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over 7 hours of detailed
instruction spanning 4 discs -- every step covered
"Maya Intermediate: Female Android Modeling" focuses on
the latest trend of modeling with complexity and photorealism, blurring
the line between digital and reality! The concepts, methods, and tools
used for each process are presented in clear and easy to follow steps,
specifically designed to save you time and frustration throughout your
workflow. Easily learn Polygon and Subdivision surface modeling
techniques and countless added training exercises including: High
Dynamic Range Images (HDRI), shader network creation, surface
conversion, rendering in mental ray, subdivision creasing, UV layouts
for texturing, image plane setup, and the necessary steps to create a
photorealistic and production-level imagery.
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Introduction
of the Kit |
Setting
up the Project |
Building
the Foot / Boot |
Converting
the Foot to Sub-D's |
Creating
the Ankle Joints |
Adding
Final Tweaks to the Boot |
Building
Lower legs |
Building
the Upper Legs |
Adding
the Knee and Hip Joints |
Building
the Forearms |
Building
the Upper Arms |
Building
the Elbow Joints |
Building
the Hand |
Refining
the Shape of the Hand |
Building
a Finger and the Wrist |
Building
the Rest of the Fingers |
Building
the Breast for the Torso |
Building
the Rough Shape for the Torso |
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Splitting
and Refining the Torso |
Mirroring
the Torso |
Building
the Lower Torso |
Building
the Face Profile |
Building
the Nose and Eye Sockets |
Refining
the Shape of the Eye Sockets |
Assembling
Other Sections of the Face |
Creating
the Brows and the Nostrils |
Building
the Other Half of the Face and Fixing the Seams |
Finishing
the Faceplate |
Building
the Main Heat Sink |
Building
the Smaller Heat Sinks |
Building
the Neck |
Building
the Neck Joints |
Building
the Connecting Pieces for the Neck Joints |
Cleaning
Up the Scenes |
Assembling
the Body Parts |
Building
the Shoulder and Hip Joints |
Creating
a Shader and Assigning Materials |
Converting
Some Body Parts to Polygons |
Lighting
and Rendering |
Finalizing
the Lighting and Rendering |
Bonus
Lesson: Using Shading Networks |