPManager interface can be controlled
through the BeforePass and AfterPass scripts - if you need something done per
pass and it is not in the RPManager interface but it is scriptable, then
RPManager can still control this on a per-pass basis.
3ds max is an extremely flexible and capable
package, and RPManager has been designed to enhanced and complement existing
workflows, helping to organize and automate the often taxing task of managing
multiple passes. While it replaces much of the standard 3dsmax render dialog
RPManager is designed to work with it not separately to it, essential for 3rd
party renderers where access may only be through the default render dialog.
RPManager is not just for those managing complex multi-pass
setups. If you have ever wanted more than just two render setup slots - the
default production and draft - then RPManager can save you time. From still
illustration setup - where separately rendered elements make photoshop work much
easier - to complex photoreal scenes - where the extra control of breaking your
scene into 10+ passes - RPManager has been designed to aid workflow. Multiple
cameras rendered to individual passes with a single button click saves time for
architectural users. Huge working scene files no longer have to be duplicated
for separate pass setup saving disk space and loading time.
Licensing:
RPManager requires a license key to operate. This license is tied to the
hardwarelockID of a 3dsmax installation, or the computer name where flexlm is
used for your 3dsmax licensing.
RPManager Major Features
RPManager's extensive feature list is the result of being
developed in a production environment, and has a production-user-driven
development path.
Interactive and Integrated Pass Management system -
single click restoration of complete pass setup.
Unlimited Render Output setups
(passes) per 3dsmax scene:
Each pass supports individual
· Output Path, Frame Range, Resolution, Options, etc.
· Camera Assignment
· Multipass Camera Effect settings
· Renderer Parameters (including 3rd party
renderers)
· Network submission priorities
· Render Effects
· Atmospherics
· Background Color, Background Map and enabled state, Ambient Light
· Network Submission Priorities
Visibility Set System - build and manage object
visibility sets for use with RPManager, assigned on a per pass basis, with
tools for quickly adding/removing/redefining visibility sets. Objects can be
members of multiple sets.
Object properties per pass,
includes Capture Sets with Material Override per pass. Properties include
all standard object/light/camera properties ie material, visible to camera,
light multiplier, etc (82 default properties supported). as well as support
for 3rd party object properties if maxscript access exists. Ability to enter
manual properties to support advanced features like Custom Attribute values
per pass (value and color supported - baseobject custom attributes).
Render Parameter Warning System - Configurable, warns
for:
missing output path, duplicate output path, unusual frame ranges (Nth frame,
single frames, <5 frames, skip existing on), mixed frame ranges, non-black
or almost black background, animated background/ambient color, mixed output
sizes, Visibility Set assignment potential problems, pass suspended, among
others.
3rd-Party Renderer support -
tested and has specific support for Brazil, Vray, MentalRay and FinalRender
Stage1. Other renderers should work fine, but with no custom RPM renderer
rollout (uses the main max render dialog for parameter editing).
3rd-Party Renderer, multiple
pass parameter editing - where MXS access is available, this is a custom
rollout exposing a number of the renderer's parameters to allow editing
multiple passes renderer parameters simultaneously. Parameters not in this
rollout can be edited in the standard rendering dialog on a pass by pass
basis
3rd-Party Network Rendering
Manager support - in addtion to Discreets Backburner you can submit jobs to
Deadline (Frantic Films software), Rush (Seriss), or Smedge2 (Uberware).
Before/After pass scripts - to take care of any custom
or special parameters on a per-pass basis, or to perform any scripted
function.
Xrefs Scene settings per pass - includes material
override for xref scenes and alternate paths per pass. Material override has
proved to be extremely useful in production.
Xrefs Scene Deferred Loading - xrefs are disabled in
the working scene to speed opening and interactivity, and are enabled only
by the netrendering server when the scene is opened to render, so the user
need never wait for heavy xrefs to load.
Preview override system for
efficient preview renders with select rendering options disabled, ie camera
multipass effect off, lower resolution frame, advanced lighting off,
shadows off, AntiAliasing off, (optional) visual indicator of preview mode
rendered in the image. Overrides for 3rd Party Renderers such as Brazil and
Vray include GI disable, reduced GI rate, DOF disable, motionblur disable,
AA rate, shadows disable, among others. Network or local render output can
optionally use these settings for rendering preview sequences.
Preview History: user
configurable number of history items (rendered preview frames) and location
for preview history. Preview frames can include optional info stamp - scene
name, time/date, render time.
Additional Features
· Render Elements Per Pass. The full RE setup is stored and
restored, and can be saved/restored for reusing setups.
Includes a render element output path inspector. WHERE SUPPORTED BY RENDERER.
If the renderer you are using does not support render elements, then RPM cannot
make this available.
· Streamlined network submission of all passes - can be a single click
for all passes.
· Auto Output Path generation with customisable output path construction.
· Optionally sets active time range to the passes output frame range for
improved visual feedback.
· Output path inspector for viewing all output paths simultaneously, and editing
of paths.
· RLA/RPF channels and output parameters storing/restoring per pass (recompiled
rla.bmi, R5)
· Viewport/Render Scene Parameters restoration independant for streamlined
workflow.
· External Ascii Data for editing output and some scene parameters external to
3dsmax and your scene, can be auto loaded on scene open.
· Network Manager controls for submitting to selected servers on a per pass
basis, custom local server groups and the ability to import and use the Managers
Global Groups.
· Scanline Radiosity setup per pass (ie lighttracer or radiosity state and
settings)
· Default Raytracer settings per pass.
· Global Notes/Notes per pass for recording and describing setup - auto creation
time stamped.
· Interface driven by tab system which allows multiple tab selections, tab
presets, tab preset management tools, and the abiliity to lock the tab
selection.
· Ramplay a rendered sequence or view current times rendered frame from an
easily accessible RC menu.
· Basic integration with Iridas FrameCycler for loading rendered sequences from
a RC menu.
· Copy rendered frames to a specified directory from within the interface, or
easily 'Explore' the directory containing your frames from a RC menu saving
directory navigation time.
· Always warns if non-full frame rendering is specified on render submit -
region, selected etc - avoiding incorrect rendered images.
· Auto creation of directories as needed when paths manually typed in rather
than using the image browser.
· Callback Script control to automatically add callbacks to network submissions
on a per pass basis
- ie to do operations that only needs to be performed before a render by the
render slave, such as having high resolution xref scenes swapped into the scene.
· Network Managers per pass, with stored list of managers for quick retrieval
for studios with multiple or moving managers.
· Automatically build Digital Fusion/Combustion/AfterEffects 'seed' flows based
on your passes.
· Quick Compositor for previewing your passes composited together and save time
jumping from app to app.
· Integration with max Layers - use them as visibility or capture sets.
· Tabbed interface which allows multiple tabs to be selected
an once, tab selection presets can be saved.
· Dockable.
7%
Details
SKU
RPMgr-full
Price:
$279.00
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Populate your 3ds Max scenes
quickly and easily
Sale Price!
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(Regularly $599)
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