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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Learn ZBrush 3 Super Bundle

 Learn ZBrush 3 Super Bundle
Learn ZBrush 3 Super Bundle 

Learn ZBrush 3 Super Bundle

Learn ZBrush 3 Super Bundle
Learn ZBrush 3 Super Bundle

Save with our Learn ZBrush 3 Super Bundle!
Learn from the pros on sculpting, texturing, using materials, lighting and rendering in ZBrush 3 with the following Digital Tutors learning material:

  • Introduction to ZBrush 3

  • Sculpting Techniques with ZBrush 3

  • Texturing with ZBrush 3

  • Materials and Rendering in ZBrush 3.1



Introduction to ZBrush 3

A complete introductory guide to learning ZBrush 3

Introduction to ZBrush 3 - A complete introductory guide to learning ZBrush 3

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.

Introduction to ZBrush 3 - A complete introductory guide to learning ZBrush 3

Popular highlights include:

  • Fast Creation with Rapid Start Interface
  • Overview of 2.5D and ZBrush Pixols
  • Sculpting with Imported 3D Geometry
  • Subtools for Multiple 3D Meshes
  • Sculpting Workflow Overview
  • Adding Detail with Alpha Brushes
  • Creating Custom Alphas
  • Precision Sculpting with Stencils
  • Freeform Selections with Lasso Tool
  • Topological Masking
  • Reposing 3D Meshes with Transpose
  • Photographic-based Materials with Matcap
  • Building Meshes with ZSpheres
  • Adding New Details with Mesh Extraction
  • Refining Details with 3D Layers

Introduction to ZBrush 3 - A complete introductory guide to learning ZBrush 3

Lesson Outline:
 
1. Introduction and project overview 1:46
2. Accessing and docking the various tool palettes in ZBrush 4:17
3. Understanding the "2.5D" nature of ZBrush 4:37
4. Working with ZTools and imported 3D geometry 7:42
5. Various ways of moving around 3D objects and adjusting brush properties 8:10
6. Exploring some of the various ways of subdividing your 3D geometry 10:36
7. Hiding and revealing certain parts of your 3D geometry 8:45
8. Masking geometry to protect certain areas from being sculpted 8:30
9. Applying object-wide deformations to 3D geometry 7:05
10. Looking over the various types of sculpting brushes found in ZBrush 11:47
11. Utilizing SubTools within ZBrush 3 8:15
12. Workflows for re-shaping geometry in ZBrush (Part 1) 9:04
13. Workflows for re-shaping geometry in ZBrush (Part 2) 9:04
14. Sculpting out medium-resolution detail in your 3D meshes 11:31
15. Using the brush presets found in the Rapid UI interface 5:17
16. Utilizing Alpha brushes to add detail to your 3D meshes 7:18
17. Using Photoshop to create your own custom Alpha brushes 5:38
18. Using Stencils in ZBrush to precisely control Alpha placement 8:14
19. Using the LazyMouse in ZBrush 3 to make cleaner strokes 6:29
20. Altering your brush's profile curve 7:39
21. Using the Move, Scale, and Rotate functions to reposition objects 5:53
22. Using the Mesh Extraction feature to create clothing in ZBrush 3 6:09
23. Using Transpose and Topological Masking in ZBrush 3 7:48
24. Using 3D layers in ZBrush 3 to turn deformations on or off 6:38
25. Using the Morph brush to paint away any unwanted deformations 5:38
26. Using ZSpheres to build geometry directly within ZBrush 8:20
27. Blocking in a ZSphere creature 15:27
28. Using the Projection Master to paint texture maps and deformations 12:01
29. Using Polypaint in ZBrush to paint textures directly on your 3D mesh 8:20
30. Using MatCap to create ZBrush materials based on photographs 11:21
31. Exporting displacement maps in ZBrush 5:28
 

Total Run Time:

4:04:47

Introduction to ZBrush 3 - A complete introductory guide to learning ZBrush 3

Item #: ZBB-040
Software Requirement: ZBrush 3
Run Time: 4 hrs. 4 min., 1 disc
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.25 lbs

Introduction to ZBrush 3 - A complete introductory guide to learning ZBrush 3



Sculpting Techniques with ZBrush 3

A comprehensive guide to digital sculpting with ZBrush

Sculpting Techniques with ZBrush 3 - A comprehensive guide to digital sculpting with ZBrush

Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.

Sculpting Techniques with ZBrush 3 - A comprehensive guide to digital sculpting with ZBrush

Popular highlights include:

  • Importing Base Geometry
  • Modifying ZBrush Primitives
  • Subdividing Meshes
  • Mesh Extraction
  • Sculpting with Brushes
  • Sculpting with Alphas
  • Sculpting with Strokes
  • Sculpting with Stencils
  • Additive and Subtractive Sculpting
  • Combining Multiple Meshes with Subtools
  • Creating Poses with Transpose Tool
  • Masking Techniques
  • Sculpting with 3D Layers
  • Custom Alphas
  • Sculpting at Progressively Higher Levels
  • Projection Master
  • Sculpting with Symmetry
  • Creating a Final Turntable
Lesson Outline:
 
1. Introduction and project overview 1:40
2. Overview of project techniques 3:12
3. Importing a base mesh for the creature's body 2:16
4. Creating a base mesh for the spikes within ZBrush 3:38
5. Subdividing meshes 3:25
6. Sculpting at level 1 11:36
7. Sculpting at level 2 15:38
8. Sculpting at level 3 11:22
9. Level 3 sculpting time lapse 11:43
10. Sculpting at level 4 15:05
11. Sculpting at level 4 - continuing down the back 6:07
12. Level 4 sculpting time lapse 9:16
13. Sculpting at level 5 - refining the back, neck, shoulder 15:15
14. Using MeshExtract to create new geometry 5:31
15. Level 5 sculpting time lapse 12:06
16. Sculpting at level 6 - refining muscle fibers, adding irregularity 12:22
17. Sculpting at level 6 - adding more skin texture 6:08
18. Level 6 sculpting time lapse 17:33
19. Sculpting at level 7 - finer details 8:35
20. Sculpting at level 7 - using custom alphas 4:21
21. Level 7 sculpting time lapse 17:27
22. Using the Transpose tool to pose the creature 10:45
23. Adding fine detail with Projection Master 5:40
24. Using a custom stencil to sculpt a brand 5:40
25. Adding scars using 3d layers 4:37
26. Sculpting the spikes 6:48
27. Building the collar - custom alpha curves, radial symmetry 9:48
28. Appending and placing the spikes and collar as Subtools 10:07
29. Creating a turntable presentation 4:16
30. Conclusion 1:10
31. Bonus Lesson: 3d sketching using the Rapid Start User Interface 5:37
 

Total Run Time:

4:18:44

Sculpting Techniques with ZBrush 3 - A comprehensive guide to digital sculpting with ZBrush

Item #: ZBT-045
Software Requirement: ZBrush 3
Run Time: 4 hrs. 18 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs

Sculpting Techniques with ZBrush 3 - A comprehensive guide to digital sculpting with ZBrush


Texturing with ZBrush 3
A comprehensive guide to texturing with ZBrush 3.1.

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1.

Contains nearly 4 hours of time-saving texturing and sculpting techniques that are widely being used throughout film and games. Perfect for new and intermediate artists using ZBrush.

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Popular highlights include:

  • Importing Geometry into ZBrush
  • Working with Morph Targets
  • Image-based Texture Painting
  • Hand-painting Texture Maps
  • Sculpting on Multiple Subdivision Levels
  • Controlling Stroke Attributes
  • Creating Custom Alpha Brushes
  • Utilizing Layers to Localize Detail
  • Using Stencils for Sculpting Details
  • Tuning Alpha Brushes
  • Simulating Effects of Weight & Gravity
  • Polypainting Techniques
  • Painting with Depth and Color Simultaneously
  • Painting Detail Cavity Masking
  • Using ZMapper and Displacement Exporter
  • Generating Normal and Displacement Maps
  • Using Normal and Displacement Maps in Primary 3D App

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Lesson Outline:

1. Introduction and project overview 2:04
2. Setting options in ZBrush before importing geometry 5:56
3. Defining large wrinkles on the rhino 11:12
4. Sculpting a base skin texture 10:06
5. Creating custom ZBrush Alphas in Photoshop 5:39
6. Using Stencils and 3D layers to sculpt detail 8:07
7. Using hand-sculpting techniques to emphasize wrinkles 10:05
8. Using the Projection Master to create additional wrinkles 9:51
9. Accentuating the wrinkles for the mouth and ears 12:03
10. Adding high-frequency details to the facial area 8:38
11. Sculpting detailed wrinkles into the rhino’s body 14:35
12. Layering additional wrinkles over the rhino’s body 9:01
13. Sculpting imperfections into the rhino’s horn 11:08
14. Overview of polypainting in ZBrush 3 8:20
15. Painting color onto the mouth, eyes and ears 7:00
16. Adding color and texture to the rest of the body 14:06
17. Building the textures for the rhino’s horns 15:47
18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36
19. Converting and exporting polypaint as a 2D texture 6:31
20. Generating normal maps and displacement maps 14:47
21. Mapping images as textures in ZBrush 7:28
22. Setting up displacement maps in Maya 13:40
23. Setting up displacement maps in XSI 9:57
 

Total Run Time:

3:45:02

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Texturing with ZBrush 3 - A comprehensive guide to texturing with ZBrush 3.1

Item #: ZBF-1002
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.35 lbs


Materials and Rendering in ZBrush 3.1
A complete guide to materials and rendering with ZBrush

Materials and Rendering in ZBrush 3.1 - A complete guide to materials and rendering with ZBrush

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Materials and Rendering in ZBrush 3.1 - A complete guide to materials and rendering with ZBrush

Popular highlights include:

  • Understanding ZBrush's material attributes
  • Using Doublecolor Shaders
  • Using Tricolor Shaders
  • Using Quadcolor Shaders
  • Shading Effects
  • Utilizing Shader Channels
  • Using Matcap Materials
  • Building Custom Matcap Shaders
  • ZBrush Light Types
  • Controlling and Adjusting Shadows
  • Utilizing Fog for Appeal
  • Depth Cue for Distance-based Blur
  • Anti-Aliasing Settings for Render Quality
  • Saving Rendered Images From ZBrush
  • Post-render Adjustments for Appeal in ZBrush

Materials and Rendering in ZBrush 3.1 - A complete guide to materials and rendering with ZBrush

Lesson Outline:
 

1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
 

Total Run Time:

3:38:29

Item #: ZBF-1011
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 38 min., 1 disc
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.25 lbs

Materials and Rendering in ZBrush 3.1 - A complete guide to materials and rendering with ZBrush


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SKU Learn ZBrush 3 Super Bundle
Price: $197.00

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News News
03/18/2008

Evermotion Archexteriors Vol. 7 Now Available

Learn 3ds Max and VRay from the pros:

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Includes 10 full exterior scenes, all with lots of outdoor lamps, grass, shrubs and other props, fully textured and ready for your own projects.

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

Archexteriors Vol. 7 - Learn to create professional exteriors in 3ds Max and VRay

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Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 

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Accelerate Your Visuals
Add top quality props to your scene within minutes. Archmodels provides high quality models for your architectural visuals.
 

Archmodels Vol. 1
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