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Penguin 2.0 for Rhino and AutoCAD Freehand sketching, watercolor painting and cartoon-like rendering for Rhino and AutoCAD
Penguin 2 for Rhino and AutoCAD
Penguin 2.0 for Rhino and AutoCAD
Penguin brings freehand sketching, watercolor painting,
cartoon-like rendering and technical illustration to Rhino and AutoCAD.
Penguin is a conceptual, sketch and cartoon, non-photometric scan line
renderer. With Penguin you can create stylized images of your models with an
artistic look for enhanced graphic and visual appeal.
Image courtesy of Rinus Roelofs
System requirements
Rhino: Penguin 2.0 works with Rhino 4.0 and has the same
hardware requirements as Rhino.
AutoCAD: No special hardware is needed beyond what is required
for AutoCAD. Penguin 2.0 works with 3D models of AutoCAD 2004 to 2008,
including AutoCAD Architecture and AutoCAD Mechanical.
Details (New in Penguin 2.0)
Conceptual, non-photorealistic renderer
Easy to use, works seamlessly inside Rhino and AutoCAD
Fast. Quickly produces an image in the desired resolution
Uses OpenGL rendering for fast results
Rhino or AutoCAD based. Render changes to the model immediately. You
never need to export or start over
Renders all models (except Flamingo or AccuRender plants).
Batch rendering through scripts
Antialiasing with user control
Complements your project renderings with synthetic images
Ability to create your own rendering styles
Support for TGA, BMP, PCX, PNG and JPEG file formats
Supports background bitmaps
Improved user interface and
closer integration with Rhino Penguin 2.0 is completely integrated with Rhino. All of
its configuration dialogs can be accessed as any other Rhino dialog would
be, inside Rhino properties or object properties.
The dockable object properties panel updates while other commands run or
while changing the selection.
Supports dimensions,
annotations and curves Penguin 2.0 supports any Rhino native object, including
2D objects like dimensions or curves. You can define specific settings for
those objects like any other object.
New shader engine Penguin 2.0 comes with new shaders and a new shader
engine. Now shaders are separete into main shaders – you can only select one
of those at the same time, and combinable shaders – you can add any one of
those to the main shaders or use them standalone.Penguin 2.0 includes three main shaders (Cartoon,
Artistic and Photo) and one combinable shader (Sketch). Given its scalable
architecture, more shaders can easily be added in the future.
- Cartoon: Cartoon is a shader that creates comic or
cartoon-like images. It was already included in Penguin 1.0. In Penguin 2.0
you can define as many shade levels as you want, from two to thirty-two (
Penguin 1.0 had a fixed number of three ) and you can define any luminosity
for each one from completely shadowed to completely lighted, without any
constraints.
- Artistic: The Artistic shader creates hatched images
combining three different textures into the objects, one for shadow areas,
one for normal areas, and one for highlighted areas. This shader has taken
over the hatching features from the old sketch shader of Penguin 1.0, which
continues now as a line sketcher. More textures have been added, and now you
can add as many of them as you need.
- Photo: This is a very simple shader which is basically a
normal OpenGL render. It has been added to be able to mix it with other
shaders.
- Sketch: This is the former sketch shader, minus the filling,
only the line rendering. As it’s a combinable shader, you can mix it with
any other shader or use it by itself.
Image courtesy of Gijs de Zwart
Supports shadows Penguin 2.0 supports cast shadows in any shader or mix of
shaders and can save a separate bitmap with the shadow planes.
Per object settings In Penguin 2.0 you can define specific settings for every
object in the document. These settings appear in the object properties
window, and are set up in the same way than the global document settings.
You can select any shader to an object.
Supports transparencies Objects are rendered taking their transparency property
into account.
Vector output Export a render into a vector
format. The current supported formats are PS, EPS, AI, PDF and SVG. More
formats could be added in the future.
Real time display inside
Rhino Penguin 2.0 adds a new viewport display option to Rhino.
It is a real time approximation of what the render with Penguin would be.
Hidden lines rendering When using the sketch shader, you can check hidden lines
rendering, and you will see them in both the render and the real time
display.
Penguin global and object
settings saved in the 3DM file Penguin settings are saved inside the files, so that you
can share them between computers or restore those settings at any time in
the future.
Higher quality antialias
option Penguin 2.0 medium antialias option is the equivalent of
high antialias in Penguin 1.0. The new high antialias option has even more
quality.
New tutorial
New tutorial that covers the essential use of Penguin 2.0 through
these topics:
- Render with the standard Penguin shader
- High antialias
- Background color
- Cast shadows
- Ambient light
- Custom resolution
- Save to file.
We have years of real world production experience and
our knowledgeable staff can provide you the support you need for your
pre-sale or post sale questions.
Only *$9 for national shipping via FedEx Ground
Only **$25 for International shipping via FedEx International to most countries.
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*$9 national
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International Customers: please be aware that you are
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country might charge.
Downloadable products do not
require shipping and do not incur a shipping charge.
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We have our winners! Congratulations to
Ben, Kevin, Alfred, Izzie and Aaron. Each received a product from Dosch Design. Thank you for visiting our booth at SIGGRAPH 2008!
Stay tuned for our next contest. You must be
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VRay for C4D is the new high end GI rendering engine for professional Maxon
Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated
into the Cinema 4D interface, deeper than any other C4D 3rd party engine to
date.