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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Maya Modeling Techniques: Automotive

 Maya Modeling Techniques: Automotive
Maya Modeling Techniques: Automotive 
Maya Modeling Techniques: Automotive
A comprehensive guide to automotive modeling in Maya

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Popular highlights include:

  • Establishing Automotive Line Flow
  • Creating NURBS Curve Framework
  • Modeling Contoured Panels
  • Adding Sub-D Resolution
  • Avoiding Creases and Dents with Edge Spacing
  • Adding Scoops to Curves Surfaces
  • Extracting Useful Geometry
  • Mirroring Detail
  • Troubleshooting Common Edge Loop Issues
  • Creative Uses of Extrusions
  • Converting Between Geometry
  • Moving Points Along Normals
  • Adding Tire Tread with Bump Maps
  • Modeling using Deformers
  • HDR Lighting Setup
  • mental ray Shading Techniques
  • Automotive Terminology and Concepts

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Lesson Outline:

1. Introduction and project overview 1:28
2. Overview of project techniques 2:03
3. Drawing out significant curves along body (part 1) 10:31
4. Drawing out significant curves along body (part 2) 8:17
5. Drawing out significant curves along body (part 3) 12:09
6. Drawing out significant curves along body (part 4) 19:59
7. Modifying curves to prepare for surface creation 14:44
8. Creating NURBS panels from curves (part 1) 12:30
9. Creating NURBS panels from curves (part 2) 11:57
10. Converting panels to polygons 7:27
11. Building large scoop on side of car 12:31
12. Modeling lower scoops 8:55
13. Adding subd resolution to door and side panels (part 1) 10:46
14. Adding subd resolution to door and side panels (part 2) 13:45
15. Adding subd resolution to door and side panels (part 3) 7:26
16. Adding some thickness to bottom of body 6:13
17. Extracting headlight cover and well 11:54
18. Cutting out body panels 14:58
19. Adding thickness to body panels 11:19
20. Continuing to add thickness to the body panels 14:21
21. Cutting out the headlight panel 16:20
22. Extruding in scoops on the front end 14:33
23. Building out the bottom of the bumper 7:04
24. Mirroring the front end 4:00
25. Building the grill 10:58
26. Mirroring back end and bridging the gaps 8:38
27. Filling in back end geometry 8:54
28. Drawing out edges to prepare for extrusion 4:42
29. Extruding in sections of the back end 20:04
30. Adding subd resolution to back end 9:49
31. Creating hood geometry 7:37
32. Cutting out the hood 4:03
33. Adding thickness to the hood geometry 6:16
34. Building scoop into hood and adding resolution 7:39
35. Modeling trunk 5:01
36. Adding trunk detail 3:01
37. Adding pieces to the side of the trunk 4:38
38. Attaching the a-pillar to the roof and cutting out the door 11:46
39. Adding a scoop to the roof 12:50
40. Modeling the b-pillar 4:42
41. Adding thickness and resolution to side pieces 6:17
42. Building window geometry using existing curves 6:54
43. Adding circular detail to b-pillar 9:05
44. Building the headlights 13:01
45. Adding a spoiler 10:24
46. Building taillights and rear panels 8:53
47. Adding detail to exhaust panel and adding pipes 12:41
48. Modeling the bottom piece for the back end 6:06
49. Adding the fins 12:00
50. Fitting the windshield and backlight into the car 5:25
51. Starting the backlight vent housing 5:06
52. Finishing out the backlight vent by adding slats 10:07
53. Building a tire and rim 11:14
54. Modeling the wheel's spokes 13:37
55. Building the brake disc and caliper 9:38
56. Mirroring panels and wheels 3:05
57. Building an undercarriage 11:32
58. Modeling the side mirrors 11:56
59. Adding windshield wipers and reflectors 18:30
60. Setting up HDR lighting 8:41
61. Using mental ray shaders to create a realistic look 10:30
62. Conclusion 1:29
 

Total Run Time:

9:51:57

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Item #: MAT-087
Software Requirement: Maya 8 or higher (Maya 8.5 required for project files)
Run Time: 9 hrs. 52 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.45 lbs

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya

Maya Modeling Techniques: Automotive - A comprehensive guide to automotive modeling in Maya


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06/09/2008

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