Easily learn Modeling, Texturing, UV Mapping, Animation and
Rendering in XSI. Contains over 6.5 hours of project-based training.
Perfect for beginner to intermediate artists.
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CD 1 - Essentials
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| 1. |
Introduction and project overview |
2:08 |
| 2. |
Setting up your project |
3:16 |
| 3. |
Controlling and customizing the XSI
camera |
5:29 |
| 4. |
Using Display Modes in XSI |
6:41 |
| 5. |
Using the Transform Menu |
7:34 |
| 6. |
Using the advanced features of the
Transform Menu |
7:22 |
| 7. |
Adjusting object's center points |
4:30 |
| 8. |
Selecting and manipulating an object's
Components |
8:31 |
| 9. |
Working with materials in XSI |
7:11 |
| 10. |
Using the Render Region Tool |
5:38 |
| 11. |
Using XSI's layer controls |
4:25 |
| 12. |
Parenting and hierarchies in XSI |
6:59 |
| 13. |
Using and customizing the XSI shelf |
4:14 |
| 14. |
Using the XSI Operator Stack |
4:43 |
| 15. |
UV Layout in XSI |
9:34 |
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CD 2 - Modeling
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| 1. |
Setting up Rotoscopes in XSI |
8:43 |
| 2. |
Modifying the jet engine geometry |
7:36 |
| 3. |
Creating the fan blades for the jet
engine |
6:56 |
| 4. |
Using Navigation Undo and storing
camera positions |
3:40 |
| 5. |
Building the engine nozzle (part 1) |
6:26 |
| 6. |
Building the engine nozzle (part 2) |
10:35 |
| 7. |
Creating and duplicating the hoses at
the back of the engine |
8:35 |
| 8. |
Building the front fender of the
Jetbike (part 1) |
12:07 |
| 9. |
Building the front fender of the
Jetbike ( part 2) |
7:38 |
| 10. |
Building the front fender of the
Jetbike ( part 3) |
7:13 |
| 11. |
Modeling the central harness of the
Jetbike |
14:49 |
| 12. |
Modeling the Jetbike's fuel tank |
8:25 |
| 13. |
Fashioning the Jetbike's seat support |
8:57 |
| 14. |
Creating the seat cushions |
6:13 |
| 15. |
Building the Directional Thrusters on
the side of the engine |
9:35 |
| 16. |
Creating the Jetbike's handlebars |
11:50 |
| 17. |
Creating windshield and
other final pieces
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5:52 |
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CD 3 - Texturing
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| 1. |
Organizing and renaming objects in
your scene |
5:56 |
| 2. |
Assigning and sharing materials in XSI |
4:42 |
| 3. |
Controlling reflection and refraction
of materials |
8:46 |
| 4. |
Assigning Texture Supports and
creating UV Stamp |
8:57 |
| 5. |
Importing Photoshop texture into XSI |
7:57 |
| 6. |
Creating UV layout for the Jetbike's
front fender |
5:07 |
| 7. |
Using the Render Tree to layer
multiple textures |
11:30 |
| 8. |
Using the Texture Layer Editor as an
alternative to the Render Tree |
6:04 |
| 9. |
Assigning Glows to objects in XSI |
5:56 |
| 10. |
Exploring Lights in XSI (part 1) |
10:17 |
| 11. |
Exploring Lights in XSI (part 2) |
3:15 |
| 12. |
Getting familiar with shadows and
shadow types in XSI |
10:24 |
| 13. |
Building an outdoor light
setup for the Jetbike
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6:57 |
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CD 4 - Animation / Bonus Lessons
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| 1. |
Using Clusters in XSI |
5:35 |
| 2. |
Using the Parameter Connection Editor
to create Linked Keys |
6:09 |
| 3. |
Setting and manipulating keyframes in
XSI |
8:58 |
| 4. |
Using the Animation Editor and the
Keying Panel |
7:18 |
| 5. |
Creating and modifying cycle curves in
XSI |
5:48 |
| 6. |
Creating and enveloping a skeleton in
XSI |
6:41 |
| 7. |
Creating an animation path in XSI |
7:57 |
| 8. |
Setting the options for your final
rendered sequence |
10:38 |
| 9. |
Bonus lesson: Using the
Render Tree to make a color-shifting paint job |
6:48 |
| 10. |
Bonus lesson: Using XSI's
particles to create a smoke trail behind the Jetbike |
10:26 |
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Total Run Time: |
6:45:58 |