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Learn to create cinematic-quality imagery and give your work a
distinctive visual edge with 3 hours of project-driven training. Perfect for
beginner to intermediate users.
Popular highlights include:
Displacements
ZBrush Displacements
Normal Maps
Camera Motion Blur Settings
Depth of Field Effects
Controlling Reflections with Sets
Global Illumination
Color Bleeding
Image Based Lighting
Sub-Surface Scattering
Pixar’s Deep Shadow
Deep Shadows with Maya Fur
Passes and Outputs
Maya Paint Effects and Post Processes
Custom Shaders
RenderMan Overview
"Introduction to RenderMan for Maya" provides fun, intuitive projects, designed
to save you time and attain maximum results. Popular topics covered in
"Introduction to RenderMan for Maya" include: applying displacements to
surfaces, ZBrush displacements, normal maps, camera motion blur settings, depth
of field effects, controlling reflections using sets, global Illumination, color
bleeding, image based lighting techniques, sub-surface scattering, Pixar's Deep
Shadow, Deep Shadows with fur, passes and outputs, Maya Paint Effects and post
processes, custom shaders, RenderMan overview, and numerous additional lessons
designed to.
Lesson Outline:
1.
Introduction and project overview
1:46
2.
Loading the RenderMan for Maya
plug-in
3:57
3.
Rendering different surface types and
quality settings
11:17
4.
Applying displacements to surfaces
3:50
5.
Using displacement bounding box
overrides
6:07
6.
ZBrush displacements and normal maps
7:02
7.
Creating high quality motion blur
6:13
8.
Camera motion blur settings
2:48
9.
Creating depth of field effects
8:19
10.
Working with Ray Trace reflections
7:27
11.
Controlling reflections with Sets
5:45
12.
Realistic refractions
5:31
13.
Using Global Illumination and
Colorbleeding
11:41
14.
Image-based lighting techniques
3:49
15.
Baking Global Illumination data (gi
brickmaps) for reuse
3:58
16.
Sub-Surface Scattering
6:49
17.
Using Pixar’s Deep shadow system
8:58
18.
Deep shadows with fur
4:11
19.
Rendering particles inside of
RenderMan for Maya
5:27
20.
Sharing Geometric Attributes across
multiple surfaces
5:19
21.
How to use Passes and Outputs
10:00
22.
Rendering Paint Effects glows and post
processes
6:19
23.
Custom Shaders: constant shader
9:17
24.
Custom Shaders: adding diffuse
shading
5:17
25.
Custom Double Sided Shader
10:28
26.
Custom Switch Node: shading objects
based on their names
12:16
27.
Using texture files in your custom
shaders
7:12
28.
Tips / Tricks: flipping UV’s on the
shader prior to texture mapping
2:18
Total Run Time:
3:04:55
Software Requirement: Maya 7, RenderMan for Maya 1.1 or higher Run Time: 3 hrs. 4 min., 1 disc Format: CD-ROM Availability: Ships next business day Weight: 0.35 lbs
4%
Details
SKU
85822700017
Price:
$44.00
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