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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Maya Fundamentals of mental ray

 Maya Fundamentals of mental ray
Maya Fundamentals of mental ray 
Maya Fundamentals of mental ray

mental ray, a leading high performance application that allows photorealistic rendering, is being widely regarded as the industry's premier rendering engine. In Fundamentals of mental ray, you will learn techniques that will maximize your images' life-like visual richness and stunning realistic lighting. Among the techniques you will learn include: control of photon emissions, caustic effects through glass, High Dynamic Range Images (HDRI), global illumination, contour shading, displacements, and numerous other simulations, effects, and skills.

Maya Fundamentals of mental ray Loading / Setting Up mental ray Setting the mental ray plug-in to autoload as well as set the default render to be MR that way it will be set by default and you won't have to change every time you launch Maya.
Maya Fundamentals of mental ray Getting started with Global Illumination

Using Global Illumination to render your images can return very accurate images. As you adjust photons shooting from your lights they will hit objects in your scene. The final photon map is used in the calculation of the total scene irradiance. This is a great video to learn how to use the powerful features of mental ray Global Illumination.

Maya Fundamentals of mental ray Getting started with Final Gathering

Final Gathering is technique of lighting your scene without any lights. This form of rendering takes uses the colors of objects in the scene to illuminate the other objects in this scene. This video teaches you how to render the scene with one plane and no lights!

Maya Fundamentals of mental ray Final Gathering Part II   Controlling speed

One major rumor about using mental ray is that it takes too long. This video will show you how to speed up your render times and get very good results without having to wait for them.

Maya Fundamentals of mental ray Final Gathering   Color Bleeding

To give the ultimate in photo realism you will want your colors to bleed when near diffused objects. This video teaches you how to subtly bleed the red skin of our character onto the floor. This is a perfect video to teach you how to combine the power of Final Gathering and Global Illumination together.

Maya Fundamentals of mental ray Using HDR Images

The use of High Dynamic Range Images (HDRI) in rendering and the computation of Final Gathering is now a baseline technique used by many in the industry. This technique uses an image to light the scene so in theory you can take a picture of the set you are working on and then create your objects use the picture to illuminate the scene.

Maya Fundamentals of mental ray Creating HDRI Images

This lesson walks you through the steps necessary to convert light probe images found on the internet into panoramic images to be used in Maya. We'll use a program called HDRI Shop for our conversion.

Maya Fundamentals of mental ray Contour Shading

Using the new contour shading integration we'll show you how to render your images with contour lines that give the look of wire frame renders.

Maya Fundamentals of mental ray Contour Shading - creating an animation

This video covers how to send out a batch animation to be rendered as contour lines to be used in an animation where you need a little texture of a moving object.

Maya Fundamentals of mental ray Fur in mental ray

Rendering Fur in mental ray is achieved by making adjustments on your fur nodes. Maya now allows you to have the fur calculate in the reflections and refractions.

Maya Fundamentals of mental ray Caustics 

One of the main reasons people use mental ray to render their images is to take advantage of caustics. Caustics calculate how the light is concentrated after passing through or reflecting off of objects. This method of rendering can give you very accurate results of light patterns. This video teaches you how to activate and create a fully rendered image using caustics including how to set up the total ray count in the ray tracing objects.

Maya Fundamentals of mental ray mental ray Custom Nodes

This lesson takes you through the process of using the Dielectric node to calculate how the surface reacts to light. You can see that the glass and liquid are very realistic and creates some of the most realistic results. This lesson will open the door to connecting mental ray shaders to Maya shading engines or shader groups.

Maya Fundamentals of mental ray Displacements / Approximation Editor

Using the approximation editor in mental ray will give you the power to control how the renderer reacts to surfaces and displacement maps. This lesson teaches you how to control the renderings using the approximation editor to increase tessellation around areas that have a lot of detail. The final result will be a very accurate looking class dish.

Maya Fundamentals of mental ray Sub Surface Scattering / Area Lights / Physical Light Shader

This lesson covers a large number of techniques including how to use area lights to get soft shadows, physical light shader to simulate accurate lighting information in your scene and techniques used to achieve sub-surface scattering in objects like jade or wax. This lesson is actually five lessons combined into one project and focuses on issues you will face when rendering your images using custom nodes.

Maya Fundamentals of mental ray Bump Mapping in mental ray

When creating bump maps you can't use the Maya bump node when using custom material shaders. A work around is to create the network yourself and plug it into the specular attribute of your mental ray material node. This video is deep and will cover how to connect your nodes together to create the information needed to be plugged into the specular channel.

Maya Fundamentals of mental ray Light Baking

To speed up your renders and still take advantage of mental ray you may need to bake the illumination information into your objects. This technique will give us the look of Final Gathering but use the hardware render to get almost instant results!

Maya Fundamentals of mental ray Using mental ray for Maya 4.5 - 5.01 There are a few changes in workflow when using an older version of Maya and mental ray.  This video will teach you how to load your custom shaders and attach the lights to the shaders.  There are a number of differences but the core workflow is the same.
  Maya 6 or higher is recommended for this training kit.

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