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Easily learn several modeling techniques and a customizable workflow to
modeling in Maya with over 5 hours of project-based training. Great for
new and beginning artists.
Popular highlights include:
Overview of Modeling Tools in Maya
Introduction to Various Types of Geometry
Surface Conversions
Proxy Modeling
Combining Geometry
Mirroring Geometry
Incorporating Animation to Modeling Workflow
Using a Polygon-to-Subdivision Workflow
Principles of Creating Clean Geometry
Adding Edge Resolution
Working with NURBS Curves, Surfaces, and Trims
Naming and Organizing Assets
Shader Creation and Assignment
Combining and Separating Multiple NURBS Surfaces
Manipulating NURBS Seams with Stitch
Lofting to Create Geometry using Multiple NURBS Curves
Creating Geometry along Paths with NURBS Extrude
Manipulating NURBS Parameterization
Generating Symmetrical Geometry
Extruding to Add Resolution in Specific Areas
Adding and Re-routing Edges with Split Polygon Tool
Interactively Adding Edges around Objects
Building High-res geometry with Low-res Cages
Creasing to Change Hardness of Sub-D Edges
Reshaping High-res Geometry with Lattice Deformers
Creating Interlocking Chain Links with Animated Snapshot
Lesson Outline:
1.
Introduction and project overview
1:18
2.
Introduction to Polygons
7:49
3.
Introduction to NURBS
8:29
4.
Introduction to Subdivision surfaces
10:49
5.
Hierarchy and workflow
11:04
6.
Project overview
1:52
7.
Setting up image planes
3:05
8.
Beginning the pivot template by
creating clean geometry
7:24
9.
Completing the pivot template by
adding resolution for subdivision
11:54
10.
Modeling the main body by Mirroring
Geometry
5:57
11.
Adding resolution to the body using a
Bevel
7:25
12.
Using Extrude to begin building the
saw blade
11:52
13.
Finishing out the saw blade layer
12:22
14.
Building a key ring using NURBS curves
and trims
10:02
15.
Modeling a screwdriver using Revolve
and Extrude
18:07
16.
Using curves and Boundary surfaces to
create a knife blade
6:35
17.
Finishing the small knife blade using
Attach Surfaces and Stitch
11:32
18.
Building a corkscrew with a primitive
and combining with pivot
15:41
19.
Using Subdivision surfaces with
creasing to build scissors
13:34
20.
Finishing out the scissors using Subd
Proxy
16:26
21.
Modeling a magnifying glass by
Extruding along curves
10:35
22.
Completing the magnifying glass by
using a Birail
14:00
23.
Creating a can opener using the Cut
Faces and Wedge tools
10:57
24.
Finishing the can opener by adding
subd resolution
16:04
25.
Starting the large knife blade by
converting from NURBS to Polygon
14:45
26.
Adding fingernail indention and hilt
to large blade, and finishing out the layer
22:50
27.
Main assembly- putting all the pieces
together
11:18
28.
Building a keychain using animation
techniques
4:05
29.
Completing the keychain using an
Animated Snapshot
9:05
30.
Adding simple shaders
9:37
31.
Conclusion
0:58
Total Run Time:
5:17:32
9%
Details
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