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NodeJoe is a robust, artist-friendly schematic material editor for 3ds Max™ that provides users with a quick and intuitive way of working with complex textures and material trees. It uses the 3ds Max internal data structures to provide complete compatibility with all the materials and textures that work within 3ds Max including not only mental ray, but other popular 3rd party renderers such as VRay, Brazil, finalRender Stage-1 and Maxwell.
This powerful plug-in suite provides users with an intuitive, clearly arranged and highly visual user interface to create, analyze and modify materials and textures within 3ds Max. The main Nodeview working area is zoomable and draggable, presenting an interactive preview of materials, including all sub-materials and sub-textures, as well as showing the dependencies between them in an easy to understand way. Each material, shader and map is represented as a ‘node’ - with input and output connections that can be linked in an infinite number of ways. Users can create these connections between different maps, shaders and materials simply by dragging connection lines between them in the Nodeview. NodeJoe is also intelligent enough to know when a connection can be made, and will let the user know if they try to connect two nodes in a way that is illegal. Once a material has been crafted, applying it could not be easier; straightforward drag-and-drop onto your geometry, into a light or anywhere else a standard material can live inside of 3ds Max. Moreover, the visual nature of NodeJoe makes it easy to spot and manipulate instanced maps and shaders, so that texture artists will intrinsically know what maps drive which parts of their material tree. All aspects of a material are accessible from within NodeJoe and users can even apply animation controllers to their maps and materials right within the Nodeview.
Developed by designers for designers, NodeJoe builds upon the existing Material Editor functionality. This is very important because it lets users pass files without having to worry about whether NodeJoe is present or not just to open or render the file - because NodeJoe simply creates standard 3ds Max compliant materials. Simply put, NodeJoe provides an intuitive, artist-friendly interface that will boost your creativity and will change the way you work with complex materials. You’ll finally find building an editing material trees a pure pleasure instead of a difficult task!
Just look at all of the features:
Seamless 3ds Max integration
Intuitive, fast and fun to work with
Artist-friendly visual UI allows artists to connect nodes by drawing lines between them
Full drag-and-drop support between NodeJoe and 3ds Max
Fully customizable Material Pool allows users to create custom libraries of materials
Multiple views allow for management of multiple material trees simultaneously
Ability to open multiple material/map previews and dock them within NodeJoe UI
Automatically arrange and layout nodes within a material tree
Support for any 3ds Max compatible renderers (including mental ray, VRay, finalRender, Brazil and Maxwell)
Fully customizable keyboard shortcuts
Context-menu based linking of nodes (Maya-style)
3ds Max files with NodeJoe data inside can be used and rendered on systems without NodeJoe installed
Floating license system (DCPFLICS) allows artists on a network to share li
Available File Formats:
3ds Max Plug-in x32 2008
14 MB
3ds Max Plug-in x32 2009
14 MB
3ds Max Plug-in x32 Max 9
14 MB
3ds Max Plug-in x64 2008
14 MB
3ds Max Plug-in x64 2009
14 MB
3ds Max Plug-in x64 Max 9
14 MB
3ds Max Plug-in x32 2010
14 MB
3ds Max Plug-in x64 2010
15 MB
Product Specifications:
Media Type:
Plug-ins
Published:
Jan 14, 2009
Category:
Material/Map
Version:
1_11
Host Application:
3ds max
Host Version:
Max 9 - 2010
Operating System:
Windows
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Details
SKU
nodejoe
Price:
$275.00
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Populate your 3ds Max scenes
quickly and easily
Sale Price!
Only $495
(Regularly $599)
Hurry, offer ends
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Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn to create
professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Learn to create professional
exteriors with VRay in 3ds Max: Archexteriors provides finished, top-notch architectural
exteriors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels
provides professional high quality 3D models for your architectural visuals.
We have our winners! Congratulations to
Ben, Kevin, Alfred, Izzie and Aaron. Each received a product from Dosch Design. Thank you for visiting our booth at SIGGRAPH 2008!
Stay tuned for our next contest. You must be
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