Learn ZBrush 3
Super Bundle


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Learn ZBrush 3 Super Bundle!
Learn from the pros on sculpting, texturing, using materials, lighting and
rendering in ZBrush 3 with
the following Digital Tutors learning material:
Introduction to ZBrush 3
A complete introductory guide to learning ZBrush 3

Easily get started with ZBrush 3. Learn time-saving modeling,
sculpting, and painting techniques and tools that are used throughout the Film
and Games industries. Contains over 4 hours of project-based training. Great for
artists learning ZBrush 3.

Popular highlights include:
- Fast Creation with Rapid Start Interface
- Overview of 2.5D and ZBrush Pixols
- Sculpting with Imported 3D Geometry
- Subtools for Multiple 3D Meshes
- Sculpting Workflow Overview
- Adding Detail with Alpha Brushes
- Creating Custom Alphas
- Precision Sculpting with Stencils
- Freeform Selections with Lasso Tool
- Topological Masking
- Reposing 3D Meshes with Transpose
- Photographic-based Materials with Matcap
- Building Meshes with ZSpheres
- Adding New Details with Mesh Extraction
- Refining Details with 3D Layers

Lesson Outline:
| 1. |
Introduction and project overview |
1:46 |
| 2. |
Accessing and docking the various tool
palettes in ZBrush |
4:17 |
| 3. |
Understanding the "2.5D" nature of
ZBrush |
4:37 |
| 4. |
Working with ZTools and imported 3D
geometry |
7:42 |
| 5. |
Various ways of moving around 3D
objects and adjusting brush properties |
8:10 |
| 6. |
Exploring some of the various ways of
subdividing your 3D geometry |
10:36 |
| 7. |
Hiding and revealing certain parts of
your 3D geometry |
8:45 |
| 8. |
Masking geometry to protect certain
areas from being sculpted |
8:30 |
| 9. |
Applying object-wide deformations to
3D geometry |
7:05 |
| 10. |
Looking over the various types of
sculpting brushes found in ZBrush |
11:47 |
| 11. |
Utilizing SubTools within ZBrush 3 |
8:15 |
| 12. |
Workflows for re-shaping geometry in
ZBrush (Part 1) |
9:04 |
| 13. |
Workflows for re-shaping geometry in
ZBrush (Part 2) |
9:04 |
| 14. |
Sculpting out medium-resolution detail
in your 3D meshes |
11:31 |
| 15. |
Using the brush presets found in the
Rapid UI interface |
5:17 |
| 16. |
Utilizing Alpha brushes to add detail
to your 3D meshes |
7:18 |
| 17. |
Using Photoshop to create your own
custom Alpha brushes |
5:38 |
| 18. |
Using Stencils in ZBrush to precisely
control Alpha placement |
8:14 |
| 19. |
Using the LazyMouse in ZBrush 3 to
make cleaner strokes |
6:29 |
| 20. |
Altering your brush's profile curve |
7:39 |
| 21. |
Using the Move, Scale, and Rotate
functions to reposition objects |
5:53 |
| 22. |
Using the Mesh Extraction feature to
create clothing in ZBrush 3 |
6:09 |
| 23. |
Using Transpose and Topological
Masking in ZBrush 3 |
7:48 |
| 24. |
Using 3D layers in ZBrush 3 to turn
deformations on or off |
6:38 |
| 25. |
Using the Morph brush to paint away
any unwanted deformations |
5:38 |
| 26. |
Using ZSpheres to build geometry
directly within ZBrush |
8:20 |
| 27. |
Blocking in a ZSphere creature |
15:27 |
| 28. |
Using the Projection Master to paint
texture maps and deformations |
12:01 |
| 29. |
Using Polypaint in ZBrush to paint
textures directly on your 3D mesh |
8:20 |
| 30. |
Using MatCap to create ZBrush
materials based on photographs |
11:21 |
| 31. |
Exporting displacement maps in ZBrush |
5:28 |
| |
Total Run Time: |
4:04:47 |

| Item #: |
ZBB-040 |
| Software Requirement: |
ZBrush 3 |
| Run Time: |
4 hrs. 4 min., 1 disc |
| Format: |
CD-ROM |
| Platform: |
Mac / PC |
| Availability: |
Ships next business day |
| Weight: |
0.25 lbs |

Sculpting Techniques with ZBrush 3
A comprehensive guide to digital sculpting with ZBrush

Achieve unparalleled results using ZBrush 3. Learn several time-saving
modeling and digital sculpting techniques that are widely used throughout the
Film and Games industries. Contains over 4 hours of project-based training.
Great for new to intermediate artists.

Popular highlights include:
- Importing Base Geometry
- Modifying ZBrush Primitives
- Subdividing Meshes
- Mesh Extraction
- Sculpting with Brushes
- Sculpting with Alphas
- Sculpting with Strokes
- Sculpting with Stencils
- Additive and Subtractive Sculpting
- Combining Multiple Meshes with Subtools
- Creating Poses with Transpose Tool
- Masking Techniques
- Sculpting with 3D Layers
- Custom Alphas
- Sculpting at Progressively Higher Levels
- Projection Master
- Sculpting with Symmetry
- Creating a Final Turntable
Lesson Outline:
| 1. |
Introduction and project overview |
1:40 |
| 2. |
Overview of project techniques |
3:12 |
| 3. |
Importing a base mesh for the
creature's body |
2:16 |
| 4. |
Creating a base mesh for the spikes
within ZBrush |
3:38 |
| 5. |
Subdividing meshes |
3:25 |
| 6. |
Sculpting at level 1 |
11:36 |
| 7. |
Sculpting at level 2 |
15:38 |
| 8. |
Sculpting at level 3 |
11:22 |
| 9. |
Level 3 sculpting time lapse |
11:43 |
| 10. |
Sculpting at level 4 |
15:05 |
| 11. |
Sculpting at level 4 - continuing down
the back |
6:07 |
| 12. |
Level 4 sculpting time lapse |
9:16 |
| 13. |
Sculpting at level 5 - refining the
back, neck, shoulder |
15:15 |
| 14. |
Using MeshExtract to create new
geometry |
5:31 |
| 15. |
Level 5 sculpting time lapse |
12:06 |
| 16. |
Sculpting at level 6 - refining muscle
fibers, adding irregularity |
12:22 |
| 17. |
Sculpting at level 6 - adding more
skin texture |
6:08 |
| 18. |
Level 6 sculpting time lapse |
17:33 |
| 19. |
Sculpting at level 7 - finer details |
8:35 |
| 20. |
Sculpting at level 7 - using custom
alphas |
4:21 |
| 21. |
Level 7 sculpting time lapse |
17:27 |
| 22. |
Using the Transpose tool to pose the
creature |
10:45 |
| 23. |
Adding fine detail with Projection
Master |
5:40 |
| 24. |
Using a custom stencil to sculpt a
brand |
5:40 |
| 25. |
Adding scars using 3d layers |
4:37 |
| 26. |
Sculpting the spikes |
6:48 |
| 27. |
Building the collar - custom alpha
curves, radial symmetry |
9:48 |
| 28. |
Appending and placing the spikes and
collar as Subtools |
10:07 |
| 29. |
Creating a turntable presentation |
4:16 |
| 30. |
Conclusion |
1:10 |
| 31. |
Bonus Lesson: 3d sketching using the
Rapid Start User Interface |
5:37 |
| |
Total Run Time: |
4:18:44 |

| Item #: |
ZBT-045 |
| Software Requirement: |
ZBrush 3 |
| Run Time: |
4 hrs. 18 min., 2 discs |
| Format: |
CD-ROM |
| Platform: |
Mac / PC |
| Availability: |
Ships next business day |
| Weight: |
0.30 lbs |

Texturing with ZBrush 3
A comprehensive guide to texturing with ZBrush 3.1.

Learn a production-tested approach to texture painting and generating normal
and displacement maps with ZBrush 3.1.
Contains nearly 4 hours of time-saving texturing and sculpting techniques that
are widely being used throughout film and games. Perfect for new and
intermediate artists using ZBrush.

Popular highlights include:
- Importing Geometry into ZBrush
- Working with Morph Targets
- Image-based Texture Painting
- Hand-painting Texture Maps
- Sculpting on Multiple Subdivision Levels
- Controlling Stroke Attributes
- Creating Custom Alpha Brushes
- Utilizing Layers to Localize Detail
- Using Stencils for Sculpting Details
- Tuning Alpha Brushes
- Simulating Effects of Weight & Gravity
- Polypainting Techniques
- Painting with Depth and Color Simultaneously
- Painting Detail Cavity Masking
- Using ZMapper and Displacement Exporter
- Generating Normal and Displacement Maps
- Using Normal and Displacement Maps in Primary 3D App

Lesson Outline:
| 1. |
Introduction and project overview |
2:04 |
| 2. |
Setting options in ZBrush before
importing geometry |
5:56 |
| 3. |
Defining large wrinkles on the rhino |
11:12 |
| 4. |
Sculpting a base skin texture |
10:06 |
| 5. |
Creating custom ZBrush Alphas in
Photoshop |
5:39 |
| 6. |
Using Stencils and 3D layers to sculpt
detail |
8:07 |
| 7. |
Using hand-sculpting techniques to
emphasize wrinkles |
10:05 |
| 8. |
Using the Projection Master to create
additional wrinkles |
9:51 |
| 9. |
Accentuating the wrinkles for the
mouth and ears |
12:03 |
| 10. |
Adding high-frequency details to the
facial area |
8:38 |
| 11. |
Sculpting detailed wrinkles into the
rhino’s body |
14:35 |
| 12. |
Layering additional wrinkles over the
rhino’s body |
9:01 |
| 13. |
Sculpting imperfections into the
rhino’s horn |
11:08 |
| 14. |
Overview of polypainting in ZBrush 3 |
8:20 |
| 15. |
Painting color onto the mouth, eyes
and ears |
7:00 |
| 16. |
Adding color and texture to the rest
of the body |
14:06 |
| 17. |
Building the textures for the rhino’s
horns |
15:47 |
| 18. |
Utilizing Cavity Masks to paint skin
wrinkles onto the textures |
7:36 |
| 19. |
Converting and exporting polypaint as
a 2D texture |
6:31 |
| 20. |
Generating normal maps and
displacement maps |
14:47 |
| 21. |
Mapping images as textures in ZBrush |
7:28 |
| 22. |
Setting up displacement maps in Maya |
13:40 |
| 23. |
Setting up displacement maps in XSI
|
9:57 |
| |
Total Run Time: |
3:45:02 |



| Item #: |
ZBF-1002 |
| Software Requirement: |
ZBrush 3.1 and up |
| Run Time: |
3 hrs. 45 min., 2 discs |
| Format: |
CD-ROM |
| Platform: |
Mac / PC |
| Availability: |
Ships next business day |
| Weight: |
0.35 lbs |
Materials and Rendering in ZBrush 3.1
A complete guide to materials and rendering with ZBrush

Learn time-saving rendering techniques and proven workflows to
understanding and utilizing materials, lighting, post-processes, and features
such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based
training covering materials, lighting, and rendering techniques that are
currently being used throughout Film and Games. Perfect for artists using ZBrush
3.

Popular highlights include:
- Understanding ZBrush's material attributes
- Using Doublecolor Shaders
- Using Tricolor Shaders
- Using Quadcolor Shaders
- Shading Effects
- Utilizing Shader Channels
- Using Matcap Materials
- Building Custom Matcap Shaders
- ZBrush Light Types
- Controlling and Adjusting Shadows
- Utilizing Fog for Appeal
- Depth Cue for Distance-based Blur
- Anti-Aliasing Settings for Render Quality
- Saving Rendered Images From ZBrush
- Post-render Adjustments for Appeal in ZBrush
| 1. |
Introduction and project overview |
1:36 |
| 2. |
Sampling and saving colors with the
Color Palette |
8:14 |
| 3. |
Overview of Flat Color and Fast Shade
materials |
5:42 |
| 4. |
Understanding the Basic Material (part
1) |
5:28 |
| 5. |
Understanding the Basic Material (part
2) |
9:12 |
| 6. |
Understanding the Basic Material (part
3) |
11:03 |
| 7. |
Understanding the Basic Material (part
4) |
9:35 |
| 8. |
Using the DoubleShade Material to mix
shader attributes |
9:54 |
| 9. |
Creating a realistic skin shader in
ZBrush |
15:27 |
| 10. |
Copying and pasting shaders into a
shading slot |
6:12 |
| 11. |
Capturing lighting information from
photographs using Matcap materials |
8:50 |
| 12. |
Fine-tuning cavity and lighting
information of Matcap materials |
17:25 |
| 13. |
Utilizing Matcap materials without
photographs |
7:38 |
| 14. |
Assigning different materials to
various subtools |
4:12 |
| 15. |
Controlling ZBrush light placement,
color, and intensity |
10:31 |
| 16. |
Working with ZBrush point lights |
12:03 |
| 17. |
Using Glow, Spot, and Radial lights
with your ZBrush scene |
4:51 |
| 18. |
Using Global Diffuse Maps to add
illumination without using lights |
8:40 |
| 19. |
Exploring the Shadow attributes of
ZBrush’s lights |
13:22 |
| 20. |
Adding atmosphere and depth to your
renders with Fog and Depth Cue |
6:55 |
| 21. |
Using Layers in ZBrush to improve
Depth Cue quality |
7:35 |
| 22. |
Using the Adjustment tools to color
correct rendered images in ZBrush |
3:34 |
| 23. |
Using Environmental Reflections in
your ZBrush renders |
6:44 |
| 24. |
Saving rendered images out of ZBrush |
9:04 |
| 25. |
Working and rendering with
multi-layered ZBrush documents |
14:42 |
| |
Total Run Time: |
3:38:29 |