Trinity3D.com
Buy online or call 1-800-548-1578
Home Contact Us Downloads Free Tutorials Link Exchange Animation Production  

911 products online

 
Categories Categories
Browse by Company
Browse by Task
Browse by Platform
Hardware
Clearance Items

Animation Production Ultra Render Farm

Bestsellers Bestsellers
1. Maya Intermediate: Female Android Kit
2. Maya Intermediate: Photorealistic Car Modeling
3. ZBrush and XSI Integration
4. Introduction to RealFlow4
5. Learn ZBrush 3 Super Bundle
6. Introduction to Maya, 2nd Edition
7. Introduction to 3D: Zbrush Basics
8. Maya Unlimited: Hair
9. Maya Unlimited: Cloth
10. Basics: Introduction to RealFlow


Manufacturers Manufacturers
Trinity Animation Inc.


Special Special
Gift certificates


Help Help
Contact us
Privacy statement
Terms & Conditions


     Resources

VRay Resources
VRay Documentation
VRay Tutorials
Learn VRay
Space Pilot Resources
Free 3D Tools
 


     Ballistic

Inspiration Unleashed

d'artiste Matt Painting

d'artiste Digital Painting

d'artiste Character Modeling

d'artiste Character Modeling Vol. 2



Essence - The Face


     Newsletter

Subscribe to our Newsletter!

Trinity3D.com Newsletter

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

Trinity3D.com Newsletter
 

* Your Email Address

 


 


Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Maya Advanced: Building Advanced Shading Networks

 Maya Advanced: Building Advanced Shading Networks
Maya Advanced: Building Advanced Shading Networks 
Maya Advanced: Building Advanced Shading Networks

"Maya Advanced: Building Advanced Shading Networks" concentrates on creating sophisticated shading networks using expressions, particles, and utility nodes to achieve deeper levels of realism - often times considered difficult and unattainable using individual render nodes. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in "Maya Advanced: Building Advanced Shading Networks" include: building light-based shading networks, using the Expression Editor to write expressions, writing expressions for interactive shading networks, creating networks that can simulate light emission, building a shading network to control particles, assembling distance controlled shading networks, randomizing texture placement with shading networks, building a shading network controlled by particles, and numerous additional lessons.

Maya Advanced: Building Advanced Shading Networks Introduction 

This lesson will introduce you to the topics that will be covered over the span of this training kit.
Maya Advanced: Building Advanced Shading Networks Getting Started with Shading Networks 

In this lesson we will explore the process of combining multiple textures into one texture to create a complex camouflage pattern.
Maya Advanced: Building Advanced Shading Networks Iridescence Shading Network 

In this lesson we will construct a shading network that can add realistic iridescent qualities to surfaces such as bubbles.
Maya Advanced: Building Advanced Shading Networks Realistic Lighting Shaders 

In this lesson we will construct a shading network that can give several lighting characteristics to a single object.
Maya Advanced: Building Advanced Shading Networks Curve-Controlled Shaders (part 1) 

This lesson will focus on constructing a network that can use a NURBS curve to create realistic animated textures.
Maya Advanced: Building Advanced Shading Networks Curve-Controlled Shaders (part 2) 

Continuing from the previous lesson, we will look at creating an animated texture based on NURBS curves.
Maya Advanced: Building Advanced Shading Networks Light-Based Shading Networks 

This lesson will focus on how to realistically simulate light coming from a computer monitor or television set.
Maya Advanced: Building Advanced Shading Networks Reusing Textures in Maya 

In this lesson we will construct a shading network that will make a single texture look different on each object that it is applied to.
Maya Advanced: Building Advanced Shading Networks The Hologram Shader (part 1) 

In this lesson we will begin constructing a shading network that can simulate a holographic emblem on a credit card.
Maya Advanced: Building Advanced Shading Networks The Hologram Shader (part 2) 

Continuing from the previous lesson, we will finish assembling an interactive hologram shading network.
Maya Advanced: Building Advanced Shading Networks Particle-Based Shading Networks (part 1) 

This lesson will begin the process of building an expression-controlled network that can generate textures based on particle collisions.
Maya Advanced: Building Advanced Shading Networks Particle-Based Shading Networks (part 2) 

Continuing from the previous lesson, we will write the expressions for the particles of the paintball gun.
Maya Advanced: Building Advanced Shading Networks Particle-Based Shading Networks (part 3) 

Continuing from the previous lesson, we will begin writing the expression that can generate textures based on the particle expression from the last lesson.
Maya Advanced: Building Advanced Shading Networks Particle-Based Shading Networks (part 4) 

In this lesson we will finish writing the expression to generate the particle-based textures.
Maya Advanced: Building Advanced Shading Networks Particle-Based Shading Networks (part 5) 

Now we can construct a shading network that is able to change whenever particles strike a certain surface.
Maya Advanced: Building Advanced Shading Networks Texture-Based Particles (part 1) 

In this lesson we will begin constructing a shading network that is able to dynamically control particles.
Maya Advanced: Building Advanced Shading Networks Texture-Based Particles (part 2)

In this lesson we will write the necessary expressions for the shading network created in the previous lesson.
Maya Advanced: Building Advanced Shading Networks Texture-Based Particles (part 3) 

Now we can import and use the image sequence that was created in the previous lesson.
Maya Advanced: Building Advanced Shading Networks Texture-Based Particles (part 4) 

In this lesson we will construct a shading network that is able to add white areas to the water wherever the NURBS torus touches its surface.
Maya Advanced: Building Advanced Shading Networks Texture-Based Particles (part 5) 

In this final lesson we will set up the steam particles to be emitted wherever the NURBS torus touches the water surface.

  3%

Details
 
SKU 85822700092
Price: $58.00

Options
 
Quantity

Add to cart
        
Add to wish list


 

 Send to friend
Your name: *
Your e-mail: *
Recipient's email: *

Send to friend
 

 Recommends list
Customers who bought this product also bought the following products:  



Pre-Sale and Post Sale Support

Trinity Animation, Inc.

We have years of real world production experience and our knowledgeable staff can provide you the support you need for your pre-sale or post sale questions.


Flat Shipping Available Flat Shipping Available

Only *$9 for national shipping via FedEx Ground

Only **$25 for International shipping via USPS Global Express Mail (EMS) to most countries

Both shipping options include the following benefits:

  • Tracking Number

  • 3-5 Day Average Arrival Time

  • Guaranteed Arrival

*$9 national shipping includes most packages. Please note however that heavier items such as books require additional shipping charges.

**
$25 covers most countries. You will be contacted prior to shipment if your country is not included within the USPS Global Express Mail shipping price. Please note that heavier items such as books require additional shipping charges.

International Customers: please be aware that you are responsible for any/all customs, duties, taxes and fees that your country might charge.

Downloadable products do not require shipping and do not incur a shipping charge.


Populate your 3ds Max scenes quickly and easily

Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips
Professional Human 3D Models - Fully Rigged and Ready, Tri-directional Still Models, 3D Scenes and Motion Capture Clips

  Sale Price!

Only $495
(Regularly $599)

Hurry, offer ends soon!

Bundle includes professional 3D human models, scenes, motion capture clips and easy to follow user guide.

Save big with the following bundled content:

  • 20 Rigged Characters

  • 23 Still Characters with 46 poses

  • 10 Pre-animated Scenes

  • 6 Still Scenes

  • 80 Motion Capture Clips

  • 1,2,3 User Guide

Metropoly 3D Humans - Professional Bundle 1 for 3ds Max - Demo Reel Demo Reel
8.9 MB - Flash Video

Click to watch

(Opens new window)

Click here for more information
Only $495! (Sale)


Learn to create professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archinteriors Vol. 12 Archinteriors Vol. 13 Archinteriors Vol. 14
 
View All Archinteriors

Learn to create professional exteriors with VRay in 3ds Max:
Archexteriors provides finished, top-notch architectural exteriors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.

Archexteriors Vol. 7 Archexteriors Vol. 8 Archexteriors Vol. 9
 
View All Archexteriors for 3ds Max

Learn to create professional exteriors with VRay in Cinema 4D:

Archexteriors Vol. 1 for C4D Archexteriors Vol. 2 for C4D Archexteriors Vol. 3 for C4D
 
View All Archexteriors for Cinema 4D

Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides professional high quality 3D models for your architectural visuals.

Archmodels Vol. 55 Archmodels Vol. 56 Archmodels Vol. 57
 
View All Archmodels

SpaceNavigator Giveaway SpaceNavigator Giveaway

We have a winner! Congratulations to Jason K. of Lethbridge, Canada.

Stay tuned for our next contest. You must be a subscriber to our newsletter in order to be eligible to win.


Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

 Trinity3D.com Newsletter

* Your Email Address:

 


 
Your cart Your cart
Cart is empty
 

View cart
Checkout
Wish list
Orders history


Authentication Authentication
Username

Password

Log in 
Register 
Recover password

If you have disabled Javascript in your browser click here


News News
06/09/2008

VRay for Cinema 4D Now Available

VRay for C4D is the new high end GI rendering engine for professional Maxon Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date.

Click here for more information

Buy now for only $1200!



Previous news

Your email:

Subscribe 



     Quick Links

Autodesk Softimage ZBrush VRay NewTek Dosch Design Character Animation Toolkit 3 Brazil Rendering System Di-O-Matic Cinema 4D Xfrog



Trinity Animation Inc.

Copyright © 2000-2008 Trinity Animation Inc.  All Rights Reserved