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Autodesk Maya Unlimited
The ultimate version of Maya® software—Autodesk Maya Unlimited—is the
choice of digital artists who are looking to make their 3D projects
stand out. Maya Unlimited includes all the functionality found in
Autodesk Maya Complete and provides professional artists and animators
with additional industry-leading innovations such as Maya Fluid Effects,
Maya nCloth, Maya Hair, Maya Fur, and Maya Live for the creation of
superior digital content.
Maya Fluid
Effects Simulate and render a huge variety of atmospheric, pyrotechnic,
viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one
of the greatest barriers in computer animation.
Maya Fur Easily create realistic fur, short hair, wool and grass on NURBS,
subdivision surfaces, or polygonal models. Incredibly realistic styling
and rendering of short hair and fur, with Maya Artisan Brush Interface
for painting fur attributes.
Maya nCloth
As the first Maya module built on the Autodesk new Nucleus technology,
Maya nCloth functionality lets you quickly direct and control cloth and
other material simulations in entirely new ways. Maya nCloth objects can
be as stiff, viscous, or flowing, and as tightly or loosely woven as you
desire. Rapidly create cloth-on-cloth simulations—such as a shirt over
pants—with believable influences and collisions. Bend, stretch, shear,
dent, or even tear your Maya nCloth fabrics with ease. Beyond cloth,
Maya nCloth lets you create deformable plastic and metal simulations,
inflatable objects, as well as rigid-body and fluidic-type effects.
Maya Live Combine 2D live-action with 3D elements. Maya Live provides greater
flexibility, a fast-integrated 2D Tracker, and an interactive Root Frame
Solver. Maya Live also allows you to reconstruct live-action elements as
3D geometry as well as output to external applications.
Maya Hair Create, style, and render fully dynamic long hair on NURBS or
polygon objects. Make any NURBS curve dynamic for use in advanced
character rigging and effects. Maya Hair can also be used to create a
wide range of nonhair effects.
This comprehensive suite of 3D tools for modeling, animation and
rendering within a single, production-proven workflow is the choice of
award-winning digital artists and animators.
Get unmatched productivity through a combination of performance
and workflow features, including marking menus, 3D manipulators,
selective display, selection management tools, and unlimited levels
of undo.
Data and Scene Management Tools Dependency graph architecture and scene segmentation tools boost
productivity and workflow flexibility.
Fully editable and animatable construction history allows
for extensive modification of modeled data—no need to rebuild
models.
File referencing, scene segmentation and shader organization
features enable efficient management of complex scenes with
interchangeable levels of detail.
Scene workflow tools include the ability to position objects
along a curve, replace objects within a scene, and convert
instances to objects.
Maya® software provides a full complement of sophisticated
polygon modeling tools and UV editing tools.
General Polygon Architecture
Nonmanifold architecture, focused on the details of
creating, editing, and texturing polygonal models, includes
multiple sets of animatable color-per-vertex (CPV), prelighting,
user-defined normals, and normal map generation suitable for
games/interactive users.
A complete set of editing tools, including bridge, poke,
cut, wedge, bevel, extrude, chamfer vertex, extrude along a
curve, mirror cut, edge loop, edge ring, slide edge, and
pick-walk tools.
Polygon Texture Assignment/Editing
Streamlined workflow for creative texturing—including UV
creation and editing, auto-projection and relaxation,
interactive lattice and smudge tools, along with quick access to
commonly used tools via the UV Texture Editor toolbar.
Multiple UV sets allow separate texture coordinates for
separate texture channels.
Per-instance UV sets allow a single mesh to be used to
represent multiple objects, reducing scene overhead.
Transfer Polygon Attributes
Enables modelers to transfer UV, color-per-vertex, and
vertex position information between polygon meshes of differing
topologies, even if they are separated in space or of different
proportion/scale.
Artists can use the paint tool to blend between source and
target deformations.
Optimization Tools Polygon reduction, data cleanup, blind data tagging, and
level-of-detail tools enable artists to optimize scenes for
interactive display.
Precise Spline-Based Curve and Surface Construction Tools Includes lofting, birail, beveling, extrusion, trim, boundary,
offset, Booleans, rounding, square, and many other tools.
Surface Editing and Stitching
Surfaces can be attached, detached, aligned, stitched
together, extended, filleted, or rebuilt with a high degree of
control over parameterization and continuity.
Multiple NURBS patches can be merged into a single polygon
mesh.
Get access to a wide range of versatile subdivision surface
tools.
Subdiv Proxy
Rapid construction of high-resolution polygon meshes:
Artists can now preview a smoothed mesh while editing the mesh
cage.
Choice of smoothing techniques provides fine control over
the polygon count of the final mesh for rendering or
level-of-detail.
Variable creasing supported on vertices as well as edges for
both the Subdiv Proxy and Smooth Mesh preview.
Hierarchical Subdivision Surfaces
A distinctive hierarchical approach for local refinement
allows artists to begin modeling with a simple object and
selectively generate increasing levels of detail only where
needed.
Partial and full creasing tools make it easier to construct
both rounded, organic forms and hard-edged objects.
Streamlined workflow for creative texturing, including UV
auto-projection tools and UV Snapshot.
Maya® software delivers a broad range of specialized tools for
keyframe and procedural animation. Playback speed can be clamped to
implement accurate frame rate.
General Keyframing Fast and intuitive controls for keyframing, including cut, copy,
and paste, allow animations to be created with ease.
Path Animation
Animation of an object along a curve or surface with
automatic bank, roll, and yaw.
Editing of motion path or other animation parameters during
playback.
Animation Curve Representation
A choice of Euler and quaternion math options provide
accurate results in all situations.
Animation curves can be templated—to prevent accidental
modification.
Graph and Dope Sheet Editors
Powerful, precise function curves to control how animated
attributes change over time.
Rapid and intuitive global editing of keyframe timing.
Lattice and fall-off tools aid the manipulation of dense
keyframe data such as data from motion capture devices.
Generalized Constraints A comprehensive assortment of constraints, including parent,
point, aim, orient (with animatable offsets), as well as scale,
geometry, normal, tangent, and pole vector.
Blend Channels Multiple animation channels can be mixed with each other or with
constraints into a single result.
Procedural Animation MEL procedures and expressions can be used to create complex
animation as an alternative to traditional keyframing.
Set Driven Key
Complex relationships between animated parameters can be
keyframed with this powerful and intuitive tool. Multiple
attributes can be controlled with a single slider.
Trax Nonlinear Animation
Nondestructive mixing and editing of poses and animation
clips (including constraints and expressions) with total control
over all aspects of motion blending.
Libraries of performances can be stored and edited.
Muting and soloing capabilities provide control over each
animation sequence in isolation or in the context of other
animation.
Multiple sound tracks can be matched up visually with
animation and played back to facilitate character lip-synching
and other audio matching requirements.
Animation and Dynamics Muting Animation on selected channels or key frames may be temporarily
disabled to focus on a specific motion.
Ghosting Animation can be viewed prior to and after the current frame so
you can evaluate motion.
Geometry Caching
Deformations on polygon, NURBS (including curves), and
subdivision surface geometry can be cached for faster playback
and rendering of scenes, as well as for transfer to other 3D
packages such as Autodesk® 3ds Max® software.
Caches can be edited and blended together in Trax.
Maya® software gives you the tools you need to animate
sophisticated digital characters.
Skeletons and Inverse Kinematics (IK)
Seven built-in IK solvers reduce the time it takes to create
high-quality character animation; attributes include joint
limits, preferred angles, joint mirroring, etc.
Spline IK solver allows for the easy animation of skeletal
chains, like a character’s spine or tail, and includes
easy-to-use twist and roll controls.
Single chain and lightweight 2-bone solvers are optimized
for real-time interactivity.
Spring IK solver allows for precise control over
multi-jointed appendages such as insect legs.
Full Body IK System
Fast and easy rigging and posing of characters.
Delivers natural articulation of biped and quadruped models.
Blendable IK/FK System Smooth blending between IK and FK animation.
Skinning
Precise control of skin behavior, even in the most
challenging areas such as shoulders.
Smooth Bind Skinning allows geometry to be connected to
skeletons so that the character deforms smoothly as joints are
moved.
Substitute Geometry tool allows for easy editing and
transferring of skinning information between models.
Rigid Bind Skinning provides direct manipulation of geometry
by individual joints.
Nondestructive workflow for skin editing capabilities
include the ability to insert, move, delete, connect, and
disconnect joints on a bound skeleton (no need to rebind after
changes have been made).
Support for multiple bind poses.
Motion Capture with Dense Data Editing and Resampling Motion capture data can be easily incorporated into and
manipulated inside Maya.
Motion Retargeting
Motion capture, or other animation data, applied to one character
can be reapplied to an entirely different character, even one with a
different skeletal hierarchy.
Motion Redirection Original direction of existing motion capture, or other
animation data, can be changed at any point in time.
Fully integrated particle effects can be controlled by forces
based on real-world physics or by deformers.
Extensible Integrated Particle System
Fully integrated, with expression-based control over
particle attributes, motion, and dynamics.
Wizard enables easy particle sprite setup.
Direct manipulators provide interactive control of
particles, fields, and emitters.
Particles can be controlled by texture values.
Geometry instancing allows for the placement of individual
objects, a sequence of objects, or an array of different objects
onto any particle system.
Collision events can trigger multiple procedural animation
effects.
Volume Controls and Emitters
Intuitive control of particles via geometric shapes makes it
easier to place particles where and when you want them.
Standard Maya® deformers can be applied and
layered—including lattices, clusters, soft modification, and
nonlinears—for non-physically realistic effects.
Field Controls
Field forces—such as gravity, vortex, air,
and turbulence—can be applied to rigid bodies, soft bodies, or
particle objects.
Custom fields may be added via the extensive dynamics API.
Clip Effects Library of ready-made effects such as fire, curve and surface
flow, shatter, fireworks, and lightning.
Ground breaking paint technology for creating amazing natural
detail on 2D images (including textures) or 3D objects attached to
polygonal and NURBS surfaces.
Powerful Painting Techniques
Can be used to create animatable effects, such as plants
growing, unfurling, or swaying in the wind.
Artists can define a logotype in oil paint and watch it draw
on the screen.
Game-content artists can paint repeating textures for levels
that update right on the model.
Maya Paint Effects Brushes
More than 500 editable, pressure-sensitive, preset brushes
completely integrated within the Maya application.
Extensive range of traditional painterly brushes, including
airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet
brushes, and markers.
Options for a vast range of realistic effects including
trees, grass and flowers, realistic hair, eyebrows, and beards.
Special effects like lightning, clouds, rain, star fields,
fireworks, fire, and sparks.
Mesh brush type creates organic or hard-edged geometry that
is convincing even close up. Used with environment reflections
it can create looks such as chrome, glass and shiny paint or
displacement/ bump mapping.
Thin Line brush can be used to quickly paint on high-quality
hair that can be efficiently rendered.
Brush Attributes
All brushes can be used in true 3D space (to paint on or
between 3D objects in a scene), on a 2D canvas (to create images
and textures), or within the 3D Paint tool (to create textures
by painting directly on the model).
Brushes can be blended together to make an infinite range of
new, user-customized presets.
Brushes are fully animatable and have built-in preset
dynamics such as turbulence and gravity.
Brush growth attributes include bend, curl, and twirl.
Convert Maya Paint Effects to Polygons and NURBS Data can be edited using traditional modeling tools for output
to any renderer.
Paint Effects Rendering
Strokes can be drawn fully rendered during interactive
painting, providing immediate feedback.
Features fast, resolution-independent final rendering that
can include 3D cast shadows, depth-of-field, fog effects, and
motion blur.
Supports a wide range of non-photo-realistic rendering
styles for traditional 2D cartoons, comic book-style imagery,
Japanese manga / anime, and more.
Maya Paint Effects brushes can be used on an outline with
access to an extensive range of painterly effects as well as
line style, placement, and width.
Near real-time interactive previews.
Can be rendered in mental ray® for Maya, or the Maya
software or hardware renderers.
Maya® software gives you a suite of integrated,
pressure-sensitive brush tools with built-in mirroring.
Sculpting
Natural brush interface can be used to interactively sculpt polygon,
NURBS, and subdivision surfaces.
Paint Selection Complex selections of components, such as vertices, faces, and
edges, can be made without selecting through to the back of the
model.
Attribute and Script Painting Editing smooth skin or soft-body goal weights, painting per
vertex color or blind data, adding geometry to the scene, and other
complex tasks can be quickly performed.
Multiple renderers, tightly integrated through a consistent
rendering interface, let you create any look from photo-realistic
imagery to a simple vector graphic.
Maya Software Renderer
Hybrid design uses fast, selective ray-tracing for maximum
efficiency.
Multi-threaded, multiprocessor support with built-in memory
handling maximizes productivity and provides large scene
rendering capabilities.
Full range of effects, including depth of field, motion
blur, soft shadows, and lens flares.
Advanced attributes, such as light absorbance and chromatic
aberration, provide sophisticated, creative options.
Volumetric materials, such as noise and fog, aid in the
creation of environmental effects.
Ramp Shader effects include glass, stone, cartoon-like
shading, X-ray, etc.
Anisotropic and diffraction shaders available.
High-quality software particle rendering with a
comprehensive assortment of effects—including blob, tube, and
cloud rendering—for gas clouds, fire, liquids, etc.
mental ray (3.6 core) for Maya
User-friendly UI and workflow.
Advanced photo-realistic lighting features, such as global
illumination, caustics, ambient occlusion, blurry reflections
and refractions, and motion-blurred particles.
Custom mental ray® shaders can be used.
Ships with a number of useful shader presets, including
physically accurate sun and sky shaders, a set of architectural
shaders for hard-to-realize materials, a round corner shader
(softens geometrically precise corners), and more.
Light baking of shadows and lights, including global
illumination and final gather, can be converted to file textures
or to color-per-vertex data.
Image-based lighting allows for the emission of photons,
caustics, or direct illumination lights from spherical image
maps.
HDR images can be baked from the mental ray batch bake
option.
Photometric lighting support allows for the use of
real-world lighting profiles.
Ability to directly render Maya Fur, Maya Hair, Maya Fluid
Effects and shader glow.
Photon visualization lets you preview the placement of
photons and final gather points in the 3D scene.
mental ray for Maya Satellite
Contains the same functionality as mental ray® for Maya®
software.
Assists in distributing render jobs over processors located
across a network.
Two licenses free with Maya® Complete, eight with Maya®
Unlimited.
Hardware Renderer
Takes advantage of the ever-increasing power of
next-generation graphics cards.
Generates near-software-quality images at significantly
faster render times for broadcast or pre-visualization needs.
High-quality rendering in the viewport lets you immediately
see the results to changes—no need for a separate rendering
calculation.
Support for color-per-vertex in both offline rendering and
the interactive viewport.
Support for DirectX HLSL, CgFX, and ASHLI shaders—includes a
user-friendly UI and workflow. Hardware shader API accessible
through the OpenMaya API.
Viewport can be overridden with a third-party or proprietary
renderer, such as a game engine.
Vector Renderer
Windows® 32-bit and Mac OS® X on PowerPC® systems only.
Can be used to turn 3D content into 2D content for the web
or print.
Output to Macromedia Flash® (SWF or SWFT), Adobe®
Illustrator® (.ai), SVG, EPS, or bitmap formats.
Provides a range of non-photo-realistic looks, including
hidden-line rendering.
These efficient tools help you set up and evaluate your scene or
create popular stylized effects.
IPR (Interactive Photorealistic Rendering)
Instantaneous editing of color, texture, lights, shadows,
glows, motion blur, and many other effects in
final-rendered-quality imagery.
Multi-threaded to maximize productivity and creativity.
Supported by mental ray for Maya and the Maya software
renderer.
HyperShade and Visor
Can be used to design and edit simple to complex shading
networks.
Visual outliner (Visor) displays libraries of textures and
images, or image swatches for easy management and selection.
Bins allow for sorting and organization of rendering nodes
such as materials, textures, and lights.
Universal Rendering
Includes the ability to render on an unlimited number of
networked machines of the same operating system (mental ray
excepted).
Transfer Maps
Artists can transfer normal, displacement, diffuse, shaded,
ambient occlusion, and custom mental ray shader information
between models of differing topologies.
An HDR image can be baked from the Transfer Map feature.
Two fully integrated scripting languages let script writers and
programmers customize, extend, or manipulate Maya® software.
MEL
Offers full scripting of any Maya software
feature—everything can be accessed.
Artists and technical directors can easily create custom
windows and scripts or reconfigure the Maya user interface to
make a completely custom application.
Commands can be issued from an HTML page—scripts can be
recognized by an external web browser via the Maya web browser
plug-in.
A Python® command allows MEL scripts to call Python code.
This gives MEL users the option to mix Python scripts with their
MEL scripts—a good way to transition into using Python.
Python
Integrated into Maya at the same level as MEL.
Higher-level language constructs allow for increased
developer productivity and easier maintenance of code.
Readily available scripting resources and knowledgeable
community of users.
Highly extensible, with a collection of third-party tools
and modules available.
Bindings to the OpenMaya API give programmers an alternative
language for plug-in development.
The Maya Python modules can be imported into an external
stand-alone Python interpreter for batch processing.
Maya® software delivers tools for integrating Maya content into
the production pipeline.
Adobe Photoshop Integration
Artists can create shading networks with connections to
layers sets in a PSD file and include procedural or 3D painted
textures as starting points and UV layouts for reference.
Render layers can now be rendered to layered PSD files.
Any PSD file can be used as a texture map and rendered
directly in the Maya software and hardware renderers and in
mental ray® for Maya®.
PSD files containing layer sets can be converted into a
layered texture within Maya.
A multi-layered PSD file can be automatically connected to
multiple material attributes.
Compositing Integration via Render Layers Functionality
Allows multiple passes from any of the four Maya renderers,
as well as post processes, such as Maya Fur and Maya Paint
Effects, to be managed in a single scene.
A system of per-layer and per-object overrides means that
objects can have different shading and rendering attributes on
different layers.
Workflow streamlines rendering by preparing renders for
optimal output to the compositor of choice—or Photoshop (PSD) or
Flash (SWFT) output—with objects and elements isolated in
individual layers.
Presets allow for easy setup of commonly used user-defined
passes, such as specularity, shadows, and normal maps.
Depth and motion vector data can be stored separately and
used in post processes.
Artists can generate an Autodesk® Toxik™ software
composition from within Maya based on the render layers in the
scene, streamlining the workflow and allowing for multiple
iterations.
Adobe Illustrator Object Nodes
Supports both beveling and curves.
Maintain Construction History enables Illustrator files to
be substituted or edited while maintaining the bevel history.
Web Integration Support for communication between Maya and both Mozilla-based
and Internet Explorer® web browsers lets artists create and view
interactive web pages, which is an easy way to extend the Maya user
interface or manage assets and scene data.
Import your CAD data into Autodesk Maya to visualize your
conceptual designs. The Maya powerful suite of animation tools
makes it easy for you to produce stunning animations for design
reviews and client presentations. Repurpose your engineering CAD
data for marketing communications. Using the Maya powerful
animation and rendering tools, you can create dramatic
photo-realistic images, animations, and effects from your
original CAD data—for print, web, multimedia, and television
commercials.
CAD Products
Autodesk Maya
SolidWorks®1
•
Pro/ENGINEER®2
•
STEP
•
IGES
•
DWG/DXF3
•
1Autodesk® DirectConnect for SolidWorks® is
included for no charge with Autodesk Maya. 2Autodesk® DirectConnect for Pro/ENGINEER® is a
purchasable option for Autodesk Maya. 3The import of DWG™/DXF™ files into Autodesk Maya
using Autodesk Direct Connect is only supported on Microsoft®
Windows® XP Professional and Windows® XP Professional x64
Edition operating systems.
This state-of-the-art computational fluid dynamics toolset
brings a huge range of atmospheric, pyrotechnic, viscous
liquid, and open water effects to Maya.
Fast Interactive 2D Solver
2D fluid motion can be simulated in near real-time
and rendered as a thin volume, surface, or height field.
Can be used to create animated textures, giving a
unique look to a logo animation, etc.
3D Fluid Solver
Accurate representation of the most complex fluid
motion.
Can be combined with volumetric, hard and soft
surface rendering options to create previously
unattainable 3D effects.
High-detail solve mode reduces diffusion of density,
velocity, and other attributes during simulation, making
simulations appear much more detailed without increasing
resolution.
Spring Mesh Solver
Allows for the simulation of wakes and ponds with
ripples.
Ocean Shader
Enables animators to create realistic oceans with
displacement and shading techniques.
Ponds
Can be used to create realistic small bodies of water
with true dynamic waves and ripples.
Wakes
Artists can add turbulence, bubbles, and ripples to
enhance the realism of boat wakes.
Motion Fields
Used to create simulated objects moving through a fluid,
such as a character walking through thick smoke or fog.
Presets
Atmospheric: Accurate simulation and volumetric
rendering of clouds, smoke, snow, steam, fog, etc.
Pyrotechnic: Explosions and nuclear blast effects.
Viscous liquids: One of the hardest animated
surfaces to accurately represent using existing CG
technology; makes lava, mercury, mud, etc. possible.
Oceans and ponds: Artists can create and preview
ocean swells, calm oceans, rough seas, rippling ponds,
white caps, foam, etc.
Integration with Maya
Fully integrated with other parts of Maya—for example, a
simulating fluid can act as a force on Maya particles or
soft bodies and can be converted to polygon meshes.
Interactive Control with Maya Artisan
Attributes such as color, density, fuel, velocity, and
temperature can be painted directly into the 2D or 3D fluid
using the Maya Artisan brush interface.
Rendering
Integrated rendering in the Maya software renderer and
mental ray® for Maya.
Easily create realistic fur, short hair, wool, and grass
on NURBS or polygonal models.
Maya Artisan User Interface
Can be used to paint fur attributes, such as
clumping, baldness, length, and curl, directly
across multiple NURBS or polygonal surfaces.
Allows artist to “comb” and style fur.
Fur Types
Multiple types allowed on each surface—for
example, a head surface can have body fur,
eyelashes, and whiskers.
Fur attributes, such as width, length, baldness,
opacity, scraggle, curl, and direction, can be set
globally or mapped on a local basis.
Base and tip colors can be mapped using
procedurals or file textures enabling the creation
of such effects as random leopard spots, precisely
placed tiger stripes, etc.
Clumping controls allow for the creation of
natural looks such as wet, matted, or dirty fur.
Presets
Preset fur descriptions, including squirrel,
bear, bison, and wet Labrador, provide useful
starting points.
New presets can be created and saved.
Blending between presets is supported.
Total Integration
Attractor system allows fur movement to be
keyframed or react to dynamic forces within Maya.
Dynamic curves can be used as attractors.
All attributes can be animated.
Animated file texture sequences on any attribute
can be used to create complex changes over time.
Rendering
Integration with the Maya software renderer and
mental ray® for Maya® software.
Results can be output as composite images or as
separate render passes for post-processing.
Maya Fur is self-shadowing and supports cast
shadows and render-efficient root and back shading
in the Maya software renderer, as well as ray-traced
shadows in mental ray.
Motion blur and depth of field are fully
supported.
As the first implementation of Maya Nucleus technology,
Maya nCloth provides artists with the ability to quickly
direct and control their cloth and other material
simulations in entirely new ways.
Maya nCloth is generated from modeled polygon
meshes, a superior method of construction to the
standard cloth-panel workflow.
Any polygon mesh model (open or closed meshes)
can be quickly transformed into a Maya nCloth
object.
Cloth attributes can be manipulated with the
Maya Artisan easy-to-use, brush-based interface.
Objects can be as stiff, viscous, or flowing,
and as tightly or loosely woven as artists desire
their fabric to be.
Animators can create cloth-on-cloth
simulations—such as a cape over a jacket or shirt
over pants—with believable influences and
collisions.
Maya nCloth fabrics can be made to bend,
stretch, shear, dent, or even tear.
Topology-independent constraints can be used to
fit a garment to the contours of a character,
influence how the Maya nCloth settles on a
character, or control how the Maya nCloth moves
during animation. They can also be used to attach
buttons, tear cloth, and merge different Maya nCloth
objects.
Directability
Artists can shape and influence results toward a
manually modeled target (pose) even while the
simulation is running.
Simulations are cached in the unified caching
framework, so multiple simulations can be edited in
the Trax timeline and blended together to achieve
results not typically possible from a single
simulation.
Collisions
Artists and technical directors can easily set
up and manipulate realistic cloth collision
behavior.
Collisions can be completely automated, such as
passive object collisions, or can be set up to give
the artist a high degree of control over properties
such as influences, order, and layering.
Support for self-collisions means highly
realistic results without the self-interpenetration
and implosion errors that other cloth systems
frequently exhibit.
Interpenetration with the collision object is
rare—in such instances Maya nCloth quickly recovers
and continues the simulation.
Forces
Simulations using force fields result in the
type of highly realistic motion that can be
difficult to achieve via traditional animation
methods.
Any of the standard Maya dynamics forces or the
integrated Maya Nucleus physics forces can be used
to automatically animate Maya nCloth.
Beyond Cloth
Deformable plastics and metals can also be
created with Maya nCloth.
Any supported
geometry—whether a closed, sealed volume such as an
inner tube or an open one, like an untied
balloon—can be given the behavioral properties of an
inflatable object, with internal and external
pressure.
Rigid-body and fluidic effects can be simulated
by adjusting cloth values such as stiffness.
Match-moving tools combine 2D live-action and 3D
elements.
Match 3D Elements with Live-Action Shots
Maya Live can be used to extract information
from live-action footage to create an exact
duplicate of the original camera; artists can
precisely match the original motion and seamlessly
blend live-action and CG elements.
Camera moves are not restricted in the
live-action scene—for example, bouncing, hand-held
shots, slow pans, dollies, tracking shots, aerial
shots, tilts, and more are supported.
Flexibility
Footage of any resolution can be used as source
images.
Information attained automatically.
Fast image playback and scrubbing.
Fast, Integrated 2D Tracker
Tracked objects can be occluded and can enter
and exit the frame.
Bidirectional tracking available.
Tracking observations allow selection of
noise-level tolerance.
Pre-track filtering minimizes grain and noise.
Reconstruct Live-Action Elements as 3D Geometry
Placing of locators in true 3D positions (in the
live-action scene) aids in the reconstruction of scene
geometry and precise positioning of 3D objects relative
to the live-action scene.
Output to External Applications
Supports export to industry-standard compositing
solutions.
Archexteriors Vol. 7 provides finished, top-notch architectural
exteriors set up for use with VRay to get photo real results. You just load and
render! You can dissect the scene file to learn how it was done.
Includes 10
full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props,
fully textured and ready for your own projects.
We have years of real world production experience and
our knowledgeable staff can provide you the support you need for your
pre-sale or post sale questions.
Only *$7 for national shipping via FedEx Ground
Only **$25 for International shipping via USPS Global
Express Mail (EMS) to most countries
Both shipping options include the following benefits:
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Populate your 3ds Max scenes
quickly and easily
Sale Price!
Only $495
(Regularly $599)
Hurry, offer ends
soon!
Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
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