Learning V-Ray Bundle


Our Learning V-Ray Bundle includes the following:
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V-Ray Lighting Techniques: Exteriors

Instructor:
Chris NICHOLS
Formats: (Mac or PC only)
DVD-ROM
In this lecture on the subject of Global Illumination
lighting techniques, Christopher Nichols discusses the subject of exterior
lighting. This DVD covers a general introduction to the principles of Global
Illumination, which are essential to the understanding of this specialized form
of lighting. While the series primarily uses V-Ray as the render engine in a 3ds
Max environment, those using other GI renderers will also benefit from the
conceptual techniques described. From the general concepts of reflected specular
and diffuse light, to sky lights and image based lighting with HDRIs,
Christopher shows how to light scenes using real world lighting in a fully
reflective environment. He also demonstrates how to tackle the issues of
animation by finding the most optimal way to bake lighting for exterior sets.
This series is geared toward the CG artist that already has an intermediate
understanding of direct lighting and is making the transition to GI lighting.
Over 3 hours of lecture.
Topics Covered:
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes

V-Ray Lighting Techniques: Interiors

Instructor:
Chris NICHOLS
Formats: (Mac or PC
only)
DVD-ROM
Continuing from his first DVD,
Global Illumination: Exteriors, Christopher Nichols
explains how interior global illumination differs from
exterior GI. Christopher focuses on the concept of
digital sets and explores issues of interior lighting
for GI, including the variety of light sources that can
be used, as well as how space plays an important role in
lighting. Christopher demonstrates the differences
between regular light sources, environment light, IES
lighting, area lights, and even how geometry and shaders
can affect the lighting of a scene. Additionally, since
bouncing light plays an important role in interior GI,
this lecture looks at some special techniques such as
using V-Ray’s photon mapping and light cache.
Christopher also explores the idea of baking lighting
into textures, which is a useful technique for some
situations. With Global Illumination: Interiors, you
will see the rendering of an interior space in a whole
new light.
Over 3 hours of lecture.
Topics Covered:
Principles of Global
Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: Key Elements from the Exteriors
DVD
02: Interior Versus Exterior GI
03: Lighting Interiors with Exterior Light
04: Other Interior Light Sources
05: Lots of Secondary Bounces
06: Baking Lighting into Textures
07: Lighting Scenario 1
08: Lighting Scenario 2
Instructor BIO:
Christopher Nichols received a
Bachelors in Mathematics and Fine Arts from Colgate
University. He went on to get a Masters of Architecture
from Rice University, where as a lecturer he taught the
principles of architectural visualization and animation.
After a long career in architecture, Christopher entered
the world of feature film visual effects, specializing
in color and lighting. Having spent several years at
Digital Domain, Christopher has credits on such movies
as The Day After Tomorrow, I, Robot,
and Stealth. He is now a Senior Lighting
Technical Director at Sony Pictures Imageworks.
The Minimum System
Requirements are:
1GHz or
faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.
