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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Introduction to XSI 6 - Digital Tutors XSI Learning CDs

Introduction to XSI 6
Digital Tutors XSI Learning CDs

 Introduction to XSI 6 - Digital Tutors XSI Learning CDs
Introduction to XSI 6 - Digital Tutors XSI Learning CDs 

Introduction to XSI 6
A project-driven guide to learning XSI

Software:   Softimage XSI 6 and up
Run Time: 7 hrs. 35 min., 4 discs
Format: CD-ROM

Easily learn the entire process of Modeling, Texturing, Lighting, Animation, and Rendering with XSI. Contains over 7 hours of project-based training and updated for version 6. Perfect for beginner to intermediate artists.

Introduction to XSI 6 - A project-driven guide to learning XSI

Popular highlights include:

  • Setting Up Rotoscopes
  • Working with Different Surface Meshes
  • Polygon Modeling Techniques
  • Extruding Faces & Edges
  • Extracting Geometry
  • Assigning Materials & Textures
  • Working with Texture Layer Editor
  • Creating & Modifying UVs with Texture Projections
  • Utilizing Deformers
  • Parenting Objects into Animation-friendly Hierarchy
  • Optimizing Workflow with Keying Panel
  • Automatic Movement with Path Animation
  • Setting and Modifying Keyframes with Animation Editor
  • Understanding the Material Manager
  • Efficiently UV Mapping
  • Exploring Various Light and Shadow Types
  • Applying Rendering Techniques
  • Developing Shader Networks in Render Tree
  • Creating Smoke Effects with Particles

Introduction to XSI 6 - A project-driven guide to learning XSI

Introduction to XSI 6 - A project-driven guide to learning XSI

 
 CD 1 - Essentials
 
 
1. Introduction and project overview 1:56
2. Going through the important first step of setting up a project in XSI 2:43
3. Controlling and customizing the XSI camera 6:53
4. Using Display Modes in XSI 5:39
5. Using XSI’s Transform Menu 6:06
6. Using the advanced features of the Transform Menu 7:49
7. Adjusting object's center points 5:55
8. Selecting and manipulating an object's Components 9:44
9. Working with materials in XSI 11:22
10. Parenting and hierarchies in XSI 6:57
11. Using and customizing the XSI Shelf 4:10
12. Exploring XSI’s snapping functionality 3:29
13. Using Range and Loop selections 4:35
14. Using the XSI Operator Stack 7:07
15. UV Layout in XSI 11:25
16. Using the Render Region tool 6:07
17. Using XSI’s layer controls 4:29
 
 CD 2 - Modeling
 
 
1. Setting up Rotoscopes in XSI 5:25
2. Blocking in the main body of the snowmobile 6:10
3. Smoothing and creasing the main body 9:36
4. Understanding core principles of smoothing geometry 4:59
5. Creating the exhaust pipes for the snowmobile 9:16
6. Finalizing and mirroring the exhaust pipes 10:47
7. Getting started on the tread covers 9:28
8. Completing the tread covers 5:36
9. Adding the ribs to the tread covers 10:57
10. Modeling the tank treads (part 1) 9:23
11. Modeling the tank treads (part 2) 9:29
12. Creating the inner wheels for the tank treads 6:36
13. Creating the lug nuts for the tank tread’s wheels 8:08
14. Duplicating and mirroring the tanks treads to the opposite side of the snowmobile 10:27
15. Blocking in the shape of the snowmobile’s nose 7:15
16. Adding to the rough shape of the snowmobile’s nose 9:35
17. Refining and detailing the snowmobile’s nose (part 1) 12:32
18. Refining and detailing the snowmobile’s nose (part 2) 5:45
19. Building and shaping the windshield for the snowmobile 5:44
20. Building the ski for the front of the snowmobile 7:30
21. Building the first support structures for the ski 9:24
22. Modeling the front ski’s shocks 9:43
23. Building the ski’s connecting structures 3:58
24. Creating the handle bars and grips for the snowmobile 12:28
25. Building the snowmobile’s seat cushion 7:35
26. Finalizing the modeling process of the snowmobile’s body 6:41
 
 CD 3 - Texturing
 
 
1. Various ways of assigning and sharing materials in XSI 8:35
2. Overview of material’s reflective properties 6:35
3. Overview of material’s transparency properties 5:04
4. Laying out the UV’s for the tank treads 6:05
5. Applying a custom texture to the tank treads 10:13
6. Using a bump map to add depth to the tank treads 6:12
7. Using the Render Tree to create a color-shifting paint job 6:09
8. Assigning a headlight texture to the snowmobile 5:13
9. Adding glow to the snowmobile’s taillights 4:41
10. Exploring XSI’s various light types (part 1) 9:17
11. Exploring XSI’s various light types (part 2) 2:01
12. Overview of the various shadow types in XSI 10:12
 
 CD 4 - Animation
 
 
1. Setting up the parental hierarchy for the snowmobile 9:04
2. Using the Parameter Connection Editor to create Linked Keys 4:46
3. Setting and manipulating keyframes in XSI 8:35
4. Using the Animation Editor to adjust keyframes 4:55
5. Creating an animation path in XSI 4:24
6. Using XSI’s particles to create smoke for the exhaust pipes 11:00
7. Setting the options for your final rendered sequence 11:17
 

Total Run Time:

7:35:11

Introduction to XSI 6 - A project-driven guide to learning XSI

Introduction to XSI 6 - A project-driven guide to learning XSI


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SKU 85822700055
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