Morph Toolkit

Morph Toolkit is a series of very handy tools that are designed to help you
while creating morph targets and morph animation. The tools inside of Morph
ToolKit does not rely on any morphing systems, so you can use them with the
build-in Morpher, Morph-O-Matic or any other morphing systems.
Morph ToolKit has been designed as a series of tools to assist modelers and
technical directors in creating morph targets in a production environment.
Our users are claiming that Morph ToolKit can shave off more than 45 % of the
time it used to take to create morph targets!
The plugins include in Morph ToolKit are :
Attach-O-Matic, a new compound object type, let you attach objects
together but it still gives you access to the modifier stack of each attached
objects, this way you can always access all your parameters.
Copy-O-Matic, a powerful tool, let you copy vertex selections and
positions, from object to other objects, and let you also do a mirror copy of
them, which is very handy while doing morph targets, so you can simply now do
morph on only one half of your models, and Copy-O-Matic will do the rest.
Link-O-Matic, a new type of constraints, let you link object to vertices
of others objects. You can for example use Link-O-Matic to link teeth to the
chin, this way you won’t have to include teeth in your morphs, and when the jaw
will open, the teeth will automatically follow.

With Morph ToolKit you have now in 3ds max:
- Non-Linear Stacking, finally a way to do multi-stack branching!
Most modelers like to build the head separated from the body and then attach
them together, now you can keep the stack of each objects once you attached them
together. You can for example go back their individual UVW modifiers for final
tweaking, or go back to their morph modifiers, which will allows you now to have
morph targets for the head object and for the body object.
- Copy/paste vertex selections and positions, when creating morph
targets, don't you find it boring to reproduce on the other side of a head an
emotion that took you so long to get right? now you can simply copy / paste
opposite the vertices you want from one side to another.
- Link to vertices, why should the teeth or eyelids be included in your
head's morph targets? Now you can focus on the head and simply link the teeth,
the eyelids, or even more to the vertices you want them to follow.
