Morph-O-Matic

Morph-O-Matic, the incredible new Morphing plugin for 3ds Max,
has been designed as a tool to assist animators in creating complex facial,
hand, and other morph animation in a production environment.
Morph-O-Matic allows users to control morph animations to a greater extent than
what is possible with standard modifiers like morpher, linked xforms, or even
bones systems.
Using Morph-O-Matic, and its powerful morphing materials, you can now achieve
kick ass animations quickly and easily.
Morph-O-Matic provides the ultimate control over emotions and expressions,
including lipsync, and true morphing materials for use in high-end animations in
less time, with much less effort.
No matter how complex the model or how numerous the targets are, Morph-O-Matic
will always gives you instant results.

Morph-O-Matic is the first morphing package to bring to 3ds
Max users:
- Unlimited number of channels, why being limited to 100 targets?, when
some complex characters may need more.
- View-dependant morphing, unlike traditional animation, 3d characters
are always draw perfectly in perspective within 3d space, well not anymore, you
can now cheat deformations based on the angle of any cameras!
- Cut/Copy/Paste on selected channels, if you like a pose at a precise
frames, why not re-use it?
- Save/Load geometry of targets, this way you don't have to carry all the
targets in the scene!
- Cubic Spline Interpolation on Progressive channels, no more linear
interpolation between multiples targets!
- Extract all deleted targets and re-bind them, if you have delete some
targets, and you want to modify those, this will allows you to keep the
animation, and will turn back the auto-reload on, this way you can modify the
targets and keep your animations, even if the targets were deleted!
- Soft-Selection support, restricts morph calculations to only those
vertices currently selected in each target.
- Display Floater, for animators who don't like the command panel, a cool
way to animate!
- Easy Accurate Material Morphing, you can do material morphing based on
channels or even on a per target basis for complex progressive morphing cases.

