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Maya Advanced: Ultimate
Fluids
"Maya Advanced: Ultimate Fluids" concentrates on
mastering Maya's integrated fluid technology to achieve tremendous
professionalism in simulating and rendering advanced fluid effects. Each
interactive lesson is presented in clear and easy to follow steps,
designed to save time and increase productivity throughout your
workflow. Popular topics covered in "Maya Advanced: Ultimate Fluids"
include: realistic fire and smoke effects, Navier-Stokes Fluid Solvers,
Spring Mesh Fluid Solvers, interacting fluids with particles,
fine-tuning fluid container properties, expression-controlled fluids,
advanced heat dynamics, combustible fluids, soft surface simulations,
realistic liquid simulations, converting fluids to polygons, and an
array of additional lessons designed to give you the ability to create
stunning fluid effects with complete professionalism. |
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Introduction
This lesson will introduce you to the topics that will be covered over
the span of this training kit. |
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Fluid/Field Interaction
In this first lesson of the training kit we will discuss the use Fields
to control and influence Fluids within Maya. |
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Fine-Tuning Container Properties
This lesson will discuss making fine adjustments and refinements to your
fluid containers. |
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Fluid/Particle Interaction (part 1)
In this multi-part lesson we will set up a scene that will
allow us to control fluids using particle collisions. |
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Fluid/Particle Interaction (part 2)
Now that we have the scene set up, we will begin writing an expression
that can generate water ripples based on falling rain particles.
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Fluid/Particle Interaction (part 3)
Continuing from the previous lesson, we will finish writing the
expression that can simulate rain falling into a puddle. |
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Fluid/Particle Interaction (part 4)
Now that the expression is working properly, we will create a scene in
which the water ripples can realistically interact with the edge of the
puddle. |
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Advanced Fluids Attributes (part 1)
This lesson goes deep into the many attributes of Maya Fluids by
creating highly realistic fire effects. |
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Advanced Fluids Attributes (part 2)
This lesson discusses in detail the ways in which the various fluids
attributes affect each other and completes the process of building
highly realistic fire. |
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Advanced Heat Dynamics
This lesson will discuss using Maya Fluids to realistically simulate the
heat dynamics of a combustible fluid. |
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Fluid
Container Interaction (part 1)
In this lesson we will begin writing an expression that will
allow us to use one fluid container to control another container.
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Fluid
Container Interaction (part 2)
This lesson continues to build onto the expression that allows one fluid
container to be influenced by another. |
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Fluid
Container Interaction (part 3)
Now that the expression has been created, we can use two separate
containers to realistically simulate fire burning along a trail of
combustible fluid. |
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Realistic Paddleboat (part 1)
In this lesson, we will discuss how to get the boat set up to emit foam
as the paddles disturb the ocean surface, as well as how to remedy
common problems you may face. |
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Realistic Paddleboat (part 2)
This lesson will discuss in detail the ways in which the various wake
attributes interact with each other, and the use of those attributes to
fine-tune the look of the wake. |
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Realistic Paddleboat (part 3)
We will add more realism to this scene by creating mist and spray that
can be kicked up by the boat's paddles. |
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Realistic Paddleboat (part 4)
We conclude the paddleboat lesson by using Maya Fluids to add realistic
smoke to the boat's smokestacks. This lesson also talks about
duplicating and re-using containers. |
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Simulating Soft Surfaces
This lesson discusses how Maya Fluids can be used to simulate soft
surfaces like mud and snow that other objects in your scene can interact
with.
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Unusual Uses for Fluids
In this lesson we will look at how fluids can be used to achieve more
than just fluid and gas effects within Maya. |
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Realistic Liquid Simulation
Realistically flowing water can be a difficult thing to achieve using
Maya Fluids. We will show you the necessary procedures as well as
limitations to creating flowing liquid. |
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Converting Fluids to Polygons
Converting from fluids to polygons can return polygon meshes that are
practically unusable. This lesson talks about how to get clean,
efficient polygon meshes from fluids. |