Easily learn the entire process of Modeling, Texturing, Lighting, Animation,
and Rendering with XSI. Contains over 7 hours of project-based training
and updated for version 6. Perfect for beginner to intermediate artists.
| 1. |
Introduction and project overview |
1:56 |
| 2. |
Going through the important first step
of setting up a project in XSI |
2:43 |
| 3. |
Controlling and customizing the XSI
camera |
6:53 |
| 4. |
Using Display Modes in XSI |
5:39 |
| 5. |
Using XSI’s Transform Menu |
6:06 |
| 6. |
Using the advanced features of the
Transform Menu |
7:49 |
| 7. |
Adjusting object's center points |
5:55 |
| 8. |
Selecting and manipulating an object's
Components |
9:44 |
| 9. |
Working with materials in XSI |
11:22 |
| 10. |
Parenting and hierarchies in XSI |
6:57 |
| 11. |
Using and customizing the XSI Shelf |
4:10 |
| 12. |
Exploring XSI’s snapping functionality |
3:29 |
| 13. |
Using Range and Loop selections |
4:35 |
| 14. |
Using the XSI Operator Stack |
7:07 |
| 15. |
UV Layout in XSI |
11:25 |
| 16. |
Using the Render Region tool |
6:07 |
| 17. |
Using XSI’s layer controls |
4:29 |
| |
CD 2 - Modeling
|
|
| 1. |
Setting up Rotoscopes in XSI |
5:25 |
| 2. |
Blocking in the main body of the
snowmobile |
6:10 |
| 3. |
Smoothing and creasing the main body |
9:36 |
| 4. |
Understanding core principles of
smoothing geometry |
4:59 |
| 5. |
Creating the exhaust pipes for the
snowmobile |
9:16 |
| 6. |
Finalizing and mirroring the exhaust
pipes |
10:47 |
| 7. |
Getting started on the tread covers |
9:28 |
| 8. |
Completing the tread covers |
5:36 |
| 9. |
Adding the ribs to the tread covers |
10:57 |
| 10. |
Modeling the tank treads (part 1) |
9:23 |
| 11. |
Modeling the tank treads (part 2) |
9:29 |
| 12. |
Creating the inner wheels for the tank
treads |
6:36 |
| 13. |
Creating the lug nuts for the tank
tread’s wheels |
8:08 |
| 14. |
Duplicating and mirroring the tanks
treads to the opposite side of the snowmobile |
10:27 |
| 15. |
Blocking in the shape of the
snowmobile’s nose |
7:15 |
| 16. |
Adding to the rough shape of the
snowmobile’s nose |
9:35 |
| 17. |
Refining and detailing the
snowmobile’s nose (part 1) |
12:32 |
| 18. |
Refining and detailing the
snowmobile’s nose (part 2) |
5:45 |
| 19. |
Building and shaping the windshield
for the snowmobile |
5:44 |
| 20. |
Building the ski for the front of the
snowmobile |
7:30 |
| 21. |
Building the first support structures
for the ski |
9:24 |
| 22. |
Modeling the front ski’s shocks |
9:43 |
| 23. |
Building the ski’s connecting
structures |
3:58 |
| 24. |
Creating the handle bars and grips for
the snowmobile |
12:28 |
| 25. |
Building the snowmobile’s seat cushion |
7:35 |
| 26. |
Finalizing the modeling process of the
snowmobile’s body |
6:41 |
| |
CD 3 - Texturing
|
|
| 1. |
Various ways of assigning and sharing
materials in XSI |
8:35 |
| 2. |
Overview of material’s reflective
properties |
6:35 |
| 3. |
Overview of material’s transparency
properties |
5:04 |
| 4. |
Laying out the UV’s for the tank
treads |
6:05 |
| 5. |
Applying a custom texture to the tank
treads |
10:13 |
| 6. |
Using a bump map to add depth to the
tank treads |
6:12 |
| 7. |
Using the Render Tree to create a
color-shifting paint job |
6:09 |
| 8. |
Assigning a headlight texture to the
snowmobile |
5:13 |
| 9. |
Adding glow to the snowmobile’s
taillights |
4:41 |
| 10. |
Exploring XSI’s various light types
(part 1) |
9:17 |
| 11. |
Exploring XSI’s various light types
(part 2) |
2:01 |
| 12. |
Overview of the various shadow types
in XSI |
10:12 |
| |
CD 4 - Animation
|
|
| 1. |
Setting up the parental hierarchy for
the snowmobile |
9:04 |
| 2. |
Using the Parameter Connection Editor
to create Linked Keys |
4:46 |
| 3. |
Setting and manipulating keyframes in
XSI |
8:35 |
| 4. |
Using the Animation Editor to adjust
keyframes |
4:55 |
| 5. |
Creating an animation path in XSI |
4:24 |
| 6. |
Using XSI’s particles to create smoke
for the exhaust pipes |
11:00 |
| 7. |
Setting the options for your final
rendered sequence |
11:17 |
| |
Total Run Time: |
7:35:11 |