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modo delivers the next evolution of 3D modeling, painting and
rendering in a single integrated and accelerated package for the Mac and PC. And
now, modo also includes true 3D sculpting tools, item animation and network
rendering! More than just features, modo is a truly elegant integration of
technology, raw horsepower and refined workflow.
Model
modo's modeler is the fastest, most advanced
polygonal and subdivision surface 3D modeler available. It is used
worldwide for everything from mechanical and architectural designs, to
organic creature modeling. New snapping, UV and 3D sculpting tools make
the heart of modo even stronger.
Paint
modo's paint tools provide one of the most
natural painting experiences in 3D. Multi-threaded performance, a
refined user interface, world class tools and the ability to directly
paint on any image in the Shader Tree make painting in modo a breeze.
Render
modo is equipped with a world class renderer
that creates gorgeous still images and rock steady animations—with
physically-based lighting for natural realism. It's fast and fully
multi-threaded. Render across a network of Macs and PCs for even more
processing power!
Animate
You can vary the properties of any item in modo
so that it moves or changes its appearance over time. Create two
different views through your camera and you've got a walkthrough
animation. You can also import animations from other 3D software.
Sculpt
Sculpting is built right into modo.
This means you can use sculpting tools right alongside traditional
modeling tools - all in a true 3D environment. This changes modeling
forever.
Advanced Ergonomics
modo is far more than a collection of tools and
features—it is an artist-friendly environment that delivers an
uninterrupted creative experience. Details really do matter, and modo's
workflows have been refined to be as smooth as possible.
Who Uses modo?
Architects, industrial designers, package
designers and game developers are among the thousands who use modo
worldwide every day. It is a winning combination of functionality and
refined workflow for an active community of modo users.
Key Modeling and Sculpting Features:
Hybrid polygon/SubD/Ngon modeler
3D primitives
Symmetric modeling
Pen tool supports structured drawing and has snapping behavior
Curve creation tools
Model over background image
Power snapping tools
A scene can reference multiple files on disk and then be updated as they
change
Task-specific layouts provided for modeling and sculpting
Modifier keys affect (e.g. reverse) the behavior of sculpting tools so
you do not need to drop a sculpting tool to get opposite effect (Push vs.
Pull for example).
Mesh based sculpting for roughing out forms
Image based sculpting for adding fine surface detail
There are fourteen 3D
sculpting tools:
Push
Smooth
Tangent Pinch
Spin
Move
Carve
Flatten
Center pinch
Fold
Inflate
Smudge
Emboss
Attenuate
Mask
Unique vector displacement brush lets you create a brush from 3D
geometry and sculpt with it (e.g. an ear)
Key Rendering Features:
Fast ray-tracer with physically-based shading options
Fully threaded up to 16 threads (1 thread per bucket)
Time-enabled for rock solid motion blurs, stable reflections in
animations
Fast global illumination
Efficient GI walkthrough mode
Render high resolution images to disk that vastly exceed available
memory
Network rendering on up to 50 workstations via Apple Bonjour (included
on Windows, already present on Mac computers)
Extensive lighting model (point, dome, area etc.)
Create IES (photometric) lights from standard IES files with control
over light strength, contours, width/height
HDRI lighting
Bake maps
Displacement rendering with billions of micro-tessellated polygons at
render time
Orthographic rendering
Transparency can vary with absorption distance
Subsurface Scattering with "backscatter" control
Anisotropic Blurred Reflections
Weight maps supported
Instance Rendering
Key Painting + Texturing Features:
Paint layout includes a canvas, gallery-style row of images along the
bottom, a color picker and brush preview pane
Real-Time Bump Map Painting
Layer-based Shader Tree makes it easy to get the surface look you want
Image maps can be used to drive over 25 effects (e.g. displacement,
bump, specular)
Paint on any image in the Shader Tree
Paint across multiple images and onto multiple UV maps
Airbrush, Erasers, and numerous other brushes
Advanced procedural textures provided that require no UVs (e.g.
cellular, noise)
Roller brush facilitates continuous painting (e.g. in direction of
cursor movement)
Image ink lets you paint with existing images
Key User Interface Features:
Undo/Redo enabled
3D navigation method can emulate other 3D programs (or be adjusted
freely)
Task-specific layouts provided for common operations (like painting)
Feature parity on Mac and PC
Help system invokes explanations of commands (often with video examples)
Familiar industry paradigms used for common operations
Commonality of commands across modo (paint tools use same system of
Falloffs as modeling tools do)
Cut/copy/paste functionality
Intelligent object selection (including grow and shrink)
Completely configurable viewports (size, function, visibility options
and location)
Any viewport can become a popover
Cursors indicate selection type
Extensive system of Falloffs (spatial tool influence)
Extensive system of Action Centers (center, axis for tool operation)
Streamlined user interface for interactive UV editing
UV projection to variety of shapes (e.g. cubic).
Project from view option
Unwrap tool with seal holes (e.g. eyes) option
Relax tool
Peeler tool
Fit UV's option
Pinning
Numerous UV alignment and expansion options
Use same tools as rest of modo to move, scale etc.
Move and sew
Specify based UV border size
Cut/copy/paste functionality
Show UV overlaps option
Show poly fill option
Key Animation Features:
Virtually any property can be animated
Seconds, Frames, SMPTE and film code formats all supported
modo is able to harvest animation data from other 3D applications in
order to render it. modo reads .MDD files for this purpose.
Ability to capture animation seen in OpenGL viewport or Preview Renderer
as a movie
Graph editor
Unify slope and weight option
Break slope and weight option
Real-time playback option
Controls over slope of animation curve coming in and out
Curve, linear or stepped animation "curves"
Morphs (aka blendshapes) can be placed on a timeline and used to drive
an animation such as changing the expression on a character's face over
time. Multiple morphs can drive the shape of the item at any given time.
User settable frame playback rate
Animation channel controls can be suppressed in the user interface
You can render an animation to a sequence of still images or to a movie
file
General System Requirements:
Minimum 1GB RAM
Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
Mouse or pointing device (pressure sensitive tablets supported)
Monitor resolution of 1024 x 768 or greater
Graphics card with OpenGL support
DVD-ROM drive (for support materials)
Internet connection required for product activation
Macintosh® Requirements:
Mac® OS X 10.4 or later
Macintosh® G3, G4, G5 or Intel processor
Windows Requirements:
Microsoft® Windows 2000 or Windows XP (Vista not yet supported)
Intel® Pentium® 4 or AMD Athlon™ processor (SSE instruction support is
required)
Intel Xeon / Dual Core and AMD Opteron also supported
VRay for C4D is the new high end GI rendering engine for professional Maxon
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We have years of real world production experience and
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Please note that heavier items such as books require additional
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Subscribe to our newsletter and receive new
product announcements, special sales,
coupons and more! Your email address is
never shared, is always kept strictly
confidential and you can unsubscribe at any
time.