Mo Graph 2

MoGraph 2 Module's New Features:
•Render Instances for the Cloner object.
•Clones can be arranged in tubular-shaped volumes.
•Rail Spline functionality for the Cloner object.
•New animation modes for the Cloner object.
•Most MoGraph objects can be defined as a falloff source.
•The MoGraph C.O.F.F.E.E. Effector offers full control over all clones.
•Random Effector: new random mode, Sort.
•Rail Spline functionality for Spline Effector.
•New Segment mode for the Spline Effector.
•Dynamics system for MoGraph clones.
•Scene-wide MoDynamics settings in Preferences menu.
•The new Rigid Body tag is an important part of Dynamics.
•The Force object for attracting or repelling clones.
•MoSpline object generates and modifies existing splines in a parametric manner with effector and force support.
•Rail Spline functionality for Spline Wrap.
•Polygons and Splines (or spline segments) can be viewed as Clones using the MoGraph object, "PolyFX".
•New options for the MoGraph Cache tag.
•Camera shader can assume any camera view.
New Dynamics System for Stunning, Realistic Motion
MoDynamics is based on the proven Bullet physics library and gives you an amazingly simple way to create jaw-droppingly realistic motion. Now, as well as controlling cloned objects in all kinds of ways using MoGraph's powerful effectors, you can add dynamics for awesome realism.
Add Gravity, Bounce, Friction and More
Imagine having to use keyframes to get objects to look like they are naturally bumping into each other as they fall, then getting them to bounce realistically off the floor, bounce into each other again, then eventually come to a stop somewhere along the floor. It's extremely difficult to get natural-looking results in cases like this when you use keyframes.
With MoDynamics it's much easier. Set simple parameters like Mass, Bounce, Gravity, Friction and more and let MoDynamics do the work. Create breathtaking, realistic motion every time.
Quick and Easy to Use
When you consider how many options you have in MoDynamics, it's surprisingly easy to use. To get started, simply add two tags - one to the cloner and one to the object with which the clones should collide - and you already have a working dynamics system!
No matter whether you are adding dynamics to dozens, hundreds or thousands of clones, MoDynamics works fast to calculate the motion. At the heart of MoDynamics is the Bullet dynamics engine, used in complex 3D games to calculate realistic motion almost instantly. Chances are it will eat many of your MoDynamics simulations for breakfast.
Flexible and Fully Integrated
Why use MoDynamics on its own when you can use it with other CINEMA 4D components? Full integration means you have the flexibility to use MoDynamics in many different situations, for example when colliding MoGraph clones with keyframed objects or cloth created in MOCCA.

MoSpline
Animated Organic Lines the Easy Way
One of the most popular effects in motion graphics today is the animation of organic lines. The new MoSpline tool makes these beautiful and elegant lines easier and quicker to create.
Create amazing shapes with any number of splines and animate them within seconds to create backgrounds that will grace your motion graphics. There's nothing quite like it on the market.
Endless Ways to Animate
Create organic motion for your lines simply by changing a few MoSpline parameters. You can also animate the lines using MoGraph's powerful Effectors, such as the Formula Effector to create a wave-type effect or the Delay Effector to create interesting trail effects.

Use MoSpline with the Rest of CINEMA 4D
Animate your MoSplines within seconds by adding forces like wind and turbulence from CINEMA 4D's standard Particle System. Although these forces were originally designed for use with particle effects, you'll find they work just as well with MoSpline.
You can also combine MoSpline with conventional spline functions. Why not "grow" some text and add hair using the HAIR module, or render out the effect using a sketch style from the Sketch and Toon module?

PolyFX
Effectors for an Object's Polygons
With PolyFX you can apply effectors not only on object clones but also on an object's polygons.
Until now, MoGraph's powerful Effectors have given you countless ways of animating or altering the position, scale, rotation, texture and other features of object clones. One limitation, however, was that Effectors only worked with clones. With PolyFX you can unleash these powerful Effectors on an individual object's polygon surfaces.
This gives you an easy way to create cool effects such as an object that shatters into thousands of pieces, only to reassemble itself, or even reshape itself completely.

Other Features
New Settings for the Cloner Object
The powerful Cloner object is at the center of many MoGraph setups thanks to its ability to create object clones and place them in various shapes. New settings for the Cloner object make it easier for you to manipulate the cloned objects it generates. For example, you can now use a tunnel shape for more control over the clones' positions. New animation modes have also been added, providing you with even more ways to animate clones.
New C.O.F.F.E.E. Effector
Good news for the programmer in you: CINEMA 4D's programming language, C.O.F.F.E.E., now gives you access to many of your MoGraph clones' parameters via the new C.O.F.F.E.E. Effector. Create spectacular effects that were previously impossible to create with just a few lines of code.

Improved Effectors
A number of MoGraph's effectors have been improved. You now have much more control over arranging, animating and deforming objects based on splines thanks to the new rail spline support for the Spline Wrap object and the Spline Effector. And the Random Effector's new Sorted mode gives you much more control over the arrangement of cloned objects in cases where you are mixing different types of clones, especially when you want only one of each type of clone.
Think of a deck of playing cards, for example, where each card is a clone. Naturally, you want one of each card (Ace of Spades, Queen of Diamonds, etc.) to be generated by the cloner so that when you use MoGraph to spread the pack of cards, it looks like a genuine shuffled pack with no duplicate cards. By combining the new Sorted mode with the Multi Shader you can ensure that there is one and only one of each card arranged in a random order.