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Trinity Animation, Inc. :: Browse by Company :: Digital Tutors :: Introduction to 3D: MEL Basics

 Introduction to 3D: MEL Basics
Introduction to 3D: MEL Basics 
Introduction to 3D: MEL Basics

Introduction to 3D: MEL Basics provides the foundation to Maya's innovative technology MEL. Capable of radically changing the way you work, MEL provides a quicker and more efficient workflow. In this training kit, you will learn cutting-edge techniques and diverse fundamental concepts that will greatly enhance productivity as well as automate and create effects that are difficult and time-consuming to complete. With the use of "Introduction to 3D: MEL Basics" you will easily learn the basics of MEL commands, controlling and adjusting attributes, flow of execution and loops, variable and data types, manipulating and naming nodes, designing MEL user interfaces, creating shader networks with MEL, and an array of methods presented in a clear easy-to-follow format with countless interactive projects. Develop the necessary foundation to create complex and elaborate visual effects of professional magnitude that you can easily build and enhance.

Introduction to 3D: MEL Basics Overview of MEL 

Learn where the different parts of the UI are located, and how to enter commands using the script editor, command line, and shell.
Introduction to 3D: MEL Basics Understanding Syntax 

Every language has rules, and programming syntax is a set of those rules that govern how the script is written. The basic rules of MEL are easy to learn, and this lesson will give you a good start.
Introduction to 3D: MEL Basics Using the Shelf and Marking Menus 

This lesson will teach you how to make your scripts easy to access using the shelf and custom marking menus containing your code.
Introduction to 3D: MEL Basics Working with a Nodes' Attributes 

This lesson will cover how to use the setAttr, connectAttr, addAttr and aliasAttr commands with nodes. These commands will allow you to modify your attributes from the command line.
Introduction to 3D: MEL Basics Working with Variables 

Using and controlling variables are one of the most important skills to master. This lesson will teach you how to use integers, float, string and array variables.
Introduction to 3D: MEL Basics Working with WHILE Loops 

In this lesson we will explore how to use while loops to generate a series of objects in a scene.
Introduction to 3D: MEL Basics Working with FOR Loops 

FOR loops are a bit more complex in structure, but they are worth using due to their compact code. This lesson will teach you how to update a loop using FOR.
Introduction to 3D: MEL Basics Creating Global Procedures 

The use of procedures to simplify your code will give you an opportunity to see the real possibilities of MEL. This lesson will teach you how to pass variable information to the procedure.
Introduction to 3D: MEL Basics Creating a User Interface (UI) 

Since we already have a procedure written, we can now create a custom user interface for that script. This way the UI script will talk to the global procedure.
Introduction to 3D: MEL Basics Creating a Script to Remove Attributes 

Often times, when working on character rigs, you will need to remove the 'translate' and 'scale' attributes from each joint. This script will simplify that process for you.
Introduction to 3D: MEL Basics Building a UI for the Attribute Remover Script 

This lesson will teach you how to build a custom user interface to control the Attribute Remover script, making it really easy to remove attributes from a node.
Introduction to 3D: MEL Basics Building a Shape of the First Flower Petal 

This lesson will show you how to select CV's using MEL, and create the first flower petal.
Introduction to 3D: MEL Basics Creating Loops for Rows of CV's 

We will need to move 18 CV's, and the easiest way to do that is to create a loop that will take care of it for us.
Introduction to 3D: MEL Basics Creating the Flower Core 

This part of the MEL script will create and name the core of the flower.
Introduction to 3D: MEL Basics Creating the Rest of the Petals 

This lesson will demonstrate how to duplicate the rest of the petals and make the flower shape.
Introduction to 3D: MEL Basics Using Switch, Case and If Statements 

We will use Switch and Case statements to check on a shader existence for the flower. We will also examine how to use If statements.
Introduction to 3D: MEL Basics Creating Shader Networks with MEL 

This lesson explores a lot of different commands needed to create shader networks in MEL, including shadingNode, sets and connectAttr.
Introduction to 3D: MEL Basics Connecting Shader to Petals 

This lesson will teach you how to connect the shading network we just created to each of the petals in the flower.
Introduction to 3D: MEL Basics Building and Connecting the Core Shaders 

This lesson will teach you how to create a simple shader and add it to the core of the flower.
Introduction to 3D: MEL Basics Adding Randomness to the Flowers 

This final lesson will teach you how to generate random numbers to give each flowers' petals a distinctive look
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