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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Pipeline Integration with Maya and ZBrush 3

 Pipeline Integration with Maya and ZBrush 3
Pipeline Integration with Maya and ZBrush 3 
Pipeline Integration with Maya and ZBrush 3
An in-depth guide to incorporating ZBrush 3 and Maya for optimal results

Pipeline Integration with Maya and ZBrush 3 - An in-depth guide to incorporating ZBrush 3 and Maya for optimal results

Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.

Pipeline Integration with Maya and ZBrush 3 - An in-depth guide to incorporating ZBrush 3 and Maya for optimal results

Popular highlights include:

  • ZBrush Sculpting Workflow
  • Maya and ZBrush Pipeline Overview
  • Form Development in Maya
  • Maintaining Mesh Integrity
  • Sculpting Across Multiple Levels
  • Incorporating 3D Layers for Variation
  • Working with Subtools
  • Extracting Geometry
  • Low Poly Modeling in Maya
  • Creating Clean Topology
  • Geometry Preparation for ZBrush
  • Importing Geometry into ZBrush
  • Using Alphas and Strokes
  • Using Custom Alphas
  • Creating Displacement Maps in ZBrush
  • Applying Displacement Maps in Maya
  • Setting up Render-time Subdivisions
  • Adjusting Displacement Settings
  • Using Projection Master
  • Using Lazy Mouse for Hair Detail
Lesson Outline:
 
1. Introduction and project overview 1:46
2. Setting up an image plane 3:29
3. Starting on the base mesh 7:12
4. Building the back leg 12:18
5. Building the front leg 10:36
6. Starting on the horse's head 7:48
7. Finishing the head 9:48
8. Finishing the mouth and tail 16:21
9. Starting the UV layout 9:31
10. Finishing up the UVs 8:58
11. Exporting the mesh for use in ZBrush 3:23
12. Importing geometry into ZBrush 3:47
13. Subdividing geometry 5:54
14. Sculpting broad muscle shapes, working with symmetry 10:30
15. Adding eyes as Subtools 6:27
16. Adding muscle definition, building up detail across levels 12:54
17. Finishing out level 3 sculpting 7:02
18. Sculpting at level 4 12:23
19. Working with alphas and strokes 11:52
20. Sculpting at level 5 13:19
21. Finishing out level 5, using custom alphas 9:36
22. Finishing the mane and tail at level 6 9:22
23. Adding fine detail with Projection Master 5:26
24. Extracting a blanket as a subtool 5:16
25. Using 3d Layers to create variation 8:53
26. Exporting geometry and displacement maps from ZBrush 4:39
27. Bringing the elements back together in Maya 9:58
28. Conclusion 1:29
29. Bonus: maintaining base mesh integrity between Maya and ZBrush 3:19
 

Total Run Time:

3:53:16

Pipeline Integration with Maya and ZBrush 3 - An in-depth guide to incorporating ZBrush 3 and Maya for optimal results

Item #: ZBI-096
Software Requirement: Maya 8.5 or higher, ZBrush 3
Run Time: 3 hrs. 53 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs

Pipeline Integration with Maya and ZBrush 3 - An in-depth guide to incorporating ZBrush 3 and Maya for optimal results


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SKU 85822700096
Price: $54.00

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Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

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  • 20 Rigged Characters

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Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
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Learn to create professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archinteriors Vol. 12 Archinteriors Vol. 13 Archinteriors Vol. 14
 
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06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

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