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Kaldera (3DS Max Plugin)
Supports 3DS Max version 5.x through 2009
Kaldera is a powerful texturing plug-in that gives users the ability to
render full scene information (lighting, opacity, texturing, displacement) into
special texture maps based on your object's appearance and relationship to other
objects or elements within your scene. These maps are then directly baked into
your object and can be used to display your assets rapidly on Direct3D devices
such as graphics display cards or game engines. As you can imagine, this makes
Kaldera a huge timesaver for game content creators or any other artist looking
to create complex models and sets. Architects and designers can also gain
significant performance increases in their scenes since they can display all of
the detail in their models without having the associated overhead.
High resolution geometry with complex mapping (including bumps, opacity and
displacement) can also have its mapping rendered via Kaldera and projected onto
lower resolution, game or production ready versions of the same asset, all while
preserving the original's look and feel.
This is all achieved through the use of Kaldera's sophisticated processing
engine that traverses an object's UVW coordinates like a scanline renderer. When
it finds a 'hit', it captures that point on the surface and all attributes
associated with that point (including normals direction and distance, color,
opacity, etc.). Once it finishes scanning the object, it can build up to 10
different maps that can be applied to the object. Lighting, Alpha, Shadow,
Atmospheric, Diffuse, Height and Custom maps can all be generated independently
for your all of your assets. Just look at the features and controls Kaldera
offers:
The Source objects don't need to have any mapping channels applied
You can have as many Source Objects as you want
You have a big arsenal of tools to resolve hits between the Source and
Target objects. This includes:
Use of two cage meshes to define the ray shooting start position and ray
length
Use of different Material IDs or face selections to include and exclude
faces from the Source object in the render
You can use 3ds Max standard modifiers like Select Mesh and
Delete Mesh to temporarily delete unwanted faces before processing Kaldera
mapping
You can mix different normals results using the alpha channel to blend
the Normals Map without adding any extra geometry
A Normals Map is included with Kaldera to let you render and preview
normals map results
15%
Details
SKU
202478
Price:
$335.00
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Populate your 3ds Max scenes
quickly and easily
Sale Price!
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(Regularly $599)
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Bundle includes professional 3D
human models,
scenes, motion capture clips and easy to follow user guide.
Learn to create
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VRay for C4D is the new high end GI rendering engine for professional Maxon
Cinema 4D users based on the VRay standalone. VRay for C4D is fully integrated
into the Cinema 4D interface, deeper than any other C4D 3rd party engine to
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