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Next-Generation Game Techniques in XSI A comprehensive guide to learning next-gen game techniques
Software: XSI 5.1.1, C++ Compiler Run Time: 3 hrs. 43 min., 2 discs
Easily learn game development techniques and how to implement the
powerful features of XSI for next-generation game development with over 3.5
hours of project-driven training. Perfect for beginning and intermediate
artists.
Includes a free copy of Ogre 3D and
exclusive texture library from Total Textures.
Popular highlights include:
Normal Maps
Occlusion Maps
Depth Maps
UV Layout
Implementing Ultimapper
Painting Textures in Photoshop
Baking Indirect Lighting and Shadows into Texture Maps
Game-Friendly Animation Rigs
Adjusting Envelope Weights
Walk Cycle Animation
Exporting Game Assets to OGRE
C++ Programming
Real-time Normal Mapping
Real-time Parallax Mapping
Polygon Reduction Tool
Lesson Outline:
1.
Introduction and project
overview
2:39
2.
Looking at the
high-resolution and low-resolution models
7:52
3.
Starting the UV layout in
XSI
9:59
4.
Finishing the UV Layout
9:32
5.
Generating Normal Maps
and Occlusion Maps for the low-res game character
15:02
6.
Painting textures in
Photoshop (part 1)
11:44
7.
Painting textures in
Photoshop (part 2)
11:08
8.
Painting textures in
Photoshop (part 3)
17:04
9.
Using the Biped Guide in
XSI to create a rig for animating our game character
7:26
10.
Adjusting the character’s
envelope weights on the skeleton
12:28
11.
Creating a walk cycle
animation
(part 1)
10:07
12.
Creating a walk cycle
animation
(part 2)
8:09
13.
Baking down the animation
from the control rig onto the biped skeleton
8:01
14.
Exporting the OGRE mesh
and skeleton
7:56
15.
Setting up the C++
development environment, so it can use the OGRE libraries
5:37
16.
Building a basic OGRE
application using a pre-existing framework
11:05
17.
Copying libraries and
media files
6:40
18.
Loading the exported
character into the application
5:21
19.
Implementing a frame
listener in order to properly update our program
5:12
20.
Applying the animation
and texture to our character
7:32
21.
Tweaking the shaders and
applying the normal map to our character
8:42
22.
Adding a light to our
scene and making it revolve around the character
6:30
23.
Building tangent data on
the mesh to get the shader to work properly
4:45
24.
Implementing the parallax
shader on the floor surface
9:51
25.
Bonus: Creating Normal
and Depth Maps for the game's floor
4:21
26.
Bonus: Using the XSI's
Polygon Reduction tool
8:58
Total Run Time:
3:43:00
Item #:
XSI-038
Software Requirement:
XSI 5.1.1, C++ Compiler
Run Time:
3 hrs. 43 min., 2 discs
Format:
CD-ROM
Availability:
Ships next business day
Weight:
0.30 lbs
7%
Details
SKU
85822700038
Price:
$65.00
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