3ds Max Series Volume 2
Modeling, Mapping & Texturing a Fighter Ship in 3ds Max

01 Modeling
The modeling section is a comprehensive guide to building every component of the
ship from the creation of a template box utilizing orthographic views of the
model to use as a guide through to modeling with Editable Poly tools and
Subdivision surfaces covering the main hull as well as vents, windows, engine
and gun parts. It covers numerous tools and modifiers such as Bevel, Inset,
Lathe and Extrude as well as detailing the linking of objects in a hierarchy and
the animation of various gun components and also deals with assigning smoothing
groups to sub-object selections in order to create paneling across the ship.


02 Mapping
This section deals with various mapping and unwrapping techniques including
Planar and Cylindrical mapping and explains the process of mapping the model in
sections and then stitching the elements together using the Unwrap UVW modifier.
It explains the methods involved in creating an efficient template ready for the
Texturing stage and shows how a wireframe guide can be exported into Photoshop
in preparation for this. You will learn how to use a guide template to check the
integrity of mapping co-ordinates and discover the methods behind unwrapping 3D
components into logical 2D images.


03 Texturing
As well as showing how materials are applied in Max using the Material Editor
this section deals in depth with a comprehensive overview of Photoshop
techniques that show practical tips on texturing 3D models. It covers numerous
methods that amongst others detail the creation of Colour / Diffuse maps,
Specular maps, Bump and Reflection maps and shows how dirt maps can be used to
age a model. Vents, panels and engine parts are all covered and we show how all
the various textures can be hand painted from scratch and by using a Blend
material and Mask we explain how wear and tear can be used to transform a new
looking ship into a battle hardened veteran.


Comprehensive :
The aim of our training DVD's are to provide the artist with the most
comprehensive set of lessons available. This is achieved by presenting the
training material in the form of full screen step by step movies and audio
instructions.
Beginner to advanced :
Beginners will enjoy the easy to follow complete step by step approach,
intermediates will be able to study and learn from the techniques of a
professional artist, whilst the more advanced artists will benefit from new
tricks and tips.
Content :
All aspects of creating the finished fighter Ship are taught in a way that
artists will be able to learn at their own pace. Once these techniques have been
learned they can be equally applied to all your future non-organic modeling and
texturing projects.
Format :
To enable the artist maximum usability and understanding we have Used a number
of different ways of presenting this training material as follows :-
HTML Interface :
Will work in all browsers and on all platforms. Less memory intensive allowing
you to work in your 3d package and run the DVD at the same time
8 1/2 Hours of Full Resolution Movies!
High Res (1024x768) .swf files for quick and easy viewing. All movies have a
custom control panel and slider bar for easy access to any part of the movie.
Extra ongoing support for all customers by the Author
Richard will also be moderating a forum in our www.threedy.com forums which will
be accessible to DVD customers only. Here you will be able to post your work in
progress, ask questions and get advice from the man himself!
---This Training DVD Covers:---
Modeling Section: Creating a template box
Editable Poly Tools -
• Edge Tools
• Ring
• Loop
• Connect
• Chamfer
Polygon Tools -
• Bevel
• Inset
• Hinge from Edge
Border Tools
• Bridge
Editable Splines
Assigning Smoothing Groups
Modifiers
• Lathe
• Extrude
• Bend
Linking objects in a hierarchy
Animating gun components
Mapping & Unwrapping Section
Planar and Cylindrical Mapping
Unwrapping a Mesh
Exporting a template
Texturing Section
Using the Material Editor
Applying a material
Learn how to make:
• Color Map
• Specular Map
• Bump Map
• Reflection Map
Using a Blend Material with a Mask
Minimum System Requirements (PC)
DVD Rom Drive : 1GHz Processor : 128Mb RAM : Monitor Resolution 1024x768
Minimum System Requirements (MAC)
DVD Rom Drive : 400Mb G3 Processor : 128Mb RAM : Monitor Resolution 1024x768
Software Requirements:
Macromedia Flash Player
(latest version) can be downloaded free from: www.macromedia.com
3DS Max v5 and above
(will work with earlier versions of Max also with the free Meshtools Plug-in)
Adobe Photoshop v5 and above
(similar 2d paint programs that support layers can also be used to follow the
instruction)
