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Learn from the pros on modeling and rendering professional interiors in Maya with our Digital Tutors Maya Interiors Bundle
Maya Interiors Bundle
Maya Interiors Bundle
Save with our Maya Interiors
bundle!
Learn from the pros on modeling and rendering professional interiors in Maya
with the following Digital Tutors CDs:
mental ray Rendering Techniques: Interiors (2 Discs -
CD-ROM)
Maya Modeling Techniques: Interiors
An in-depth guide to interior set modeling in Maya
Software Requirement: Maya 8.5 or higher Run Time: 5 hrs., 2 discs Format: CD-ROM
Learn a production workflow to interior set modeling that can be
used for Film, Games, and Architectural Visualizations with 5 hours of
project-based training. Great for intermediate artists.
Popular highlights include:
Polygon to Subdivision Workflow
Methods for Creating Clean Geometry
Adding Edge Resolution
Insert Edge Loop Tool
Offset Edge Loop Tool
Bevel Tool
Bridge Tool
Extrude Tools
Optimizing Geometry for Lighting
Strategically Adding Details
Re-purposing Geometry
Making Resolution Decisions
Breaking Up Lines for Visual Aesthetics
Isolating Resolution
Hard-surface Modeling Techniques
Modeling with Deformers
Creative Practices with Paint Effects
Complex Scene Management
Lesson Outline:
1.
Introduction and project overview
0:48
2.
Overview of project techniques
3:12
3.
Overview of tools that will be used in
this project
3:53
4.
Building the living room architecture
6:24
5.
Cutting out the doorways and windows
7:12
6.
Adding some steps
7:26
7.
Finishing out the room with trim
7:37
8.
Starting to model the windows
10:58
9.
Adding latches and handles to the
windows
9:10
10.
Building the door
10:51
11.
Building a modern bookshelf
10:42
12.
Starting to model the sofa
14:27
13.
Finishing the sofa by adding legs and
a back
11:33
14.
Adding an area rug
5:39
15.
Building a glass coffee table
15:14
16.
Starting to model a floor lamp
13:25
17.
Finishing the lamp
12:14
18.
Using the sofa to build a chair
9:42
19.
Adding a television to the wall
7:18
20.
Building a media stand
9:38
21.
Building a freeform sculpture for the
shelf
7:50
22.
Using deformers to build a "twisted"
vase
5:05
23.
Adding some books to the shelf
5:36
24.
Building a small jar and bowl
8:21
25.
Building a bookend
5:05
26.
Adding audio / video components to the
media stand
7:30
27.
Quickly building large groups of media
- CDs and DVDs
8:36
28.
Building framed artwork
4:20
29.
Creating a sculptural piece of art for
the wall
9:29
30.
Building a curtain rod
5:36
31.
Building and deforming the curtains
14:46
32.
Adding door frames, a threshold, and
power outlets
7:53
33.
Using Paint Effects to add a large
potted plant
7:29
34.
Building an electrical cord and plug
for the floor lamp
6:24
35.
Building a small cactus using Paint
Effects
12:57
36.
Conclusion
1:12
37.
Bonus Lesson: Creating a virtual
catalog using annotations and notes
3:44
Total Run Time:
4:59:16
mental ray Rendering Techniques: Interiors
A comprehensive guide to rendering interiors with mental ray.
Software Requirement: Maya 8.5 or higher Run Time: 3 hrs. 50 min., 2 discs Format: CD-ROM
Learn a production workflow to rendering interior sets and time-saving mental
ray techniques that can be used for Film, Games, and Architectural
Visualizations. Contains 4 hours of project-based training - Great for
intermediate artists.
Popular highlights include:
Setting up Environmental Geometry
Light Placement Techniques
Emitting Photons from Light Source
Visualizing Photon Maps in Viewport
Tuning Photon Intensity
Smoothing GI Photons with Final Gather
Incorporating Maya and mental ray Materials
Adjusting Photonic Attributes of Materials
Altering Geometry for Optimum GI
Rendering Images to HDR Format
Adding realism with Ambient Occlusion
Fine-tuning Renders with External Apps
Adjusting Exposure with Camera Lens Shaders
Using Multi-bounce Final Gather as GI Alternative
Creating and Storing Rendering Presets
Lesson Outline:
1.
Introduction and project overview
1:38
2.
Identifying key points to be aware of
when approaching mental ray lighting
5:24
3.
Adding and positioning direct sunlight
into your scene
8:24
4.
Creating an outside environment as
well as adding materials to the walls and door frames
8:03
5.
Creating a photon casting light and
adding rough Global Illumination to the scene
6:39
6.
Adding blurry reflections to the
room’s floor and altering its photonic material attributes
10:42
7.
Using the mental ray CIE_D light to
simulate warm sunlight in the room
7:54
8.
Using Final Gather in your scene to
smooth out the Global Illumination result
7:05
9.
Fine-tuning the photonic attributes on
the window shades
6:50
10.
Using the mental ray BSP diagnostic to
control the scene’s memory usage
16:19
11.
Building the leather material for the
room’s couch and chair
10:26
12.
Using the mental ray Dielectric
material to simulate a glass tabletop
8:54
13.
Creating chrome table legs using the
mental ray DGS material
8:25
14.
Controlling how lights and photons
interact with translucent surfaces
6:47
15.
Altering the room’s geometry to
prevent unwanted areas of light leaking
12:21
16.
Adding bevels to the room’s walls to
prevent photons from becoming stuck
7:11
17.
Fine-tuning the Final Gather minimum
and maximum radius to increase rendering speed and quality
9:11
18.
Using the mia_exposure lens shader to
control your camera’s exposure settings
8:41
19.
Setting up proper materials and
attributes for the room’s exterior windows
9:35
20.
Adding a directional ambient occlusion
pass to enhance shadow detail in your renders
12:42
21.
Setting up final output options in
preparation for a batch render
4:23
22.
Using an external image editing
application to finalize your rendered frames
8:56
23.
Resetting your Maya scene in
preparation for a nighttime light setup
5:48
24.
Adding light to the room’s lamp and
altering the light’s decay attributes
5:46
25.
Using the mib_light_point shader to
gain a higher level of control over the light’s falloff
8:38
26.
Adding primary and secondary Final
Gather bounces to simulate Global Illumination
10:10
27.
Generating nighttime renders from Maya
and making final alterations in an external application
We have years of real world production experience and
our knowledgeable staff can provide you the support you need for your
pre-sale or post sale questions.
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shipping includes most packages. Please note however that heavier
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country might charge.
Downloadable products do not
require shipping and do not incur a shipping charge.
Populate your 3ds Max scenes
quickly and easily
Sale Price!
Only $495
(Regularly $599)
Hurry, offer ends
soon!
Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn to create
professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Learn to create professional
exteriors with VRay in 3ds Max: Archexteriors provides finished, top-notch architectural
exteriors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels
provides professional high quality 3D models for your architectural visuals.
We have a winner! Congratulations to
Jason K. of Lethbridge, Canada.
Stay tuned for our next contest. You must be
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VRay for C4D is the new high end GI rendering engine for professional Maxon
Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated
into the Cinema 4D interface, deeper than any other C4D 3rd party engine to
date.