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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Introduction to Maya: Hypershade Basics

 Introduction to Maya: Hypershade Basics
Introduction to Maya: Hypershade Basics 
Introduction to Maya: Hypershade Basics

"Introduction to Maya: Hypershade Basics" focuses on the innovative rendering technology, which gives you complete control over the appearance of your rendered objects. The interactive projects, concepts, and lessons are presented in clear and easy to follow steps, designed to save you time and frustration. Highlights from the topics include: overview of surface materials, working with both 2D and 3D textures, using projections, creating shading networks, using the Connection Editor, using the Attribute Spread Sheet, and numerous additional tips and tricks allowing you to work smarter, faster, and with more creativity.

Introduction to Maya: Hypershade Basics Introduction

This lesson will introduce you to the project and go over what topics will be covered over the span of this training kit.
Introduction to Maya: Hypershade Basics Navigating Within the Hypershade

This lesson will focus on how to navigate around the Hypershade.
Introduction to Maya: Hypershade Basics Using Bins

Bins are a great way to keep your Hypershade nodes nicely organized. This lesson will show you how to use them.
Introduction to Maya: Hypershade Basics Exploring Surface Materials (part 1)

In this lesson we will discuss some of the attributes that are common to all of the materials in the Hypershade.
Introduction to Maya: Hypershade Basics Exploring Surface Materials (part 2)

Continuing from the previous lesson, we will talk further about some common material attributes.
Introduction to Maya: Hypershade Basics Anisotropic Material

In this lesson we will talk about the specialized attributes that make the Anisotropic material unique.
Introduction to Maya: Hypershade Basics Blinn Material

The Blinn material has several properties that make it uniquely suited to simulate certain surfaces.
Introduction to Maya: Hypershade Basics Hair Tube and Lambert Materials

In this lesson we will take a look at the properties and attributes of the Hair Tube Shader and the Lambert Material.
Introduction to Maya: Hypershade Basics Ocean Shader and Phong Materials

Continuing through the list of Surface Shaders, we will discuss the specialized features and uses of these two materials.
Introduction to Maya: Hypershade Basics Phong E Material

This lesson will explore the properties of the Phong E material and how it differs from some of the other surface materials.
Introduction to Maya: Hypershade Basics The Ramp Shader

This lesson will focus on the Ramp Shader - a very powerful material that allows you to give an object a very unique appearance.
Introduction to Maya: Hypershade Basics The Shading Map

The shading map is a very useful material that will allow you to give your 3D objects a flat, 2 dimensional look.
Introduction to Maya: Hypershade Basics The 'Use Background Shader'

The 'Use Background Shader' is an invaluable asset that can be used for compositing 3D objects into photographs or live-action video.
Introduction to Maya: Hypershade Basics Raytrace Attributes

The Raytrace Attributes can be found on many of Maya’s Surface Materials and can be used to add realistic lighting effects to the objects.
Introduction to Maya: Hypershade Basics Using 2D Textures (part 1)

Maya has a variety of proprietary 2d textures available to you. This lesson will help you get familiar with the attributes that control the placement of these 2D textures.
Introduction to Maya: Hypershade Basics Using 2D Textures (part 2)

This lesson will discuss possible uses for other various 2D textures available within Maya.
Introduction to Maya: Hypershade Basics Using the File Texture

This lesson will show you how to use the File Texture to bring images and photographs into Maya for use on your 3D objects.
Introduction to Maya: Hypershade Basics The Movie Node

The movie node is a great tool for being able to use fully animated textures within Maya.
Introduction to Maya: Hypershade Basics The Ramp Texture

The Ramp Texture has the ability to create some very intriguing patterns and optical effects.
Introduction to Maya: Hypershade Basics Using Projections

This lesson will talk about some of the advantages and disadvantages of using projections within Maya.
Introduction to Maya: Hypershade Basics Using 3D Textures

This lesson will explore Maya’s collection of 3D textures and exactly how they differ from the standard 2D textures.
Introduction to Maya: Hypershade Basics Creating Shading Networks (part 1)

Now that we have a solid grasp on the different surfaces and textures within Maya, we can begin to focus on using them together to create shading networks.
Introduction to Maya: Hypershade Basics Creating Shading Networks (part 2)

In this lesson we will look at linking the attributes of several textures together into one shader.
Introduction to Maya: Hypershade Basics Using Bump Maps

Often times, it is necessary to create Bump Maps in order to add more depth and dimension to your 3D objects.
Introduction to Maya: Hypershade Basics Using the Layered Shader

The Layered Shader allows you to connect multiple independent shading networks together under one node.
Introduction to Maya: Hypershade Basics Converting 3D Textures to 2D

This lesson will demonstrate how you can take Maya’s 3D textures and convert them into 2D textures for use in applications like Photoshop.
Introduction to Maya: Hypershade Basics Going Beyond Materials

In this lesson we will look at using textures to do more than just add color to a material.
Introduction to Maya: Hypershade Basics Using the Connection Editor

We can use the Connection Editor to make advanced connections to hidden attributes found in Maya's nodes.
Introduction to Maya: Hypershade Basics Attribute Spread Sheet

The Attribute Spread Sheet is a powerful asset that can give you the ability to change multiple attributes on multiple objects at the same time.
Introduction to Maya: Hypershade Basics Tips and Tricks

This lesson offers tips on importing and exporting your own shading networks, as well as ways to remove the junk nodes that can accumulate within the Hypershade.

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