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Trinity Animation, Inc. :: Browse by Manufacturer :: Digital Tutors :: Introduction to Maya, 2nd Edition

 Introduction to Maya, 2nd Edition
Introduction to Maya, 2nd Edition 
Introduction to Maya, 2nd Edition

Each lesson is designed to increase your productivity with proven time-saving tips and with fun, intuitive, and hands-on projects. Popular topics covered in "Introduction to Maya - 2nd Edition" include: a thorough understanding and overview of the Maya interface, working with different surface types, modeling with Polygon Meshes, sculpting NURBS surfaces, assigning materials and textures, parenting objects, using Skeletons, effectively working with UVs, applying rendering techniques, adjusting pivot points, utilizing the hypershade, Texture Projections, mastering history, creating particle simulations, creating an environment, and several additional lessons designed to give you a firm understanding of Alias Maya and enhance your technical skills.

Essentials


Introduction to Maya, 2nd Edition Training Overview and Setting Up the Maya Project

We will look at the final project that you will be able to produce by the end of this training kit, as well as explain the training workflow.
Introduction to Maya, 2nd Edition Working with the Camera and Navigation

This very important lesson will show you how to move and orbit around your object. We will learn several tools and shortcuts like rotating, panning, and dollying.
Introduction to Maya, 2nd Edition Using Various Views and Panels

In this lesson we will talk about orthographic, front and side views, panels, as well as learn about various layouts.
Introduction to Maya, 2nd Edition User Interface Elements 

Maya's User Interface is extremely consistent, and this lesson will talk about the various UI elements and how you can turn them on and off.
Introduction to Maya, 2nd Edition Viewing / Shading Geometry 

There are different ways to view the objects in your scene: wireframe, shaded, textured, and lit. You will learn what's efficient and what's more resource consuming.
Introduction to Maya, 2nd Edition QWERTY Shortcuts  

In this lesson we will talk about manipulating your objects using the QWERTY keys.
Introduction to Maya, 2nd Edition Channel Box / Display Layer Editor 

This lesson will show you how to make quick edits in the Channel Box without actually using your tools. We will also learn about the Display Layer Editor.
Introduction to Maya, 2nd Edition Modifying Tool Settings 

Depending on what tool is active, this editor will show you the options related to that particular tool. It is important to reset your tools to get predictable results.
Introduction to Maya, 2nd Edition Using the Attribute Editor 

Everything in Maya is a Node, and a Node is nothing more than a piece of information with various attributes. This lesson will familiarize you with the Attribute Editor.
Introduction to Maya, 2nd Edition Using the Outliner / Hypergraph 

Both of the Outliner and the Hypergraph panels are very important for organizing your scene and selecting your objects.
Introduction to Maya, 2nd Edition Grouping vs. Parenting 

In this lesson you will learn the difference between Grouping and Parenting.
Introduction to Maya, 2nd Edition Using Maya’s Hotbox

Hotbox is an incredibly efficient gesture-based menu system in Maya, and this lesson will explain how to use it.
Introduction to Maya, 2nd Edition
 
Selection Masks  

This lesson will show you how to use selection masks, which are very useful when working in large complicated scenes.
Introduction to Maya, 2nd Edition
 
Modifying / Creating a Shelf 

In this lesson you will learn how to build your own shelf in Maya and explore all of the possibilities available to you inside of the shelf.
Introduction to Maya, 2nd Edition
 
MEL Scripting  

MEL stands for Maya Embedded Language, and Maya is built of lots and lots of MEL scripts, which are the building blocks of this program. This lesson will explain.
Introduction to Maya, 2nd Edition
 
Building Custom Marking Menus  

You have seen lots of marking menus inside the Hotbox, and in this lesson you will learn how to create your own. We will also use MEL to customize these menus.
Introduction to Maya, 2nd Edition
 
Understanding Different Surface Types  

In this lesson we will talk about surface types. We will discuss NURBS, Polygons and Subdivision Surfaces.
Introduction to Maya, 2nd Edition
 
Surface Components 

In this lesson we will talk about surface components of the surface types. We'll show you how to access these components and explain what they are.

Modeling


Introduction to Maya, 2nd Edition Setting Up the Image Planes 

Image planes aid in the process of modeling by providing us with image references of the object we are building. We’ll cover the steps needed to load images that will act as blueprints of our Jet Bike.
Introduction to Maya, 2nd Edition Building the Main Engine 

This is a fundamental lesson on how to draw curves, edit curves and rebuild curves. The Revolve tool will then be used to convert the curve into an actual surface.
Introduction to Maya, 2nd Edition Using ‘Duplicate’ to Build the Fan Blades 

Since we need a large number of fan blades, we will build one and then use the automated duplicate features to create as many as we need, evenly spaced apart.
Introduction to Maya, 2nd Edition Working With Lattices  

Using deformers is a standard practice in modeling. It follows the old saying of "use whatever it takes to get the job done". We'll learn about lattice structures and how to use them when modeling.
Introduction to Maya, 2nd Edition Shaping Surfaces Using Components 

This lesson will cover how to build a large number of tubes connecting the engine to the exhaust section. We will modify the object using the control vertices.
Introduction to Maya, 2nd Edition Display Layers and Sculpting 

Organizing your scene with Display Layers is the fastest way to move from beginner to novice. This lesson will also cover the sculpting process of building the Jet Bike engine cover. 
Introduction to Maya, 2nd Edition Modeling Using Edge Extrude 

The Edge Extrude function will be used to shape the surface of the engine cover. We will use it to actually build the entire surface of the cover.
 
Introduction to Maya, 2nd Edition Merging Vertices, Extruding Faces and Converting to Sub-D’s 

When punching holes in surfaces, it is important to first merge parts together, so no holes are left behind. We will also turn a surface into a sub-divisional surface.
 
Introduction to Maya, 2nd Edition Creasing Sub-D Surfaces  

Since sub-d surfaces can be creased, it makes sub-d’s a great modeling surface type for mechanical surfaces. This lesson will start to focus on adding creases and building bevels.
 
Introduction to Maya, 2nd Edition Extruding Along a Curve 

This lesson will cover the process of building the engine bracket by extruding faces along the profile curves. This is a fast way to create many different shapes and surfaces without too much effort.
 
Introduction to Maya, 2nd Edition Adding Localized Detail on Sub-D Surface 

We will now talk about refining localized areas on the bracket and creating the bolt holes on it. The process is similar on hard surfaces and organic surfaces.
 
Introduction to Maya, 2nd Edition Shaping the Gas Tank With NURBS 

We will sculpt the surface of the tank using a NURBS sphere. We will then talk about how to increase the number of isoparms on the surface of the sphere with the Insert Isoparm function.
 
Introduction to Maya, 2nd Edition Sculpting the Fender With Surface Sculpt Tool 

Using the Sculpt Surfaces tool is a great way to use your drawing tablet to sculpt a 3d surface, and the results can be stunning!
 
Introduction to Maya, 2nd Edition Building the Seats Using Primitives and Deformers  

We will use lattice deformers for sculpting our surfaces to create seats. This deformer is a standard tool that all artist should be aware of when creating surfaces.
 
Introduction to Maya, 2nd Edition Creating Handle Bars With Curves

The handle bars will be created with a circle and profile path. Once the surface is created, we will get into detaching surfaces and inserting isoparms.
 
Introduction to Maya, 2nd Edition Lofting and Revolving 

To create the exhaust pipes on the sides of the engine, we’ll use both the Revolve tool and Lofting. More of the advanced attributes of the Revolve tool will be discussed.
 
Introduction to Maya, 2nd Edition
 
Merging Sub-D Surfaces / Intersecting Surfaces

Since we are using sub-d’s, we will use the Mirror and Attach functions to join two sub-d surfaces together and create one surface.

Rendering


Introduction to Maya, 2nd Edition Hypershade Overview

The main editor for shaders and materials is the Hypershade window. This is a powerful editor that visually represents the materials, shaders and all nodes in your scene.
 
Introduction to Maya, 2nd Edition Applying Shaders / Render View

There are many ways to add materials and shaders to your surfaces. This lesson will teach you the basics of how to add these nodes to your surfaces and how to render the scene as an image.
Introduction to Maya, 2nd Edition Creating Shader Networks

The process of creating a material and shader that is applied to a surface is called Building a Shader Network. This network of nodes is visually represented in the Hypershade.
 
Introduction to Maya, 2nd Edition Shading the Jet Bike

In this lesson we will create the base materials for all of the parts of the Jet Bike. We will also cover some of the basic parameters of the nodes used on the bike.
 
Introduction to Maya, 2nd Edition Using the Ramp Node

Ramp nodes are the most powerful nodes in Maya. They can create a small graph that can be plugged into many attributes. We’ll create and connect a ramp node into the shading network.
 
Introduction to Maya, 2nd Edition Using the PSD Node / Tweaking Textures in Photoshop

PSD (Photoshop) nodes can save you a great deal of time when you use file textures. This lesson will cover how to set up the layer structure and edit it in Photoshop.
 
Introduction to Maya, 2nd Edition Working With UV’s

All polygon surfaces have UV’s associated with each vertex, which control the placement of the texture on the surface. We’ll cover how to create UV layouts and open them in Photoshop for editing.
 
Introduction to Maya, 2nd Edition Creating a Car Paint Shader

Using the Layered Shader node, we will create a shader network that allows us to overlay the logo on the bike, and also allows us to globally change the color of the bike.
 
Introduction to Maya, 2nd Edition Overview of Maya’s Lights

This lesson will explore various light types and how they interact with surfaces. This lesson will also explore the process of using lights to create effects that would not be possible in the real world.
 
Introduction to Maya, 2nd Edition Overview of Maya’s Shadows

This lesson will start the discussion on different types of shadows. Both Depth Map shadows and Ray Trace shadows have advantages and disadvantages, which will be covered in this lesson.
 
Introduction to Maya, 2nd Edition Light Linking in Maya

The process of controlling which items are lit gives you a great deal of control. Using specific lights for certain objects gives you the ability to localize effects and lighting rigs.
Introduction to Maya, 2nd Edition Controlling Tessellation Settings

Since all surfaces will be rendered as triangles, you have to understand how objects are tessellated when rendered. We’ll explore different options to achieve a smoother surface at render time.
 
Introduction to Maya, 2nd Edition Using the Connection Editor

We will cover how to force a connection using the Connection Editor. This is an intimidating editor when you first launch it, but is actually very powerful.
 
Introduction to Maya, 2nd Edition
 
Creating Displaced Geometry

Using textures to generate geometry is a very novel way of speeding up the workflow of a scene by reducing the overall geometry. This lesson will explain.
 

Animation


Introduction to Maya, 2nd Edition Organizing the Scene

You will learn how to organize the scene to prepare the file for animation. This includes building master controls and secondary animation controls.
 
Introduction to Maya, 2nd Edition Creating Clusters for the Exhaust

We will show you how to animate and control a pre-defined group of vertices using clusters. Clusters can speed up your workflow when animating or deforming the same set of vertices repeatedly.
 
Introduction to Maya, 2nd Edition Set Driven Key Relationships

Set Driven Key allows you to connect one attribute to many others. Since these attributes are not connected in any other way, very dynamic and advanced connections can be made.
 
Introduction to Maya, 2nd Edition Using Set Driven Keys for Secondary Animation 

We will now cover how to use the Set Driven Key on our Jet Bike. We will use the up, down, and side to side motion of the bike to drive the engine and exhaust system.
 
Introduction to Maya, 2nd Edition Working With the Graph Editor

Set Driven Key connections can be edited using the Graph Editor. We will explore how to adjust the slope of the relationships and how they are visualized in the graph.
 
Introduction to Maya, 2nd Edition Cycling the Animation

Instead of creating thousands of keyframes to move the Jet Bike up and down, we could just create a set of keyframes that cycle. This cycling can be viewed and adjusted in the Graph Editor.
 
Introduction to Maya, 2nd Edition Creating and Binding Joints

Joint and Surface Binding tools in Maya are incredible. We will show you how to draw joints and bind the surface to them. This surface will then be able to deform along with the rotation of the joints.
 
Introduction to Maya, 2nd Edition Path Animation Techniques

Attaching a surface to a path is the simplest way to control the object’s movement in the scene. We’ll create a path, attach the Jet Bike to it, and make adjustments to the path animation node.
 
Introduction to Maya, 2nd Edition Cameras and Camera Settings

Since our end goal is to render out a sequence of images, we will cover how to set up a new virtual camera that will control the type of image we capture.
 
Introduction to Maya, 2nd Edition Using Paint Effects and Interacting Geometry

This lesson will cover how to create a small field of grass and have the Jet Bike interact with the grass as it moves through the blades.
 
Introduction to Maya, 2nd Edition Adding Custom Attributes 

Instead of animating the incandescence of the light directly, we’ll create a new attribute and connect the two together using the Connection Editor. 
Introduction to Maya, 2nd Edition Tweaking the Animation

To control the speed of the object on the path, we’ll create motion keys. These keys will give us the ability to modify the location of the object on the path in relation to time.
Introduction to Maya, 2nd Edition Creating Smoke Using Particles

We will explore the process of building a particle system that will be the smoke for the Jet Bike. This smoke trail will also have ramps to control the size and color of the smoke as it ages.
 
Introduction to Maya, 2nd Edition Sculpting the Environment and Tweaking the Lights

We will add final touches to the ground and lights to get the basic environment ready to be rendered. We will also build the shaders for the ground plane.
Introduction to Maya, 2nd Edition Creating a Sky / Batch Render

This lesson will cover the process of building a procedural sky using only Maya. There are many different attributes that will control the clouds, sun and color of the sky.
Introduction to Maya, 2nd Edition Setting Up the Render Layers

Using render layers to control which items are rendered and how they are rendered gives you, the artist, the most control when you are assembling the final image.

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03/18/2008

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