"Introduction to Maya: Hypershade Basics" focuses on the innovative rendering
technology, which gives you complete control over the appearance of your
rendered objects. The interactive projects, concepts, and lessons are presented
in clear and easy to follow steps, designed to save you time and frustration.
Highlights from the topics include: overview of surface materials, working with
both 2D and 3D textures, using projections, creating shading networks, using the
Connection Editor, using the Attribute Spread Sheet, and numerous additional
tips and tricks allowing you to work smarter, faster, and with more creativity.
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Introduction
This lesson will introduce you to the project and go over what topics
will be covered over the span of this training kit. |
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Navigating Within the Hypershade
This lesson will focus on how to navigate around the Hypershade. |
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Using
Bins
Bins are a great way to keep your Hypershade nodes nicely organized.
This lesson will show you how to use them. |
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Exploring Surface Materials (part 1)
In this lesson we will discuss some of the attributes that are common to
all of the materials in the Hypershade. |
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Exploring Surface Materials (part 2)
Continuing from the previous lesson, we will talk further about some
common material attributes. |
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Anisotropic Material
In this lesson we will talk about the specialized attributes that make
the Anisotropic material unique. |
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Blinn
Material
The Blinn material has several properties that make it uniquely suited
to simulate certain surfaces. |
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Hair
Tube and Lambert Materials
In this lesson we will take a look at the properties and attributes of
the Hair Tube Shader and the Lambert Material. |
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Ocean
Shader and Phong Materials
Continuing through the list of Surface Shaders, we will discuss the
specialized features and uses of these two materials. |
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Phong
E Material
This lesson will explore the properties of the Phong E material and how
it differs from some of the other surface materials. |
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The
Ramp Shader
This lesson will focus on the Ramp Shader - a very powerful material
that allows you to give an object a very unique appearance. |
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The
Shading Map
The shading map is a very useful material that will allow you to give
your 3D objects a flat, 2 dimensional look. |
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The
'Use Background Shader'
The 'Use Background Shader' is an invaluable asset that can be used for
compositing 3D objects into photographs or live-action video. |
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Raytrace Attributes
The Raytrace Attributes can be found on many of Maya’s Surface Materials
and can be used to add realistic lighting effects to the objects. |
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Using
2D Textures (part 1)
Maya has a variety of proprietary 2d textures available to you. This
lesson will help you get familiar with the attributes that control the
placement of these 2D textures. |
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Using
2D Textures (part 2)
This lesson will discuss possible uses for other various 2D textures
available within Maya. |
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Using
the File Texture
This lesson will show you how to use the File Texture to bring images
and photographs into Maya for use on your 3D objects. |
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The
Movie Node
The movie node is a great tool for being able to use fully animated
textures within Maya. |
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The
Ramp Texture
The Ramp Texture has the ability to create some very intriguing patterns
and optical effects. |
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Using
Projections
This lesson will talk about some of the advantages and disadvantages of
using projections within Maya. |
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Using
3D Textures
This lesson will explore Maya’s collection of 3D textures and exactly
how they differ from the standard 2D textures. |
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Creating Shading Networks (part 1)
Now that we have a solid grasp on the different surfaces and textures
within Maya, we can begin to focus on using them together to create
shading networks. |
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Creating Shading Networks (part 2)
In this lesson we will look at linking the attributes of several
textures together into one shader. |
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Using
Bump Maps
Often times, it is necessary to create Bump Maps in order to add more
depth and dimension to your 3D objects. |
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Using
the Layered Shader
The Layered Shader allows you to connect multiple independent shading
networks together under one node. |
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Converting 3D Textures to 2D
This lesson will demonstrate how you can take Maya’s 3D textures and
convert them into 2D textures for use in applications like Photoshop. |
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Going
Beyond Materials
In this lesson we will look at using textures to do more than just add
color to a material. |
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Using
the Connection Editor
We can use the Connection Editor to make advanced connections to hidden
attributes found in Maya's nodes. |
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Attribute Spread Sheet
The Attribute Spread Sheet is a powerful asset that can give you the
ability to change multiple attributes on multiple objects at the same
time. |
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Tips
and Tricks
This lesson offers tips on importing and exporting your own shading
networks, as well as ways to remove the junk nodes that can accumulate
within the Hypershade. |