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"Maya Unlimited:
Fur" guides you through the entire Fur process in the same series of
interactive projects, which earned Digital-Tutors a Telly Award for the
broadcast community. The concepts, methods, and tools used for each process are
presented in clear and easy to follow steps with an array of self-paced training
exercises. The breakthrough techniques you will learn include adjusting fur
attribute, randomizing fur attributes, shading the fur, adding attractors,
adjusting the attractors, connecting dynamic forces, creating a grid of
attractors, adding the fur to the body, creating custom maps, and countless
added techniques giving you the ability to create realistic imagery that until
recent were almost impossible to achieve.
Loading the fur plug-in and adding fur descriptions
This video will show you how to load up Fur and start adding fur
descriptions to your objects.
Adjusting the attributes - color shape
One of the things that makes Maya Fur so powerful is the
large number of attributes you can adjust. This lesson goes into the
color and shape attributes.
Adjusting the attributes - curly and rough fur
There are lots of attributes to control how curly or scraggly
the fur is in the final render.
Shading the fur and shadows
To give fur that extra touch of realism you will need to connect them to
your lights and adjust the shadows they cast.
Randomizing fur attributes
Since fur in real life is full of chaos you will want to make
sure to randomize the attributes to simulate some of that chaos.
Adding
attractors to fur
To get interactive fur and extra movement use attractors to connect the
fur to the joints. This gives a great deal of control to the animators
and the final look of the fur.
Adjusting the attractor attributes
Because you can create localized effects with your attractors it is easy
to get your fur to clump or droop. This video will show you all of the
steps to control the area of influence.
Adding
more influence to the attractor
This video will show you how to make a grid of attractors to
use as influence objects to control the movement of fur.
Connecting dynamic forces to attractors
This video will show you how to make the attractors soft
bodies which can be used to drive the fur and add movement
automatically.
Creating a grid of attractors with dynamics
If you want a lot of movement and control, this video will
take it to the next step, by making your grid of attractors dynamic.
Adding
fur to the top of his head
This set of videos will walk you through a full project of adding fur to
a NURBS object. The little Furby toy will start out by getting some
hair on his head.
Adding
fur to the tail
Since you already created the fur for the head, this video will show you
how to connect it to the tail.
Setting color and feedback
This video will show you how to set color and increase the resolution of
the fur to see a better preview in your viewport.
Painting custom maps for baldness
Because we want parts of the Furby to not have fur, this video explores
how to paint a baldness maps.
Creating custom maps for the color of the fur
This video shows you how to connect different maps into your fur to
create custom colored fur.
Shadows and shading the fur
To get some good looking fur this video will explore how to shade and
shadow the fur for rendering.
Combing the fur for a custom look
This video shows you how the Artisan system is plugged into the fur
system.
Clumping the fur using attractors
This video shows you how to connect attractors to the fur to create
clumping.
Getting image planes ready and building the base
These extra bonus videos show you some extra modeling lessons on how we
build the Furby model for this kit.
Creating the eyelids and beak
Learn how to create the eyelids and beak out of NURBS surfaces.
Creating the plastic face plate
This lesson will walk you through the process of building the plastic
piece around his face.
Creating the ears
This final video will show you how to create his ears and final tweaks
for the Furby model.
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