Gnomon Texture Painting Bundle

Our Gnomon Texture Painting Bundle includes the following:
Enjoy a substantial savings when
purchasing this bundle!
Texture Painting: Fundamentals
Photorealistic Texturing with Paul Campion

Instructor:
Paul Campion
Formats: (Mac or PC only)
DVD-ROM (2-Disc Set)
System Requirements
In this DVD, Paul Campion explains the essentials of texture painting with
Adobe Photoshop®, discussing how observation and an understanding of the
original object’s surface qualities are the skills necessary to create
photorealistic textures. Starting with reference captured using a standard
flatbed scanner, he demonstrates how to create color, bump and specular maps for
a prehistoric shark tooth, explaining how each type of map affects the surface
qualities of the CG model, and how these three basic maps work together to
create a photorealistic surface. In addition, this DVD covers the human face,
one of the most difficult areas of a human to texture. This demonstration shows
some of the basic principles involved in texturing a human head, relying on the
use of good reference and observation skills. Paul also demonstrates how Maya
can be effectively used as a 3D paint package, using Perspective Camera
Projection and texture baking to generate complex UV maps, which are then
combined in Adobe Photoshop® to create detailed realistic head textures.

Over 4 1/2 hours of lecture.
Product Code: PCA01
Topics Covered:Interpreting Reference Photography
Understanding Surface Qualities
Creating Efficient UV Space
Mapping Strategies for color, bump and Specular
Projecting & Baking Textures
Painting Facial Features & Eyes
Chapters: Disc One
01. Preparing Reference
02. Studying Surface Qualities
03. Set-Up of the Maya Workspace
04. UV Mapping Essentials
05. Bump Mapping Essentials
06. Specular Mapping Essentials
07. Creating UV Snapshots
08. 10 Minute Textures
09. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary

Chapters: Disc Two
01. Photographic Reference Study
02. Setting up and Painting Projections
03. Assembling the Color Map
04. Painting the Bump and Specular Map
05. Painting the Eyes
06. Summary

Instructor BIO:
Paul Campion began his career as a traditionally trained
technical illustrator. He worked for 10 years as a freelance airbrush artist,
painting horror and fantasy illustrations for books and computer game covers. He
completed a Masters Degree in Computer Animation at Bournemouth University,
England, where he specialized in photorealistic texturing. He then moved to New
Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the
Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the
King. While working at Weta Digital, he painted textures for creatures such as
The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the
Hell sequences for Constantine and the all digital environments for Robert
Rodriguez's film version of Frank Miller's Sin City graphic novels.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or
higher) in order to view its contents.
The web links for these installers are below. If you don't have these items on
your computer, please install these items before you launch the DVD-ROM Gnomon
Workshop movie.
TechSmith EnSharpen Decoder Link:
http://www.techsmith.com/download/ensharpendecoder.asp
Apple QuickTime Link:
http://www.apple.com/quicktime/download/
Adobe Acrobat Installer Link:
http://www.adobe.com/products/acrobat/readstep2.html


Texture Painting: Weathered Surfaces
Photorealistic Texturing with Paul Campion

Instructor:
Paul Campion
Formats: (Mac or PC only)
DVD-ROM (2-Disc Set)
System Requirements
Objects created using 3D computer graphics have a tendency to appear too
perfect and therefore slightly unrealistic. To create more natural textures, it
is necessary to be able to observe and understand how real world objects become
worn and dirty with age. This DVD focuses on how the understanding and use of
aging, and “wear and tear” on an object can help add realism to your textures.
Paul demonstrates how different surface materials can be simulated using simple
color, bump, specular, reflection and transparency maps. These principles are
illustrated by the texturing of a rustic lantern and weathered house using Adobe
Photoshop®.


Over 7 hours of lecture.
Product Code: PCA02
Topics Covered:Shooting Photographic Reference
Photographing Buildings
Building Observation Skills
Understanding Different Material Surfaces
Simulating Aging, Wear & Tear
Realistic Detail Using Masks
Architectural Details & Scale
Painting Interiors
Realistic Transparency & Reflection Maps
Chapters: Disc One
01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary

Chapters: Disc Two
01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary


Instructor BIO:
Paul Campion began his career as a traditionally trained
technical illustrator. He worked for 10 years as a freelance airbrush artist,
painting horror and fantasy illustrations for books and computer game covers. He
completed a Masters Degree in Computer Animation at Bournemouth University,
England, where he specialized in photorealistic texturing. He then moved to New
Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the
Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the
King. While working at Weta Digital, he painted textures for creatures such as
The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the
Hell sequences for Constantine and the all digital environments for Robert
Rodriguez's film version of Frank Miller's Sin City graphic novels.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the QuickTime Movie Player (Version 5.0.5 or higher),
the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or
higher) in order to view its contents.
The web links for these installers are below. If you don't have these items on
your computer, please install these items before you launch the DVD-ROM Gnomon
Workshop movie.
TechSmith EnSharpen Decoder Link:
http://www.techsmith.com/download/ensharpendecoder.asp
Apple QuickTime Link:
http://www.apple.com/quicktime/download/
Adobe Acrobat Installer Link:
http://www.adobe.com/products/acrobat/readstep2.html

