Learn a production workflow to automotive modeling and a multitude of
techniques that can be used for Film, Games, Commercials, and Automotive Design
with 10 hours of project-driven training. Great for intermediate artists seeking
fresh techniques.
| 1. |
Introduction and project overview |
1:28 |
| 2. |
Overview of project techniques |
2:03 |
| 3. |
Drawing out significant curves along
body (part 1) |
10:31 |
| 4. |
Drawing out significant curves along
body (part 2) |
8:17 |
| 5. |
Drawing out significant curves along
body (part 3) |
12:09 |
| 6. |
Drawing out significant curves along
body (part 4) |
19:59 |
| 7. |
Modifying curves to prepare for
surface creation |
14:44 |
| 8. |
Creating NURBS panels from curves
(part 1) |
12:30 |
| 9. |
Creating NURBS panels from curves
(part 2) |
11:57 |
| 10. |
Converting panels to polygons |
7:27 |
| 11. |
Building large scoop on side of car |
12:31 |
| 12. |
Modeling lower scoops |
8:55 |
| 13. |
Adding subd resolution to door and
side panels (part 1) |
10:46 |
| 14. |
Adding subd resolution to door and
side panels (part 2) |
13:45 |
| 15. |
Adding subd resolution to door and
side panels (part 3) |
7:26 |
| 16. |
Adding some thickness to bottom of
body |
6:13 |
| 17. |
Extracting headlight cover and well |
11:54 |
| 18. |
Cutting out body panels |
14:58 |
| 19. |
Adding thickness to body panels |
11:19 |
| 20. |
Continuing to add thickness to the
body panels |
14:21 |
| 21. |
Cutting out the headlight panel |
16:20 |
| 22. |
Extruding in scoops on the front end |
14:33 |
| 23. |
Building out the bottom of the bumper |
7:04 |
| 24. |
Mirroring the front end |
4:00 |
| 25. |
Building the grill |
10:58 |
| 26. |
Mirroring back end and bridging the
gaps |
8:38 |
| 27. |
Filling in back end geometry |
8:54 |
| 28. |
Drawing out edges to prepare for
extrusion |
4:42 |
| 29. |
Extruding in sections of the back end |
20:04 |
| 30. |
Adding subd resolution to back end |
9:49 |
| 31. |
Creating hood geometry |
7:37 |
| 32. |
Cutting out the hood |
4:03 |
| 33. |
Adding thickness to the hood geometry |
6:16 |
| 34. |
Building scoop into hood and adding
resolution |
7:39 |
| 35. |
Modeling trunk |
5:01 |
| 36. |
Adding trunk detail |
3:01 |
| 37. |
Adding pieces to the side of the trunk |
4:38 |
| 38. |
Attaching the a-pillar to the roof and
cutting out the door |
11:46 |
| 39. |
Adding a scoop to the roof |
12:50 |
| 40. |
Modeling the b-pillar |
4:42 |
| 41. |
Adding thickness and resolution to
side pieces |
6:17 |
| 42. |
Building window geometry using
existing curves |
6:54 |
| 43. |
Adding circular detail to b-pillar |
9:05 |
| 44. |
Building the headlights |
13:01 |
| 45. |
Adding a spoiler |
10:24 |
| 46. |
Building taillights and rear panels |
8:53 |
| 47. |
Adding detail to exhaust panel and
adding pipes |
12:41 |
| 48. |
Modeling the bottom piece for the back
end |
6:06 |
| 49. |
Adding the fins |
12:00 |
| 50. |
Fitting the windshield and backlight
into the car |
5:25 |
| 51. |
Starting the backlight vent housing |
5:06 |
| 52. |
Finishing out the backlight vent by
adding slats |
10:07 |
| 53. |
Building a tire and rim |
11:14 |
| 54. |
Modeling the wheel's spokes |
13:37 |
| 55. |
Building the brake disc and caliper |
9:38 |
| 56. |
Mirroring panels and wheels |
3:05 |
| 57. |
Building an undercarriage |
11:32 |
| 58. |
Modeling the side mirrors |
11:56 |
| 59. |
Adding windshield wipers and
reflectors |
18:30 |
| 60. |
Setting up HDR lighting |
8:41 |
| 61. |
Using mental ray shaders to create a
realistic look |
10:30 |
| 62. |
Conclusion |
1:29 |
| |
Total Run Time: |
9:51:57 |