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Maya Intermediate: Add-On: Street Racer
Kit "Modified Street Racer" focuses on the latest trend of car
modification. The innovative concepts and techniques are presented in
clear and easy to follow steps with an array of interactive training
exercises. Learn breakthrough Polygon and Subdivision surface modeling
techniques, create visually stunning paint schemes using layered shaders,
design flawless decals and dirt maps using Photoshop, easily use Adobe
Illustrator curves in Maya, and create various performance add-ons using
advanced modeling techniques.
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Introduction
In this introductory lesson Papa will introduce you to the author of
this training kit - Kyle Green, our in-house Lead Technical and 3D
Artist. Kyle will give you a quick overview of what he'll be teaching. |
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Setting Up Image Planes
In this lesson we will set up the image planes for the car, and get
started on building the spoiler. |
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Working With the Supporting Arm of the Spoiler
In this lesson we will make minor adjustments to the spoiler geometry,
and create the holes in its supporting arm. |
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Converting Support Arm to Subdivision Surface, Adding Creases
We are now ready to convert the support arm object to a
subdivision surface and add partial / full creases to regain its shape
and edge definition. |
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Building the Wing and End Pieces for the Spoiler
This lesson will walk you through the process of building the wing that
comes across the top of the spoiler. |
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Building the Recess in the Rear Bumper for the Tailpipe
In this lesson we will start building the rear bumper and the exhaust
pipe for the back of the car. |
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Building the Tailpipe
This lesson will walk you through the process of building the tailpipe
using the Revolve Surfaces. |
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Building the Air Intakes for the Ground Effects
Now that we are almost finished working with the back of the car, we can
start to focus on the various car body stylings. |
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Building Air Scoops for the Hood
In this video we will build the air intakes for the hood using many of
the same techniques used to create the vents on the ground effects. |
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Building the First Curve for the New Tire Rims
In this lesson we will use Adobe Illustrator to build the first curve
for the new tire rims of our car. |
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Building the Curves for the Lug Nut Sockets
We will continue working in Adobe Illustrator to build the curves for
the lug nut sockets. |
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Building the Final Curves for the Tire Rims
In this lesson we will continue to use Adobe Illustrator to build the
final curves that will be used to create the tire rims. |
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Creating Geometry for the Rims
In this lesson we will import the curves from Adobe Illustrator into
Maya, and use those curves to create the geometry for the tire rims. |
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Finishing the Tire Rim
This lesson will walk you through making final adjustments to the
overall size and shape of the tire rim in Maya. |
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Creating a Decal for the Car Hood
In this lesson we will use Adobe Photoshop to create a UV layout for the
decal, that will be applied to the hood of the car. |
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Assembling a Car Paint Shader
In this lesson we will go back to Maya to create some of the shading
networks for the paint job. |
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Applying the Decal to the Hood
In this video we will make a minor adjustment to the car paint shader to
decrease reflectivity, and then assign the decals created in Photoshop
to the shading network of the hood. |
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Creating the Mud Map for the Front of the Car
In this lesson we will switch to Adobe Photoshop to create the mud map
for the front of the car, using a texture from Total Textures Library. |
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Creating Additional Textures and Decals for the Side of the Car
Continuing from the previous lesson, we will create additional textures
and decals for side of the car. |
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Assigning Side Textures and Decals in Maya
In this lesson we will switch back to Maya and begin assigning the
textures and decals to the car's geometry. We will also assign new
materials to various car parts. |
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Creating Geometry for the Front Grill
In this lesson we will build one of the final pieces for our car, a new
wire-mesh front grill. We'll take a UV Snapshot of the grill geometry
for texturing in Photoshop. |
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Finishing the Front Grill
In this lesson we will use Photoshop to create the wire-mesh textures
for the front grill; we will then switch to Maya to assign those
textures to the car's geometry. |
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Fixing
Reversed Textures
In this lesson we will fix the reversed textures on the passenger side
of the car, and make sure that all textures align properly. |
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About
Textures Used In This Kit
We would like to Thank 3DTotal for allowing us to use images from one of
their Total Textures Library, and allowing us to include those images
for you to use along with our training kit. |