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Pipeline Integration with Maya and ZBrush 3 An in-depth guide to incorporating ZBrush 3 and Maya for optimal results
Learn a production approach to integrating Maya and ZBrush 3 in a mixed
pipeline environment. Contains 4 hours of innovative modeling, sculpting,
and map generating techniques that are commonly used throughout Film and Games.
Perfect for intermediate artists using Maya and ZBrush 3.
Popular highlights include:
ZBrush Sculpting Workflow
Maya and ZBrush Pipeline Overview
Form Development in Maya
Maintaining Mesh Integrity
Sculpting Across Multiple Levels
Incorporating 3D Layers for Variation
Working with Subtools
Extracting Geometry
Low Poly Modeling in Maya
Creating Clean Topology
Geometry Preparation for ZBrush
Importing Geometry into ZBrush
Using Alphas and Strokes
Using Custom Alphas
Creating Displacement Maps in ZBrush
Applying Displacement Maps in Maya
Setting up Render-time Subdivisions
Adjusting Displacement Settings
Using Projection Master
Using Lazy Mouse for Hair Detail
Lesson Outline:
1.
Introduction and project overview
1:46
2.
Setting up an image plane
3:29
3.
Starting on the base mesh
7:12
4.
Building the back leg
12:18
5.
Building the front leg
10:36
6.
Starting on the horse's head
7:48
7.
Finishing the head
9:48
8.
Finishing the mouth and tail
16:21
9.
Starting the UV layout
9:31
10.
Finishing up the UVs
8:58
11.
Exporting the mesh for use in ZBrush
3:23
12.
Importing geometry into ZBrush
3:47
13.
Subdividing geometry
5:54
14.
Sculpting broad muscle shapes, working
with symmetry
10:30
15.
Adding eyes as Subtools
6:27
16.
Adding muscle definition, building up
detail across levels
12:54
17.
Finishing out level 3 sculpting
7:02
18.
Sculpting at level 4
12:23
19.
Working with alphas and strokes
11:52
20.
Sculpting at level 5
13:19
21.
Finishing out level 5, using custom
alphas
9:36
22.
Finishing the mane and tail at level 6
9:22
23.
Adding fine detail with Projection
Master
5:26
24.
Extracting a blanket as a subtool
5:16
25.
Using 3d Layers to create variation
8:53
26.
Exporting geometry and displacement
maps from ZBrush
4:39
27.
Bringing the elements back together in
Maya
9:58
28.
Conclusion
1:29
29.
Bonus: maintaining base mesh integrity
between Maya and ZBrush
3:19
Total Run Time:
3:53:16
Item #:
ZBI-096
Software Requirement:
Maya 8.5 or higher, ZBrush 3
Run Time:
3 hrs. 53 min., 2 discs
Format:
CD-ROM
Platform:
Mac / PC
Availability:
Ships next business day
Weight:
0.30 lbs
10%
Details
SKU
85822700096
Price:
$54.00
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