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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Maya Intermediate: Add-On: Street Racer Kit

 Maya Intermediate: Add-On: Street Racer Kit
Maya Intermediate: Add-On: Street Racer Kit 
Maya Intermediate: Add-On: Street Racer Kit

"Modified Street Racer" focuses on the latest trend of car modification. The innovative concepts and techniques are presented in clear and easy to follow steps with an array of interactive training exercises. Learn breakthrough Polygon and Subdivision surface modeling techniques, create visually stunning paint schemes using layered shaders, design flawless decals and dirt maps using Photoshop, easily use Adobe Illustrator curves in Maya, and create various performance add-ons using advanced modeling techniques. 
 

Maya Intermediate: Add-On: Street Racer Kit Introduction

In this introductory lesson Papa will introduce you to the author of this training kit - Kyle Green, our in-house Lead Technical and 3D Artist. Kyle will give you a quick overview of what he'll be teaching.
Maya Intermediate: Add-On: Street Racer Kit Setting Up Image Planes  

In this lesson we will set up the image planes for the car, and get started on building the spoiler.
Maya Intermediate: Add-On: Street Racer Kit Working With the Supporting Arm of the Spoiler  

In this lesson we will make minor adjustments to the spoiler geometry, and create the holes in its supporting arm.
Maya Intermediate: Add-On: Street Racer Kit Converting Support Arm to Subdivision Surface, Adding Creases 

We are now ready to convert the support arm object to a subdivision surface and add partial / full creases to regain its shape and edge definition.
Maya Intermediate: Add-On: Street Racer Kit Building the Wing and End Pieces for the Spoiler  

This lesson will walk you through the process of building the wing that comes across the top of the spoiler.
Maya Intermediate: Add-On: Street Racer Kit Building the Recess in the Rear Bumper for the Tailpipe  

In this lesson we will start building the rear bumper and the exhaust pipe for the back of the car.
Maya Intermediate: Add-On: Street Racer Kit Building the Tailpipe  

This lesson will walk you through the process of building the tailpipe using the Revolve Surfaces.
Maya Intermediate: Add-On: Street Racer Kit Building the Air Intakes for the Ground Effects  

Now that we are almost finished working with the back of the car, we can start to focus on the various car body stylings.
Maya Intermediate: Add-On: Street Racer Kit Building Air Scoops for the Hood  

In this video we will build the air intakes for the hood using many of the same techniques used to create the vents on the ground effects.
Maya Intermediate: Add-On: Street Racer Kit Building the First Curve for the New Tire Rims  

In this lesson we will use Adobe Illustrator to build the first curve for the new tire rims of our car.
Maya Intermediate: Add-On: Street Racer Kit Building the Curves for the Lug Nut Sockets  

We will continue working in Adobe Illustrator to build the curves for the lug nut sockets.
Maya Intermediate: Add-On: Street Racer Kit Building the Final Curves for the Tire Rims  

In this lesson we will continue to use Adobe Illustrator to build the final curves that will be used to create the tire rims.
Maya Intermediate: Add-On: Street Racer Kit Creating Geometry for the Rims  

In this lesson we will import the curves from Adobe Illustrator into Maya, and use those curves to create the geometry for the tire rims.
Maya Intermediate: Add-On: Street Racer Kit Finishing the Tire Rim  

This lesson will walk you through making final adjustments to the overall size and shape of the tire rim in Maya.
Maya Intermediate: Add-On: Street Racer Kit Creating a Decal for the Car Hood  

In this lesson we will use Adobe Photoshop to create a UV layout for the decal, that will be applied to the hood of the car.
Maya Intermediate: Add-On: Street Racer Kit Assembling a Car Paint Shader  

In this lesson we will go back to Maya to create some of the shading networks for the paint job.
Maya Intermediate: Add-On: Street Racer Kit Applying the Decal to the Hood  

In this video we will make a minor adjustment to the car paint shader to decrease reflectivity, and then assign the decals created in Photoshop to the shading network of the hood.
Maya Intermediate: Add-On: Street Racer Kit Creating the Mud Map for the Front of the Car  

In this lesson we will switch to Adobe Photoshop to create the mud map for the front of the car, using a texture from Total Textures Library.
Maya Intermediate: Add-On: Street Racer Kit Creating Additional Textures and Decals for the Side of the Car  

Continuing from the previous lesson, we will create additional textures and decals for side of the car.
Maya Intermediate: Add-On: Street Racer Kit Assigning Side Textures and Decals in Maya  

In this lesson we will switch back to Maya and begin assigning the textures and decals to the car's geometry. We will also assign new materials to various car parts.
Maya Intermediate: Add-On: Street Racer Kit Creating Geometry for the Front Grill  

In this lesson we will build one of the final pieces for our car, a new wire-mesh front grill. We'll take a UV Snapshot of the grill geometry for texturing in Photoshop.
Maya Intermediate: Add-On: Street Racer Kit Finishing the Front Grill  

In this lesson we will use Photoshop to create the wire-mesh textures for the front grill; we will then switch to Maya to assign those textures to the car's geometry.
Maya Intermediate: Add-On: Street Racer Kit Fixing Reversed Textures  

In this lesson we will fix the reversed textures on the passenger side of the car, and make sure that all textures align properly.
Maya Intermediate: Add-On: Street Racer Kit About Textures Used In This Kit  

We would like to Thank 3DTotal for allowing us to use images from one of their Total Textures Library, and allowing us to include those images for you to use along with our training kit.

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News News
03/18/2008

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