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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Maya Unlimited: Fluid Effects

 Maya Unlimited: Fluid Effects
Maya Unlimited: Fluid Effects 
Maya Unlimited: Fluid Effects

"Maya Unlimited: Fluid Effects" focuses on the innovative fluid technology, which gives you integrated tools and controls for accurately simulating and rendering all fluid effects. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. As you learn cutting-edge effects in detail, other techniques you will also learn include: dynamic simulations, container properties, texturing, color maps, emitting fluids from objects and curves, colliding fluids with objects, pond and ocean systems, wakes, explosions, creating atmospheric systems, and all the controls necessary to give you the ability to create stunning visual effects of professional magnitude that until recent were almost impossible to achieve.

Maya Unlimited: Fluid Effects
Maya Unlimited: Fluid Effects Intro

We will be setting up our workspace for fluids as well as getting a road map of what we will be creating.
Maya Unlimited: Fluid Effects Container Properties

Working with 2D containers is easy and we'll show you how to make one and adjust some of the properties.
Maya Unlimited: Fluid Effects Setting Content Methods

To get proper simulations you need to adjust and modify the content methods of density, fuel, temperature, heat and color.  Adjusting the content methods from dynamic to static  will let you set up a proper environment for a reaction in Maya.
Maya Unlimited: Fluid Effects Display Properties

More often than not, you need to adjust the properties of the container to display different attributes. For example, if you are trying to pinpoint the fuel locations in your container, it is hard to see them unless you change the display to fuel as the shaded display attribute.
Maya Unlimited: Fluid Effects Dynamic Simulations

To get your fluids to move correctly you need to make modifications to the fluids? dynamic simulation attributes. These include gravity, friction, viscosity and simulation rate scale.
Maya Unlimited: Fluid Effects Content Details

In the content details area of a fluids container you can adjust things like fluid buoyancy, dissipation, diffusion and turbulence of things like velocity, density and temperature, to name a few.
Maya Unlimited: Fluid Effects Caching and Surfaces

To create "Blobby" and "Gooey" fluids you need to render them as surfaces and not volumes. This is very processor and memory intensive, so be prepared to wait. The outcome is worth the wait.
Maya Unlimited: Fluid Effects Shading Attributes

Having built-in ramps in the attribute editor makes it really easy to shade your fluids simulation. You can set up ramps that correspond to life-span of the particle and represent density, temperature, constants or any one of a number of different properties.
Maya Unlimited: Fluid Effects Shading Quality

You have a great attribute to control the overall quality of the fluid simulation rendered output.  To get a real high quality output, please remember to increase the resolution of the container.
Maya Unlimited: Fluid Effects Texturing (adding noise)

When you want to break up the fluid so it looks cloudier, just add textures to both color and opacity.
Maya Unlimited: Fluid Effects Shadows

You have many options when it comes to shadows on your fluids. Use self-shadowing and connect them to real lights or use a built-in directional light that you can adjust.
Maya Unlimited: Fluid Effects Displaying 3D Containers

Controlling your display properties on a 3D container can speed up your workflow and make the whole process of creating fluids move a lot smoother.
Maya Unlimited: Fluid Effects Emitting Fluids From Objects and Curves

Emitting from objects and curves can result in a really interesting effect. An example that comes to mind is a block of dry ice and the way the gas emits from it. You can use both 3D and 2D containers that hold objects that emit fluids.
Maya Unlimited: Fluid Effects Painting in 3D Containers / Gradients

One of the coolest things about 3D containers is the paint fluids tool.  This tool will let you paint directly into a slice of your container and set the initial state.  You can also paint while the simulation is playing back which makes it very interactive.
Maya Unlimited: Fluid Effects Using Curves to Set Initial State

You don't have to just emit from a curve but you can use a curve to set the fluids in a start state.  This way you can use an EPS curve of your logo and create a set of fluids that are positioned in the shape of the logo.  You can also load initial states to save time when working on projects.
Maya Unlimited: Fluid Effects Using Maps in Your Containers

Using color maps to control where density and color is located can give you a lot of creative control.  In this lesson we show you how to turn our mascot, Rosco, into a fluid.
Maya Unlimited: Fluid Effects Adjusting the Resolution Size

The higher your resolution, the better it will look when rendered, but the longer it will take to playback and render. So the best way to approach this issue is to create the lowest resolution needed for fast playback, and then adjust the resolution to a higher quality for rendering.
Maya Unlimited: Fluid Effects Colliding Fluids With Objects

You can create object collisions with your fluids so when the fluid approaches the colliding object the fluid will move around the object and not through it.
Maya Unlimited: Fluid Effects Motion Fields

Often times you need your object to move the fluid as the object moves through the container.  This might be something as simple as a car moving through some steam and the steam being moved by the motion of the car.
Maya Unlimited: Fluid Effects Working With Fluid Caches

To speed up your fluids and their playback just create a cache.  The fluid cache is similar to a particle cache and once created will allow you to scrub the timeline.

Maya Unlimited: Fluid Effects
Maya Unlimited: Fluid Effects Getting Started With Oceans

One of the most amazing features of the Fluid Effects system is the ocean system.  We will cover the overview of creating an ocean and a preview plane.
Maya Unlimited: Fluid Effects Adding Floating Locators

You can use locators that float on the surface of the ocean as points to attach objects or controls.  We'll use a floating locator to make a leg float on the surface of the ocean.
Maya Unlimited: Fluid Effects Creating Boats

There are a number of different types of "boats" you can create in Maya. You can make one that just floats and one called motor boat that actually move around on the ocean surface. These are lots of fun and can get you started on simulated boats really fast.
Maya Unlimited: Fluid Effects Ocean Shader - Ocean Attributes

We'll show you what the attributes in the ocean attributes do in the ocean shader tab. There are many items to cover and this video will give you a fast understanding of what they do.
Maya Unlimited: Fluid Effects Ocean Shader - Frequency Length

To adjust the speed and number of waves, it is best to make those adjustments in the frequency length attributes. You can also control the wave length min and max using the controls in the frequency tab.
Maya Unlimited: Fluid Effects Ocean Shader - Wave Height

Using the built in widgets to control the wave height is a lot of fun because you can use the graph widgets to control the shape of the waves.
Maya Unlimited: Fluid Effects Ocean Shader - Foam

To get foam on the crests of the waves we will need to adjust the foam emission attributes to control how much foam gets generated.
Maya Unlimited: Fluid Effects Ocean Shader - Color
 
This area of the shader will allow you to control ocean color, foam color, amount of transparency, and refractive index to name just a few. One really important attribute is the trough color and the shading you can create in your ocean.
Maya Unlimited: Fluid Effects Wakes

Wakes can simulate objects in the water that move fluids. Wakes use spring solvers to deform the ocean surface and create foam, if you choose. 
Maya Unlimited: Fluid Effects Ponds

Ponds are great simulation tools and evaluate really fast. We'll show you how to use wakes, collision objects and heat to create interesting simulations.

Maya Unlimited: Fluid Effects
Maya Unlimited: Fluid Effects Creating a 2D Explosion

We'll show you how to create a simulated explosion using the input bias as a way to adjust the color in the 2D container. We'll also show you how to create puffy clouds that would simulate an explosion.
Maya Unlimited: Fluid Effects Using Fluids as Textures

Since fluids are nodes you can connect them to your shader nodes to create some really interesting shaders.  The fluids can mix and react all while being projected onto a surface. This can be a great tool for creating things like transforming textures like in X-Men.
Maya Unlimited: Fluid Effects Using Fluids With Active Rigid Bodies

You can use fluids to move your objects just like particles.  In this video, we'll show you how to use a hinge constraint and use fluids to move the object.
Maya Unlimited: Fluid Effects Creating a Stormy Cloud System

This final video will show you how to get shadowed clouds without using shadows.  This way you get fast feedback and can make adjustments really fast.

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