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Maxwell Render™ is a physically correct, unbiased rendering
engine. By calculating complex light interactions, Maxwell Render is capable of
simulating light exactly as in the real world. Unbiased means Maxwell Render™
does not use tricks to imitate real world behavior like other renderers –
everything is reproduced as it is through governing physical equations.
Maxwell Render™ can fully capture all light interactions between all elements in
a scene no matter how complex they are. All lighting calculations are performed
using spectral information and high dynamic range data.
Maxwell Render™ is more than just a render - its core is
completely different from other engines. The concept of “rendering” falls short
of Maxwell Render’s scope and potential. What we are dealing with isn’t just
another render, it’s The Light Simulator.
Maxwell Render™ has been acclaimed as a landmark in the next-gen rendering
technology, having produced the best photorealistic images to date.
Maxwell Render™ is the perfect solution for high end rendering
for photographic quality and advanced lighting, especially in areas like
architectural visualization, industrial and product design, prototyping and 3D
production.
EASE OF USE
All parameters in Maxwell Render use real world units. You don't have to learn
strange concepts or set a long list of uncertain parameters. Because of this,
setup times are extremely low compared to other renderers.
SUB-SURFACE SCATTERING COMPONENT
Sub-Surface Scattering (SSS) simulates the effect of light entering a
translucent object and scattering inside it. Some of this light is absorbed and
some is also scattered back to the surface. It is a crucial component that
allows you to accurately simulate many kinds of materials including plastics,
marble, milk, skin etc. The SSS component has been entirely rewritten for
Maxwell Render 1.7, following an entirely new approach compared to the old
system or any other SSS system currently available.
PHYSICAL SKY SYSTEM
The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach
and has been greatly enhanced adding more parameters to control the look of the
sky and the resulting light in the scene, ranging from common Earth values to
exaggerated fantasy skies. Users can create presets of sky settings to quickly
load a new sky, or share their presets with other users. It’s also possible to
save the current sky as an HDR map. This new sky system renders faster than the
previous one – in certain scenes the difference can be dramatic.
MAXWELL DISPLACEMENT
Displacement is a powerful texture-driven tool that can help users to create
real geometric detail on objects on-the-fly while rendering. As opposed to many
other displacement solutions currently available in the industry, Maxwell Render
offers you its very own, unique displacement technology which is capable of
simulating any detail without extra memory consumption.
Many of the other displacement methods presently offered, pre-tesselate the
given geometry and displace the vertices of this new cluster, which wastes a lot
of memory resources before and during the render. Maxwell Displacement does not
use triangle tesselation methods and does not prepare subdivided/tesselated
geometry before rendering. Even when rendering, this technology has nothing to
do with additionally created triangles.
Maxwell's powerful infinite surfacing technology is capable of rendering very
fine displacements even beyond texture resolution. With its seamless precision
control, users can easily customize surface accuracy/ability and optimize the
performance depending on your needs. In addition, Maxwell Displacement has very
few parameters and is very comfortable to control.
INSTANCES
Support for Instances means that you can have thousands of high polygon
objects in your scene and Maxwell Render will render them using the same amount
of memory as if you only had one of those objects in the scene. Instances are
handled very well in Maxwell Render and are extremely useful to reproduce
objects such as plants, bricks, stones and furniture.
Many of the other displacement methods presently offered, pre-tesselate the
given geometry and displace the vertices of this new cluster, which wastes a lot
of memory resources before and during the render. Maxwell Displacement does not
use triangle tesselation methods and does not prepare subdivided/tesselated
geometry before rendering. Even when rendering, this technology has nothing to
do with additionally created triangles.
Maxwell's powerful infinite surfacing technology is capable of rendering very
fine displacements even beyond texture resolution. With its seamless precision
control, users can easily customize surface accuracy/ability and optimize the
performance depending on your needs. In addition, Maxwell Displacement has very
few parameters and is very comfortable to control.
MAXWELL MULTILIGHT™
Don't re-render, adjust the lights in real-time!
For the first time, it is possible to have unlimited
variations of lighting from just one render.
Multilight™ allows the user to change intensities of individual lights and
multiple scene emitters during and after the rendering process. This feature is
the first of its kind in a commercial render engine and it is extremely
powerful.
Multilight™ is extremely useful because it eliminates the need to run various
renders to tweak the lighting set up. This gives you infinite possibilities and
you can save numerous different lighting versions of the same scene without
rendering it over and over again. You can also make a lighting video thanks to
Multilight.
MAXWELL SIMULENS™
New advanced bloom and glare controls that bring a new level of realism and
quality to computer graphics.
SimuLens™ allows the user to define a pattern to simulate the shape of the
diaphragm that will model the pattern of light reaching the camera film,
creating realistic lens diffraction effects (glare). Users can add a second
pattern which defines 'obstacles' in the lens such as dust, fingerprints or
eyelashes adding to a more realistic diffraction effect.
MAXWELL MATERIALS
What makes them so different and unique?
For the first time in the CG industry, you can have access to the most
realistic, simulated materials within a simple user interface. It has never been
easier to create outstanding materials. Maxwell Render customers also have
access to the MXM Gallery website http://mxmgallery.maxwellrender.com, now
featuring over 3000 free Maxwell materials.
CROSS-PLATFORM
Maxwell Render™can exploit all the processors available on
your system, and is a cross-platform solution available for
Windows™ 32 and 64 bits,
Mac OSX ™ and
Linux™ platforms.
Maxwell Render™ connects via plugins to the major 3D design and CAD applications
like 3ds Max™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Archicad™,
CINEMA 4D™, form·Z™, and SketchUp™ Pro.
All of our supported plugins are free for license holders and
demo users.
A growing number of Maxwell Render
plug-ins are being developed by and made available through third parties
including solidThinking™, Houdini™, MicroStation™ and Allplan™.
Additionally, Maxwell operates as a
stand-alone application featuring Maxwell Studio – a full 3D
editor to compose scenes –, Maxwell Material Editor – a
versatile physical material editor –, and Maxwell Engine – the
command line controllable render engine –.
Maxwell Render™ license pack includes access to our customer
Download Area where plugins are available for download at any time free of
charge.
SHADER FEATURES
• Sub-Surface Scattering (SSS)
Component
• Maxwell Displacement
• MXED re-written
• Single-Shader Material System
• Drag and drop functionalities
• Layer Blending
- Basic Layer Blending (Normal, Additive)
- Weight Mapping
• Fresnel Reflections
• Control of fresnel curve
• Advanced Absorption
- w/ Attenuation Distance
• Spectral Dispersion
• Advanced Transmittance
- Mapped (Smooth-Color)
- Clipped (Explicit-B/W)
• Advanced Anisotropy
- w/ Angle Mapping
• Matte Material
- Create invisible materials
• Bump Mapping
• Normal Mapping
- Flip X,Y and Wide Range Z support
• Coating Layers
- Thin Film Interference / Iridescence
- Thickness Mapping
• Complex IOR Materials
ILLUMINATION FEATURES
• Physical Sky - New Atmosphere system
• Sun in Skydome
• Free Dosch Design HDRIs
• Advanced Illumination System
- Color+Luminance Emitters
- Temperature Emitters (Kelvin)
- MXI/HDR Emitters
- Luminaries Presets
- Watts/Efficacy Control
- Lumens/Candela Control
• Composite Emiters
- Emitter over materials (Emitters + Basic Layers)
• Emixer: Emitter Mixer Panel (multilights)
- Realtime interactive emitters with keyframe animated intensities
• Gas properties
- Ozone
- Water Vapor
• Aerosol properties
- Turbidity coefficient
- Wavelength exponents
- Reflectance
- Scattering assymetry
• Skydome
• MXI/HDR Environment System
- Multi-channel control (Background, Reflection, Refraction,
Illumination)
- Screen-mapping for background
- Activating channels for skydome/physical sky
STUDIO FEATURES
• Texture Handling and Memory Optimized
for speed.
• Realtime OpenGL Preview of Physical Sky
• Simulens parameters available in Studio
• Hierarchy support
• New transform network
• Robust UV creation
• Instances support
• Flexible Drag'n'Shape GUI
• Customize and Save Layouts
- Switching between different layouts
• Realtime OpenGL Environment Preview
• Realtime OpenGL DOF Indicator
• Realtime Compass/Sun Position
• Material Browser IMPROVED!
- Material Libraries
• Material Editor IMPROVED!
- Material Wizard
- Drag and drop functionalities
• Camera Autofocus
• Orthographic Rendering
• Filmback for Camera
• UVW Projectors
• Multilevel Editing
- Group, Object, Polygon selection
- Select objects by name
- Select objects by material
- Remove unused materials
• Undo
• Selective Render Engines (RS0,RS1)
• Bounce Control for Preview Engine
• Google™Earth KML Markup Support
• Command-Line Parameters Support
• Supported 3D File Formats
- mxs, obj, stl, lwo, xc2, dxf, 3ds.
• Export OBJ option
CAMERA OPTICS FEATURES
• Polygonal/Circular Diaphragm
• Shutter Speed
• Focal Length
• F-Stop
• DOF: Depth of Field
• 3D Motion Blur
• SimuLens™
- Objects Hidden to Camera (incl. hidden emitters)
• Resume MXI
• Selective Engines
- RS0 (Preview)
- RS1 (Production)
• Simple/Advanced Tonemapping
- ISO, Burn, Gamma
- Auto Range
• Render Channels
- Render
- Alpha
- Material ID
- Z buffer
- Object ID
- Shadow
• HDR32 Render Output
• Z-clip Planes
NETWORKING FEATURES
• Several managers available in
network
• Global SL
• Voxelization Multithreading
• Autodetect Render-Nodes
• Normal/Cooperative Modes
• Batch Rendering/Render Queue
• Priority Control
• Full Monitoring
- State, Frames, SL, Target SL, Time, Resolution
• Hybrid Network Support
- Windows, OSX, Linux
• Available Platforms
- Multiplatform 32 and 64 bit for Windows, Mac and Linu
PLUG-INS
• Plug-ins developed and supported by Next Limit
- 3ds Max and VIZ
- ArchiCAD
- Maya
- CINEMA 4D
- LightWave
- SolidWorks
- Rhinoceros
- form·Z
- SketchUp Pro
- XSi
• Plug-ins developed and / or available through third parties
- Houdini
- AllPlan
- SolidThinking
- MicroStation
• Plug-ins interpret native shaders
Note: For all other applications (Autocad, Blender,
Carrara etc.)
it's possible to bring geometry into Studio with the supported file formats.
(obj, stl, lwo, xc2, dxf, 3ds, fbx, ply)
LICENSING FEATURES
• Standard Licenses
- Complete feature package MXCL, MXST and MXED
- Free plug-ins
- No CPU core limit
• RenderNode licenses
- For additional rendering capacity
5%
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Maxwell Render
Price:
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Populate your 3ds Max scenes
quickly and easily
Sale Price!
Only $495
(Regularly $599)
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Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn to create
professional interiors with VRay in 3ds Max:
Archinteriors provides finished, top-notch architectural interiors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Learn to create professional
exteriors with VRay in 3ds Max: Archexteriors provides finished, top-notch architectural
exteriors
set up for use with VRay to get photo real results. You just load
and render! You can dissect the scene file to learn how it was done.
Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels
provides professional high quality 3D models for your architectural visuals.
We have our winners! Congratulations to
Ben, Kevin, Alfred, Izzie and Aaron. Each received a product from Dosch Design. Thank you for visiting our booth at SIGGRAPH 2008!
Stay tuned for our next contest. You must be
a subscriber to our newsletter in order to
be eligible to win.
Subscribe to our newsletter and receive new
product announcements, special sales,
coupons and more! Your email address is
never shared, is always kept strictly
confidential and you can unsubscribe at any
time.